The end of the year release schedule just got a bit more crowded, and while debate as to whether Firefall is or is not an MMO is sure to continue, one thing's for certain. The game is launching in December.
Red 5 Studios' Mark "Grummz" Kern confirmed as much in a thread on the official Firefall boards over the weekend, and also issued a clarification as to the title's beta timeframe. "They asked me when the game was launching and I said December," he wrote. "For some reason, they interpreted that as beta." The "they" in this case refers to some interviewers at the recent ChinaJoy gaming expo, and Grummz apologizes for the confusion in the thread as well.
So, if you're keeping score at home, Firefall is officially blasting onto your PC this December. The beta will be... sometime prior to that. Stay tuned to Massively for more as it happens.
Reader Comments (31)
Posted: Aug 1st 2011 3:33PM OmegaDestroyer said
Nice. I am looking forward to trying this out.
Posted: Aug 1st 2011 3:39PM Equillian said
Introducing FIREFALL!!! I mean... Launching FIREFALL!
seriously developers... there IS a happy medium.
seriously developers... there IS a happy medium.
Posted: Aug 1st 2011 4:09PM Tyrang said
Weird.... don't they usually release the OB date before the launch date?
And did the CB happened already or did I just totally miss it?
And did the CB happened already or did I just totally miss it?
Posted: Aug 1st 2011 4:57PM Borick said
@DevilSei Yep.
It's all about opening your development to the market.
These mammoth titans from overleveraged AAA titans are a poor return on investment for gamers. I think that we have grown to understand that quality development cannot happen as a trade secret or as a top-down business model.
Minecraft, Torchlight, LoL... these guys are being paid for their betas by people who want to invest in the development of a better genre. Outside of the bubble that's where the flowing, working capital dollars are.
At 15 euro a pop, Mojang must turn more profit with less overhead than Bioware can selling three million copies at markup on their cheesy MMME (Massively Multiplayer Mass Effect).
I'm willing to pay for genius without a hope of AAA polish, rather than invest in the next big same old thing from a studio sponsored by big money. If the studios can't be open because they're in it for the money, the gamers who love this genre more than money will put things right.
Reply
It's all about opening your development to the market.
These mammoth titans from overleveraged AAA titans are a poor return on investment for gamers. I think that we have grown to understand that quality development cannot happen as a trade secret or as a top-down business model.
Minecraft, Torchlight, LoL... these guys are being paid for their betas by people who want to invest in the development of a better genre. Outside of the bubble that's where the flowing, working capital dollars are.
At 15 euro a pop, Mojang must turn more profit with less overhead than Bioware can selling three million copies at markup on their cheesy MMME (Massively Multiplayer Mass Effect).
I'm willing to pay for genius without a hope of AAA polish, rather than invest in the next big same old thing from a studio sponsored by big money. If the studios can't be open because they're in it for the money, the gamers who love this genre more than money will put things right.
Posted: Aug 1st 2011 7:08PM Scarecrowe said
@Tyrang
They haven't announced a date for launch... just a month time frame. I'd assume that sometime over the next month or so we'll get both dates for a more-or-less open beta and probably a launch date announced. My guess would be the announcement of a launch date would come sometime during the open beta (unless they pull a Cryptic and announce an extremely short and unstatisfying beta).
Reply
They haven't announced a date for launch... just a month time frame. I'd assume that sometime over the next month or so we'll get both dates for a more-or-less open beta and probably a launch date announced. My guess would be the announcement of a launch date would come sometime during the open beta (unless they pull a Cryptic and announce an extremely short and unstatisfying beta).
Posted: Aug 1st 2011 4:48PM (Unverified) said
looks like they are forcing it out before the dev cycle is done thats a bad sign
Posted: Aug 1st 2011 5:00PM Skyydragonn said
@(Unverified)
its been in dev since 2005, quit hatin behind the screen of unverified.
Reply
its been in dev since 2005, quit hatin behind the screen of unverified.
Posted: Aug 1st 2011 4:57PM BubleFett said
Bring it on. Woot Woot
Posted: Aug 1st 2011 5:20PM Psychotic Storm said
Great news eagerly await for it.
Posted: Aug 1st 2011 5:37PM Issmir said
@JohnLane
Successful business model is successful.
Successful business model is successful.
Posted: Aug 1st 2011 7:06PM Graill440 said
A co-op shooter, this isnt an MMO. We may as well call Bad Company 2 or Call of Duty MMO's if people want to call this title an MMO. They also have rpg and other elements. The point of a "persistant" world instead of a server that starts the sides over when one wins is a moot point when it comes to how people will be playing, whats the point in having a persistant world with goals when one side or the other will be sleeping at times? Companies are really reaching and this is an example of what length they are willing to stretch the truth in tryinjg to hype up potential subs.
Posted: Aug 1st 2011 7:35PM mmogaddict said
@Graill440
That brings about an interesting point, did/should/could we consider MUD's etc from the 80's/early 90's MMO's?
They were definately the precursors to today's modern MMO's, essentially games like Everquest were just DikuMUD with a bolted on 3D graphics engine.
Yet most MUD's only had 50~150 players playing at once.
Reply
That brings about an interesting point, did/should/could we consider MUD's etc from the 80's/early 90's MMO's?
They were definately the precursors to today's modern MMO's, essentially games like Everquest were just DikuMUD with a bolted on 3D graphics engine.
Yet most MUD's only had 50~150 players playing at once.
Posted: Aug 2nd 2011 1:14AM Anatidae said
@mmogaddict Actually, I would call them MUDs - Multi-User-Dungeon(s).
MMO(RPG) - Massively Multiplayer Online (Role Playing Game).
The term was coined when we moved from a hundred players max or so to thousands. It is also implied that we are talking about some persistence to the world. I wouldn't call Bad Company 2 an MMO just because of the persistence, but it does contain the other main elements of an MMO (class advancement, many people on a map/zone, etc..)
Reply
MMO(RPG) - Massively Multiplayer Online (Role Playing Game).
The term was coined when we moved from a hundred players max or so to thousands. It is also implied that we are talking about some persistence to the world. I wouldn't call Bad Company 2 an MMO just because of the persistence, but it does contain the other main elements of an MMO (class advancement, many people on a map/zone, etc..)
Posted: Aug 2nd 2011 4:50AM Snichy said
@Graill440. You cant blame the game for Massively covering it. If you knew anything about the game you would know that Red5 themselves have said "this isn't a MMO" but I'm sure they're not complaining that a Joystiq website is covering its release (but that wont stop fools from complaining)
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Posted: Aug 2nd 2011 11:06AM Zerogrifter said
@Graill440 actually it isn't the company that is labeling this an MMO. It is the player base. They list hundreds of players per map - the devs had constantly said on the forums that this is first and foremost a shooter which borrows mechanics from other game genres. Can't blame them for others blindly labeling a game they don't know. :)
Reply
Posted: Aug 1st 2011 7:14PM Graill440 said
@Issmir
While most of us like to make fun of the unsubs innability to spell a coherent sentence I am going to remind you of your own quote in a year or two. (Grin)
While most of us like to make fun of the unsubs innability to spell a coherent sentence I am going to remind you of your own quote in a year or two. (Grin)
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