| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (72)

Posted: Aug 2nd 2011 11:09PM ElfLove said

  • 2 hearts
  • Report
Why do I keep reading the title as....

Hyperspace Bacon



...mmmm bacon.....

Posted: Aug 2nd 2011 11:26PM rhorle said

  • 2 hearts
  • Report
Not killing companions off is a good thing. As it stops stupid things like bioware bringing dead characters back to life because THEY (bioware) wants them alive. An example of this is regarding leliana and how she can be killed in DA:O yet that is ignored for DA2.

The lead Bioware writer for DA2 out right said that they will bring anyone back alive that they want to just because they want to. I never got why people thought bioware gave them freedom of choices.

Most choices don't matter, and the ones that do are herded towards the same 3 or 4 outcomes. Or just ignored later on in new games/content.

Posted: Aug 3rd 2011 2:42AM RedWolf said

  • 2 hearts
  • Report
The first is a non issue. If you make the wrong choice *by accident* then yes, you could undo it by disconnecting. If you make a choice and later regret it for whatever reason, it will definitely be too late to revert it.

The second, while harsh, is the reality of what is a MMO. I am sure you will still be able to lose companions, just not forever. If there was no way of getting them back at all it would make things unacceptable for a lot of players.

Posted: Aug 3rd 2011 5:50AM (Unverified) said

  • 2 hearts
  • Report
i'm gonna be cautious as to how i phrase this as i was banned from an affiliate site for mentioning it but after being exposed to a very long play session of tor i was left feeling very very misled. I know bioware said the game isn't going to set new milestones in mmos, but honestly the bioware elements they are trumpeting, story and world effecting player decisions are just quest grind masks. Add in the meaningless combat and frankly mass effect 3 looks more compelling. Not being able to lose your companion again makes combat meaningless because what incentive is there to approach combat differently? Frankly haveing to train up a companion and frea losing them only to have to train another one up would be much more immersive. Bioware is going to regret going mmo and honestly they are going to infuriate alot of star wars fans as well...my pre order will be cancled today
Reply

Posted: Aug 3rd 2011 8:56AM kingLimoilou said

  • 2 hearts
  • Report
The real issue of choice in this game is the fact that I need to chose my side at character creation. What is usually great about these games is the possibility to make your character bad or good depending on your choices, which represents the world in a better way. This being said, I realize this is not possible for many reasons (server balance; classes like bounty hunter or trooper don't have this kind of choice in the movies and books; simplicity of design, etc.). If I can accept this, I can surely accept discrepencies in the choice of character story progression. BTW, i'm looking forward to the game.

Posted: Aug 3rd 2011 9:39AM loveassassin14 said

  • 2 hearts
  • Report
Illusion of choice, ahh the good 'ol Dungeon Master's trick...which Bioware has been using too much recently.

Posted: Aug 3rd 2011 9:58AM fattybeef said

  • 2 hearts
  • Report
All of Bioware's recent games have been on a "rail"

ME2 was ok but sacrificed "story" for the wheel that was just a distraction and lacked substance. It is a fun shooter, don't get me wrong, but to say it is an "RPG" is a stretch.

DA2 was an awful game in general
DA:O was decent enough but no where near as open or difficult as Baulders Gate or BGII or NWN. (sorry I grew up in an era when video games took more than a weekend to beat and wandering around a dungeon for loot or town because there isn't a defined path to guide you wasn't a bad thing)

Mass Effect and Knights of the Old Republic were closer to their Legacy games as you could walk around like an idiot for hours and go to whatever planet you wanted and the good/bad choices weren't blown out of proportion... They accented the story, they didn't define it...

In ME or Knights, character deaths were done in moderation and fit in the game where in the more recent ones it doesn't seem as fluid or really add anything to the "story".

The Witcher (talk about blah combat but phenomenal game) and the Witcher II have great mechanics in terms of choice because you're more concerned with playing the game than being a "good" or "bad" guy (Same for ME and Knights though less robust). The game is legitimately impacted but it doesn't seam forced like the most recent crop of Bioware stuff.

A little backing off from the light/dark, good/bad, renegade/paragon and hard coding character deaths would be more refreshing than not IMO.

Posted: Aug 3rd 2011 11:46AM N620AA said

  • 2 hearts
  • Report
I honestly do not get this fascination with killing off/sending away your companions, or why not having the ability to do so is somehow detrimental to true choice. There are many ways to have meaningful choice in the game without touching things that are a core part of gameplay.

I think the biggest drawback of this story-driven thing is that it attracts people who just don't understand (or want to understand) that while absolute freedom of choice is interesting, it is incompatible with a good story. That's why no BioWare game has had it. And if players were any good at generating compelling content at large (and there ARE exceptions), being a good writer wouldn't be nearly as profitable as it is.

I'll happily trade freeform choice for a good, structured story that lets me make fun choices along the way, even if they don't ultimately matter enough to gimp my character. This is not a single-player game, and people who want you to have very punitive choices that stick with you for 200+ hours AND endgame are no different from the folks that want horrible death penalties that let passers-by loot your stuff.

Posted: Aug 3rd 2011 12:13PM Elikal said

  • 2 hearts
  • Report
You made Zalbaar kill Mission? Whoa, WTF is wrong with you? I couldn't do that even to a merely fictional character!

I dunno, a MMO is no single player game. I can mostly understand why these changes are necessary. People would just mostly be too frustrated. Keep in mind, a single player story, when you made all douchebag decisions, it ends and then you are away from all the horrible decisions you made. In a MMO they would haunt you for years. And who really wants that?

Posted: Aug 3rd 2011 6:51PM Resurge said

  • 2 hearts
  • Report
If you were using Bethany to heal, the game did you a favor anyways :p Never before was a man built to heal like Anders. Besides he has a demon or something living inside him - that's gotta count for something!

Posted: Aug 3rd 2011 10:56PM Greyhame said

  • 2 hearts
  • Report
I'm going to jump on to the ability to kill your companions being a bad thing in this kind of game. Single player game, sure. Or if companions only existed for adding to your characters story and were not tied to other parts of gameplay. But since they are, people in an MMO are not going to be happy to have their characters nor their future story gimped because you made a bad choice at level 20 and killed off an important character you need at 50. Or chased them off.

Honestly, articles like this seem to be missing the reason why companions exist in the game. They are not just extensions on your characters personal story but as important to the character because they are tied to other things. Your choices are still going to affect how the companion acts to you, as well as (to some extent) the story you experience. IS it going to be completely open ended? No, but that's not really possible in video games where you don't get to sit with the computer and decide on the fly where the story will start and end.

Posted: Aug 4th 2011 11:31AM grazy said

  • 2 hearts
  • Report
i'd have to agree Larry. i spent about half an hour agonising over who to go and save in Mass effect... and that emotional attachment made the game better.
i'd also like to know does that mean companions will not leave you if you are mean to them? (assuming that was a true fact)

does anyone else feel EA and Bioware have dropped the ball in the last month or so?

Featured Stories

Global Chat: Doom and WAAAGH!

Posted on Jul 22nd 2014 8:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW