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Reader Comments (52)

Posted: Aug 1st 2011 12:05PM Mikkhail said

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huh ... and I still remember one of the other commentors on here calling me an idiot a few months ago when I brought up Tera's poor showing in Korea ...

Posted: Aug 1st 2011 5:47PM nhat said

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@Mikkhail Yes lets bash a game thats only been out for a few months when other MMOs are out for years.

The only BIG flaw is the game lack of content. Everything else is good, barely NO grinding and get to do end game content quick.

One negative thing about the game and everyone is on the hate bandwagon.
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Posted: Aug 1st 2011 12:08PM Dril said

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"less-than-stellar showing of its TERA MMORPG in Korea."

Is it true then that the game is really sinking there?

That could be good or bad, depending. I mean, the tastes are entirely different, and its not like Western games have been ZOMG MSSIVE HIT over there, so who knows? Aion's a hit in the East, but limping in the West. Mayhaps TERA will limp in the East but blossom in the West.

Posted: Aug 1st 2011 12:13PM bobfish said

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@Dril

It isn't sinking, it just isn't as big as Aion. When they launched they broke all the records, but the players dropped off really quickly so now it is smaller than Aion which is the main competitor.

Basically, its a very good game that lacks lasting appeal.
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Posted: Aug 1st 2011 12:22PM Tyrang said

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@Dril The complaint was a lack of content....in Korea. Enough siad about the game.
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Posted: Aug 1st 2011 12:24PM Kitanishi said

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@Dril

It is sinking hard.

Population decline has been tremendous, after first month and half, only 1/10th of population remained, forums are filled with complaints, unresolved bug reports and rage over crashing economy.

Game's economy crashed in less than month due to imbalanced game design.

Game is highly unplayable, with very buggy collision-detection, client crashes and bad server-client-server communication. Game's client also has millions of memory leaks, slowing down your entire system in matter of minutes.

It has been commonly laughed at in press of asian countries and it is cited as "a textbook example of failure from which other developers must learn." Eastern world currently is hyped upon Archeage, with many requests and articles mentioning that they sure hope this won't be the failure tera was.
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Posted: Aug 1st 2011 12:26PM Kitanishi said

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@Kitanishi

As for the exec quiting. the more expanded story here:
http://www.mmoculture.com/2011/08/tera-development-director-resigns.html

Apparently the company did everything trying to convince him not to leave, but he still left , noting that development and "performance" of Tera has left a significant big impact upon his health.
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Posted: Aug 1st 2011 12:26PM Kitanishi said

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@Kitanishi

And its not exactly a rumor anymore. He left the company on June 29th and it has been widely discussed in korean news industry.
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Posted: Aug 1st 2011 12:28PM Kitanishi said

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@Dril

Oh and yes, tremendous lack of content, ALL THAT IS THERE TO DO after capping the max level is raiding the same endgame dungeon that takes 5 minutes to do and imbalances game's economy even further.
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Posted: Aug 1st 2011 12:50PM bobfish said

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@Kitanishi

The sad part is, they got the idea right. The combat works, the world design and questing work fine, for those first couple of weeks it is one of the best MMO experiences you can have.

And the launch showed that, with them thrashing the existing CCU record set by Aion. It was the biggest subscription MMO launch ever in Korea.

Just no one stuck around, too many issues and too little content :(
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Posted: Aug 1st 2011 1:24PM Jef Reahard said

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@Dril

The other thing to keep in mind is that less-than-stellar in Korea doesn't equal will-suck-in-America. Actually, the complete opposite may be true since the gaming cultures (and tastes) are radically different.
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Posted: Aug 1st 2011 1:45PM Kitanishi said

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@Jef Reahard

current situation with tera has nothing to do with culture or taste.
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Posted: Aug 1st 2011 2:12PM Jef Reahard said

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@Kitanishi

I wasn't remarking on the current situation. I was saying that pre-maturely writing off the Western version of TERA because of perceived inadequacies in the Eastern version isn't advisable.
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Posted: Aug 1st 2011 2:34PM Kitanishi said

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@Jef Reahard

If the inadequacies have NOTHING to do with aesthetics and more to do with gameplay mechanics, content(or lack of it) and overall imbalanced mess, then no, culture has nothing to do with it.

Tera is at worse state than Hellgate was when flagship launched it.
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Posted: Aug 1st 2011 2:48PM Dril said

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@Jef Reahard

Yeah, that's what I was trying to get at in the second half of the comment.
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Posted: Aug 1st 2011 3:05PM Jef Reahard said

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@Kitanishi

So you say.

Some people would probably disagree with you though, which is part of my point. There isn't enough information about the Western version of the game to make any sort of informed judgment.

We've got a bunch of supposedly accurate translations from Asian websites about the Eastern version of the game, many of which aren't even sourced (like the MMO Culture article you mentioned above). We know next to nothing about what En Masse has changed or added to the Western client because they don't release any information of substance.

The game may be in bad shape, I can't say because I haven't played it, but I think it's a little early to be crying doom and gloom.
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Posted: Aug 1st 2011 4:05PM Tyrang said

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@Jef Reahard

Maybe part of the reason the western version have not been launched is that they are trying to fill up the content. I mean, this game broke the record on development cost, so they really need to recover that.

Their only hope now is a successful western launch. In that sense, the game might end up decent.
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Posted: Aug 1st 2011 4:51PM badkins1102 said

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@Dril

Keep in mind its a Korean game that is being localized for America. They did not have the US in mind developing the game. You are VERY optimistic if you have high hopes for this game at this point. The information provided by En Masse already clearly shows this is in no ways a typical MMO, and unfortunately it's more and more sounding like its in a bad way. The 'end game' political system that they are touting sounds like a big load of garbage, the PVP system is ridiculous... and they are not addressing any of the reasonable concerns of the public. This one is going to be a stinker.
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Posted: Aug 1st 2011 4:57PM Dixa said

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@Jef Reahard

it seems like you are trying tontake a devils advocate approach here but without all of the facts.

what punted western players out of aion was the grind, the imbalances and lack of end game content.

you also need to understand that anything done to the western version of tera must be approved by the korean owners of the IP.

remember they promisedmwesternization of aion. it sure as hell was not a western mmorpg and they paid the price for theirnlack of vision
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Posted: Aug 1st 2011 8:26PM Fakeassname said

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@Jef Reahard

Dude, when have you seen a significant variance between the native version and the localized version? Acclaim's stuff maybe, but that was more in text flavor than actual content.

the problem with the game sure doesn't seem like it's an issue with the game's text .... any fixes that would show up in the US release would have to first be developed by the Korean developer, blue hole may be able to help a little bit but probably not in any significant fashion.

I've always kinda thought that this game seemed the be all visual, no substance.
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