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Reader Comments (52)

Posted: Aug 1st 2011 7:42PM mmogaddict said

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I've got a terrible confession, I never really liked either of the previous Diablo's. I know that must make me some kind of horrible mutant, but despite the fact that I regularly have 5+ MMORPG's on the go and have played a good 50+ of them (Not that I consider any Diablo game to be a MMO) – I found the whole Diablo style (And it’s various clones), terribly boring and rather simple.

Posted: Aug 2nd 2011 7:08AM Fabius Bile said

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@mmogaddict
the first Diablo was terribly boring and awfully bland...yet addicting...hack and slash games are quite addicting.

the second Diablo was better in terms of story (nothing to call home about tho, still generic and bland), better gfx, a shitload more options and characters...

this third installment has fail written all over it. graphically nothing seem to have changed, gameplay-wise its also par for the course, nothing really new is being added (some of us were expecting a fully fledged MMO)...

basically it seems like a big DII expac...plus now with this whole ebay thing, I think Blizzard are in for quite some trouble making a blockbuster hit.

DIII will be just for the absolute inconditionals for the saga, and the braindead Blizzard minions that will buy anything Blizzard puts in a box without even looking twice at what they are purchasing...
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Posted: Aug 1st 2011 7:57PM Khalus said

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I admit that I'm liking the F2P model ever more of late, cause it allows me to try an MMO whenever I'd like. Or allows me to play multiple titles without having to worry about a subscription running low and having enough funds every month. Besides I really only have the time and patience for maybe three max at any given time, but I tend to focus on one exclusively, and when I get bored I'll play another for a time.

However, I'm still a little iffy on some of the cash shop options or the company itself eager to take your funds. Generally unless its a rather huge company I know well, I won't ever purchase anything, and most the time if its not absolutely necessary then I won't spend money regardless. {Ex. EQIIs $10 Silver fee so you can talk in world channels, have more bags, etc.}

For any of these micro-transactions though, I use a pre-paid CC through my bank that only has a set amount of funds on it at any given time. I put what I want to spend on it at that moment, so if it were hacked its not linked to my main account.

Still though, if a huge AAA title with the production values and content worthy of having a monthly fee has me hooked, then I don't mind paying for it. Here's looking at you SW:TOR...

Posted: Aug 1st 2011 9:16PM (Unverified) said

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@Khalus

I am with you on this- I was going to buy D3 until I heard this. I guess I will only play sc2 expan ( as long as they don't pull any crap ). They lost my money in WoW, and now lost my future money in D3.



SW:TOR to the rescue :D
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Posted: Aug 1st 2011 9:25PM (Unverified) said

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@(Unverified)

^^ my post was meant as a reply to Apakal ( not sure why it didn't )

"I think people like feeling a sense of accomplishment from the items they obtain. I know I do. Call me shallow or lame, but I don't care. I take pride in everything I do, and my character progression is just another avenue for that.

So imagine this conversation.

"I went through 20 Uber Tristram [or whatever amazingly difficult run you want to use as an example] runs to get this staff."
"Wow, really? I just bought mine from the AH for $20. Whats Uber Tristram?"

/my face

In a game like Diablo, where all you have is gear, that gear should mean something. Your skill, ability, and dedication should set you apart and you should be awarded for it. You shouldn't have the option to use your wallet to close that gap (or eliminate it)."
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Posted: Aug 1st 2011 9:29PM arryn11 said

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@(Unverified)

Well I agree with you, I didn't even cheat beating all the GTA's(not kidding). I'm an avid player for no cheats or hacks and doing everything by the book to become the best on your own. I firmly believe that true gamers don't "buy" their way to becoming the best.

All that being said, I don't understand your statement.

If you did 20 Uber Tristram runs.....explain how that diminishes your chac progression or your sense of accomplishment?

You just did all this work and didn't have to buy any of it, I would feel awesome.

Or you can do all this work and then sell the item you just worked hard for, for profit.

Blizz isn't selling any of the items or forcing anyone to buy it. The players are.
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Posted: Aug 1st 2011 11:27PM Bladerunner83 said

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@(Unverified)

If you didn't already you should read the joystiq article about the Diablo 3 item mall.

http://www.joystiq.com/2011/08/01/diablo-3-to-feature-player-to-player-real-money-auction-house-fo/

Here are some interesting excerpts:

" There are other reasons for Blizzard to enable such a feature. Diablo 3, says Pardo, doesn't work the same way that a game like World of Warcraft does. World of Warcraft's loot is deterministic, dependent mostly on skill, progression, and time spent playing. Diablo's loot, on the other hand, is random -- while some items are tied to some areas, there's still a random chance that a player will either get a piece of gear that fits their character or play style, or that they'll get a drop that won't. The game is still fully playable without ever entering the auction house (though it's notable that, like Starcraft 2, Diablo 3 will require an active Internet connection to Battle.net to play), but this market will help players find and trade that gear."

"And though players may compete in the game's PvP mode or race each other to the most powerful gear, Pardo says Diablo 3 is not a game meant for competition. "Even if there are people out there trying to make money or people out there spending money to get an advantage," says Pardo, "that really doesn't impact you, because it's not a competitive system." If players buy items to power themselves up, it'll be, suggests Blizzard, because players want to, not because they need to compete against anyone else."

Hell, just go read it for yourself.

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Posted: Aug 2nd 2011 7:14AM Fabius Bile said

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@Bladerunner83
lol what? are you serious? the game is not meant for competition yet there are items better than others? not meant for competition yet they add PvP capabilities?

to me that sounds like

"Yes, I know you are starving to death...see, Im gonna leave here this sandwich...this doesnt mean I want you to eat it...

ok, Im gonna put the sandwich closer to you, now I'll turn my back...but still this doesnt mean I want you to eat it"
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Posted: Aug 1st 2011 8:13PM arryn11 said

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I think people need to look at it differently. People are going to buy items, regardless if Blizzard allows it or not.

What blizz has done is given the option to buy or sell the item to the player.

I think as long as Blizzard doesn't sell their own items it's a good thing.

I think.

Posted: Aug 1st 2011 8:30PM Apakal said

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@arryn11

I think people like feeling a sense of accomplishment from the items they obtain. I know I do. Call me shallow or lame, but I don't care. I take pride in everything I do, and my character progression is just another avenue for that.

So imagine this conversation.

"I went through 20 Uber Tristram [or whatever amazingly difficult run you want to use as an example] runs to get this staff."
"Wow, really? I just bought mine from the AH for $20. Whats Uber Tristram?"

/my face

In a game like Diablo, where all you have is gear, that gear should mean something. Your skill, ability, and dedication should set you apart and you should be awarded for it. You shouldn't have the option to use your wallet to close that gap (or eliminate it).
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Posted: Aug 1st 2011 8:45PM arryn11 said

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@Apakal

Well I agree with you, I didn't even cheat beating all the GTA's(not kidding). I'm an avid player for no cheats or hacks and doing everything by the book to become the best on your own. I firmly believe that true gamers don't "buy" their way to becoming the best.

All that being said, I don't understand your statement.

If you did 20 Uber Tristram runs.....explain how that diminishes your chac progression or your sense of accomplishment?

You just did all this work and didn't have to buy any of it, I would feel awesome.

Or you can do all this work and then sell the item you just worked hard for, for profit.

Blizz isn't selling any of the items or forcing anyone to buy it. The players are.
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Posted: Aug 1st 2011 10:45PM DevilSei said

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@arryn11

Honestly, its not going to do anything. You get charged money just to post items onto the real-cash Auction House, then you lose money from the sale because they take another chunk out of it.
Go out of the system though, and you can avoid the hassle, while retaining 100% of your profit without having to pay a fee to post it.

Same goes with gold. They've acknowledged you can sell gold for real money, and those same issues apply. Nothing stops a gold-seller from undercutting the current market value for gold to sell theirs off-site as well.

Anyone who has bought these items off-site, or bought gold, are just going to continue to do it for Diablo 3. Besides, Blizzard needed a decent excuse to force more of this "always on" DRM-like system on us with D3.
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Posted: Aug 2nd 2011 8:22AM arryn11 said

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@DevilSei

A. Ebay takes a cut from sales and they were by far the most used for items up until the first year of LoD when it came to real cash. I don't know what rose colored glasses you're looking through =P.

B. People like convenience and Blizz will go through it's measure's to close down those sites, I rather go through it the official way and not put my paypal on a site than can get shut down or isn't as safe. I'm sure the vast majority of people will do the same ;).

C. As someone else said, If you really don't like the DRM then pirate the game, i'm sure razor1911 will come out with one during the beta =P. The times are changing and EVERYTHING is online and as long as it's a good quality game, I don't mind paying. I ALWAYS pirate before I buy(except for blizz games, love the polish on them) but I ALWAYS buy games I enjoy after pirating(ME1,ME2,KOTOR, GTA IV to name a few).


The entire DRM argument is just people angry they can't play for free, sure there are people who have genuine reasons that they would wanna play offline and I understand that(rural area's, military)but the vast majority of people are going to play online and they wanna protect their product.

My brother is leaving in Dec for his second tour in Afghanistan, sucks for him but I told him that his only option was to pirate and he just sucked it up and accepted it. If he can do it, everyone else can do it.

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Posted: Aug 2nd 2011 11:00AM Apakal said

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@arryn11

Basically, and sorry for the late reply, but I feel that all players should have to go through the same process to get the same items. There shouldn't be an easy way to get really unique, really cool items.

There needs to be some differentiation between players who put in the time and effort and those that didn't. Simply put, those that didn't should be mired in mediocrity.

I understand and acknowledge that the journey is what's really important, and yes, doing those 20 Uber Tristram runs and succeeding is awesome, but what's stopping that player who purchased said item from just saying he did it to (I suppose achievements, but are there going to be achievements?)?

I just really think it cheapens the experience. I'm always going to have in the back of my head that whatever I'm doing I don't really need to be doing to progress my character. I could always just be waiting around for the items I want.
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Posted: Aug 3rd 2011 2:04AM arryn11 said

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@Apakal

I understand completely what you're saying at that point. Achievements or maybe some kind of notice or tag on the item saying you earned it compared to you actually buying it would balance it out.

Maybe a tag that says "bought" or "earned". I feel you on that. I really do and I understand how you're feeling on that.

I agree with you totally and completely and there being some kind of recognizable difference and I hope they do that.
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Posted: Aug 1st 2011 8:35PM Utakata said

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Just off the side: Will Massively be covering Diablo III since it's all a MMO but in name only?

Posted: Aug 1st 2011 8:38PM Brendan Drain said

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@Utakata When we get more details on it, we'll decide whether it's an MMO in its own right and should be covered normally. If not, we'll still cover it in the weekly Not So Massively news round-up. Until we know more about the game, it's a bit of a gray area that we'll probably need to talk about closer to launch.
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Posted: Aug 2nd 2011 12:11AM Utakata said

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@Brendan Drain

Oh okays...It's just getting in that territory "if it walks like a duck and quacks like one..." But thanks for answering that. :)
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Posted: Aug 1st 2011 8:43PM paterah said

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On a related note: Valve is holding $1,000,000 prize for Dota 2 tournament "The International" at Gamescom. http://dota2.com/

Posted: Aug 1st 2011 8:48PM tk421242 said

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Do not really care about the player being able to sell items in Diablo III, just pissed they are forcing a full time link to battlenet to play. I only played Diablo II as an off line single player during down time and have no intention of playing online. Also, it means I can not take the game with me to my cabin and play at night if I take a week or two away since I have no internet at that location. That sucks. Sure the game will be quality, just do not think it is going to be for me.

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