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Reader Comments (30)

Posted: Aug 3rd 2011 9:05AM Krayzjoel said

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If it is true that you cannot make your own hero in the Marvel MMO I wont play this game. I dont want to play "pre-made" toons.

Posted: Aug 3rd 2011 9:15AM theinternetman said

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@Krayzjoel

I can just imagine gigantic zergs of deadpool players running around. That actually sounds quite entertaining now that I think of it.
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Posted: Aug 3rd 2011 9:30AM j1083 said

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@Krayzjoel Agreed, I always found the allure of MMORPGs to be making my own character. Despite being a Marvel fan, "you can be Deadpool!" actually leaves me very, very cold.
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Posted: Aug 3rd 2011 10:41AM Omali said

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@Krayzjoel

If you consider it to be Marvel Ultimate Alliance Online, you might take more enjoyment out of it. If they can give each character their own engaging story (think The Old Republic but in Marvel), there might be a lot of play value. The fact that the game will be free to play with no mandatory subscription is definitely a factor in checking it out.

I think the biggest factor against MUO will be longevity, getting people to continue playing after they've completed their chosen character's story. I think what inflamed the situation further was that Gazillion's response was "if we allow our players to make their own heroes, they'll just feel like sidekicks." They couldn't be further from the truth.
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Posted: Aug 3rd 2011 12:21PM Elikal said

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@j1083 I agree. I'd rather meet Deadpool with my self made hero than BE Deadpool.
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Posted: Aug 3rd 2011 1:00PM Spookimitsu said

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@Krayzjoel
But Blizzard More or less does the same thing, take for instance Diablo. You are using premade templates, you just choose how to lvl them up, and what kind of clothes they wear.

you could argue that WoW even falls under this syndrome, but you have a bit more freedom, you choose the race, skin tone hair, etc etc, but it still really boils down to you playing a rogue, caster/healer, dd/dps, tank archetype.

Why dont we wait and see what its like first, I really don't want you all to suffer through myriads of "I DONT CARE IF YOU PLAY" type responses, cause I understand what you mean.

Let's just wait and see first.
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Posted: Aug 3rd 2011 3:00PM Krayzjoel said

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@Omali

1000 Wolverines, Iron Mans, Thors, Captain Americas, and Spidermans running around on a server would IMO get annoying really quick. How many people will actually play Dazzler, Cloak and Dagger, Fantastic Four, Cable, New mutants etc? Not many I think.

Let ME make MY own Hero and Let ME make my own story within the confines of the game.
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Posted: Aug 3rd 2011 3:13PM Krayzjoel said

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@Spookimitsu

Diablo is mostly a single player game so probrobly not the best example to give.

WOW gives you many choices including naming your own Character and choosing a preset class design. You choose what to do and where to go.

My whole point is that the Marvel MMO sounds far too limiting. Lets hope this isnt the case.
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Posted: Aug 3rd 2011 4:17PM Lenn said

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@Krayzjoel To be fair, Dazzler is kind of a sucky superheroine.
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Posted: Aug 3rd 2011 8:19PM PaperSpeaks said

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@Lenn
But she's totally rad.
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Posted: Aug 7th 2011 5:05PM Protoavis said

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@Omali

You really have to question the F2P in this case considering how they handle their other F2P, they make them extremely limited and only playable for very short durations each day.
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Posted: Aug 7th 2011 5:11PM Protoavis said

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@Elikal

agreed, something just feels odd and turns my interest off where I'm playing premade characters in an online game.
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Posted: Aug 3rd 2011 9:43AM Copybass Ah jeez zombies said

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Of course it's Deadpool, he's the only one who knows this is actually an MMORPG set in a comic world.

Posted: Aug 3rd 2011 10:18AM Caerus said

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I really wonder how they're going to handle customization in this game. Story is great and all, but it's more of what separates the good from the great and doesn't mean anything if the rest of the gameplay isn't what we enjoy. I've been loving the Marvel Universe movies, but this game couldn't interest me less with the way it's being developed.

Even if you look at the heroes as "classes", there's still the problem of skill customization. How would they handle a Deadpool who has more of a focus on ranged damage fighting alongside a Deadpool who put all of his points into swords? Those would cease to be the same character, and at that point you're better off just letting people build their own characters and powersets a la CO.

I have a sneaking suspicion that this is an IP/legal decision rather than a customer-focused one. I guess I can't fault them for doing what the lawyers say, but it still leaves a bad taste in my mouth and makes it so I'll never touch this title.

Posted: Aug 3rd 2011 7:49PM HiroProtagonist7 said

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@Caerus

You'll start with nekkid Deadpool and every time you give them $5 they give you a costume piece. If you give them $10 you'll get a weapon.

For female characters it'll be the opposite - you'll start dressed like a Floridian during a Russian Blizzard.
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Posted: Aug 3rd 2011 10:19AM Furdinand said

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I did miss the reveals at SDCC, probably because Massively didn't post anything about them.

Posted: Aug 3rd 2011 10:25AM sauceofmagic said

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I will play this because I like fit men in tight leather outfits... not.

Posted: Aug 3rd 2011 10:46AM TheGreatMachine said

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@sauceofmagic You'd prefer unfit men in tight leather?
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Posted: Aug 3rd 2011 12:02PM sauceofmagic said

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@TheGreatMachine i guess so
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Posted: Aug 3rd 2011 10:44AM TheGreatMachine said

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I was hoping they'd let us customize the characters to let us mix and match from costume parts across all the various incarnations, costume changes alternate versions etc.

Looking at this model it doesn't seem to be the way they are going which is a shame.

It's a shame what they've done to Deadpool. When the character was at his best there was no way he'd be the first choice as a lead-in for someone's marketing.

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