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Reader Comments (35)

Posted: Aug 3rd 2011 1:22PM Zethe said

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Not that many left really, the level of people online normally hasnt changed much.

Once CCP said no Aurum ships, loads(myself included) came back.

Posted: Aug 3rd 2011 1:55PM (Unverified) said

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@Zethe

I found a great post with a link to very detail information on subscriptions. I guess CCP was giving that info out till very recently. There was great chart with statistics of population growth and loses from major patches.

OH I found it, saw this on Massively
http://massively.joystiq.com/2011/07/26/ccp-cancels-eves-quarterly-economic-newsletters/

An this was the data
http://jestertrek.blogspot.com/2011/07/not-all-curves-are-pretty.html

Eve has already shown a 1.8% lose in the pop, and the quater after that number was so bad CCP wouldn't release the info.

The game took a huge hit, have to see the numbers to know it though.
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Posted: Aug 3rd 2011 4:44PM Zethe said

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@(Unverified)

Your link says:
this chart seems to prove what a stagnant state EVE is in at the moment: other than the +60D peak after Incursion, the 30 day rolling average number of players logged into EVE has not changed from 30,000 in 27 months.

You state that EVE took a huge hit in playerbase. Today and most of the week i have seen online players at 38,000. Currently 41,000.
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Posted: Aug 3rd 2011 5:07PM Fire Walk With Me said

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@Zethe Sunday Monday I saw a peak of slightly over 46K. I never saw 46K during Incursion.
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Posted: Aug 3rd 2011 5:26PM UnknownUser said

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@(Unverified)
Just from a completely unscientific standpoint, the number of players on the log in screen every morning seems pretty stable.

Lately, I've found people's attitudes in game have become really sour. Within our corp Vent, there are always more people on the League of Legends channel than actively doing something in EVE.
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Posted: Aug 8th 2011 1:27AM oddshrub said

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@Zethe Used to peak between 50k-55k, now it peaks around 40k-50k

So I'd say they've taken a hit, especially if the people who quit had several accounts.

I think they will be continuing downwards in the coming months as the people who're currently only paying to keep training realize that's a waste of money and cancel as well.

I don't see that many new people coming in unless they go F2P or make an expansion with actual gameplay additions and not just 3D chatrooms.
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Posted: Aug 3rd 2011 1:48PM (Unverified) said

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Well if they want ideas. The design a ship contest they had a couple monthes back was interesting, but the thought that came to mind; why isn't possible in game. A indepth ship design and creation, this would be for the uber EVE player, they can paint their ships, build them with parts and modules.

I know the long time players hate this, but the the training system needs to be redone. Not everyone can log in once a day, and limited growth based on time is boring. I should be able to play and grow at my pace. It makes sense you get experience while working.

Anouther odd concept, especially with having avatars that move around... what if a team of pilots helped pilot one ship? Not sure how this would work, one person drives, anouther guns.... I dunno.

There needs a tad more structure, RP- story, a better growth system. The sand box notion just doesn't work when it's all said and done. I know long time Eve people hate change, think the game is perfect, but the subscriptions don't lie. Worse, people do want to love EVE, but those limits keep it from being a true success. Eve could go from several thousand to several million if this game was tweaked the right way, while keeping the long time people happy. That can be done by reward players that play more indepth. Please don't be offended... (Eve folks get so pissed when talk of change happens)

Posted: Aug 3rd 2011 2:03PM Kuipo said

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@(Unverified) I completely agree with everything you just said. I'm amongst one of those whom you speak that want to love EVE. I've made characters multiple times. Progressed a little further every time and learned more each time.

But when the day is done... I quit and go to a game that has an end game that's not 99% PVP. I don't like PVP, I don't want to be forced to play it, but their game is laid out in a way that (if you were to relate it to a more typical MMO) you're forced to be flagged for pvp after level 20 and remain flagged for the rest of the game.

There isn't much work that needs to be done to make that game amazing for more than their most dedicated of fan bases. As you said, they've got their "leveling queue" to where you can plan out growth for a day, why isn't this extended to a week? Why is it still time based? What's the point other than severely limiting new players?

Like you, I'm sorry people that play the game dislike change so much, but I think CCP is really missing the point with their cash shop and "micro" transactions... the real money could be made simply by making the game more user friendly and approachable to someone who doesn't have a friend who's been playing for years.
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Posted: Aug 3rd 2011 2:29PM LeBouc said

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@(Unverified)

Regarding your idea of player-designed ships, I like it, but to be fair, in terms of actual game-play, eve ships is already highly modular: you need to choose the race, hull type, high/med/low slots, rigs, and that's excluding t3 mods. do eve need more graphical bling, new ship animations and models too woo and aah the players? I don't know, but my feeling is that eve vets are more fed up with lack of new game-mechanics (e.g. t3 frigs).

In reply to your second comment about eve's "static" training system, and your perception of it being "boring". Sorry buddy, but NO, NO. NO. Firstly, if most of your skills still need to be updated daily, I don't think you have been playing long. For most of Eve players, most of our skills takes at least a couple of days, often more. Personally? I am currently on holiday in the Seychelles. Before I left I put in a 27 days training skill. You don't need to log in every day, unless you are very new.

More importantly, please get out of your head that EVE ISN'T ABOUT LEVELLING. "I should be able to play and grow at my pace." Feel free to go and do so, but your focus in Eve shouldn't be about "ooh I need to train skills faster", it's about "Ok I want to do x and y in eve, which skills do I need, to do them?". This is the essence of sandbox buddy: Eve doesn't give you a structure, whether that's levelling, or skills, and tell you to do this and this to become powerful. It gives you an universe - Eve, and allows your creativity to take you. In this context, the speed of your skill training is besides the point.
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Posted: Aug 3rd 2011 3:38PM ChromeBallz said

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@(Unverified)

Ship design is already in EVE, though only rudimentary in the form of Tech 3 ships. Making your own ships entirely though is a balance nightmare, nice for a singleplayer game but not multiplayer, especially given the cruel market.

"I should be able to play and grow at my pace." - but you want to train just as fast as the people who's pace is a lot faster than yours? This doesn't make any sense to me. Having to log in to the game to keep training going at certain times is a good thing. Your WoW character doesn't level itself up either when you're logged out, but your EVE character does. It's not a disaster if you miss a few hours or even days That, and after a few weeks you won't even "need" to log in every day since the skills will take longer and longer to train in the first place.

Having more pilots pilot one ship is a neat idea, but not in EVE - The player is a captain, not a crewmate. That, and pods! Aside from the backstory problems you'd also have simple gameplay to worry about. EVE already encourages teamplay strongly by way of fleets, there's no need to push people into (even more) micromanaging.

I'm an EVE fan but i will readily admit that the game is nowhere near perfect. Still, it fills it's niche nicely and managed to maintain a lot of players despite it's faults. The game has to be improved, but not at the cost of it's soul. You have to remember that EVE is incredibly cruel, especially to new players, and this is the intent of the developers (well, the cruel thing, they do want new players of course). It's not for everyone. It's a game where you have to deal with other players every single time you log in, you can't just log in for a bit without having to worry about others. Losses can really hurt you and especially early on you will have to get over the very harsh 'death' penalty. EVE will never get "millions of players, but it doesn't need to either. CCP just lost their way a bit and WoD and Dust did not help that in the slightest by draining EVE's resources quite a lot.
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Posted: Aug 3rd 2011 3:46PM Dante Risalos said

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@Krayzjoel this guys gets it he finds something he likes and he does it.

@(Unverified) EVE online players love change except when you ask to change a part of the game thats not broken or people that don't know how to play EVE post a stupid idea to make the game better and the average EVE player(being forged against the harsh world of EVE) haz the foresight to see that it's a terrible idea and tries to shut it down
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Posted: Aug 3rd 2011 2:11PM slash beast said

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I quit the game for good after Incarna came out. That was the last straw for me.

Posted: Aug 3rd 2011 2:32PM LeBouc said

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@slash beast

Try playing something else, do something else, rather than wasting everyone's time commenting in a general MMO website's Eve article with something completely useless and not even relevant to the topic.

Sounds like you need to offload some baggage.
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Posted: Aug 3rd 2011 2:54PM (Unverified) said

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@LeBouc

What about the guy who bashes people talk about why their let down.

What baggage is that fall under?
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Posted: Aug 3rd 2011 2:35PM Krayzjoel said

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Its good that they are trying to revitalize null sec, but for me there is no intrest there. Never has been. Tried the low/null sec space thing and it was tiresome.

I can find PVP in high sec via wardecs. I can buy what i need in High sec and good agents in high sec. I mostly go lookin in wormholes and explore them as its a fascinating part of the game for me.

Posted: Aug 3rd 2011 3:39PM ChromeBallz said

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@Krayzjoel That's exactly why they want to change nullsec. The fact that it's so daunting (and/or tedious) is what they want to change about it.

Nullsec is where "the real EVE" is played, though opinions will differ on that i suppose.
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Posted: Aug 3rd 2011 5:29PM Calfis said

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@Krayzjoel

I went to null sec my second month in EVE. Feb 2010, there really isn't anything daunting about it if you join the right group.
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Posted: Aug 8th 2011 1:37AM oddshrub said

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@ChromeBallz null sec isn't daunting, it's just as safe as high sec unless as long as you stay in your own turf. Heck it's probably even safer in some areas.

The problem with null sec is that it takes up a lot of time, you can't just log out when you're on a roam in enemy space or doing combat operations and that just doesn't work for most people who have things like children to take care of.
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Posted: Aug 3rd 2011 3:56PM Khai mann said

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They should offer something unique in Null sec. Create something that can only be found in 0.0, that will help make it more popular.

Posted: Aug 3rd 2011 4:46PM Unverfied B said

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@Khai mann

Forcing players to go into a FFA PVP zones will sure make the game better and more popular! *sigh*
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