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Reader Comments (54)

Posted: Jul 29th 2011 10:07PM Faction 3 said

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I also wonder what Puremallace will say about this too...

owait...

Posted: Jul 31st 2011 2:04AM Typhron said

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@Faction 3

I don't like his lack of constructiveness either, but...

Making fun of others who can't defend themselves is cool, amirite?
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Posted: Jul 29th 2011 10:09PM JohnD212 said

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I'm curious what "quest item storage" will mean. I assume it means that items you get for quests won't take up your bag space...that is actually wonderful and I can think of a few other MMO's that have done that.

Posted: Jul 30th 2011 8:27AM Deadalon said

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@JohnD212
Ye this is geat and I really can not understand why a game like WOW has not done this already.
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Posted: Jul 29th 2011 10:31PM Khalus said

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This rant is not only dedicated to Rift, but all other MMOs that follow in the tradition of "only new or best gear is obtainable through raids only"

For fracks sake already, not everyone likes to raid, so when these new patches release and all this new high end stuff is only available from raids its really disappointing. I mean look at the other game content, its mostly solo with the occasional small group instant or quest. More of the best stuff needs to be obtainable through solo and small group.

Oh what MMO was it I read about recently that was going to be adding new high end gear but make it so the solo and small group players could obtain it too!? I'm thinking it was LOTRO or EQII, but anyway.

Its just ridiculous that very few developers care about the solo gamer after one reaches the level cap.

Posted: Jul 29th 2011 10:40PM augustgrace said

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@Khalus

While my experiences in Rift have been positive, I do agree that the focus on raiding across nearly every mmorpg is irritating. I don't mind doing the occasional dungeon, but I would rather that effort had been put into challenging explorable areas and non-combat social activities.

Raids when included should be provided as additional AND optional content. You should as a master crafter be able to gather the proper ingredients and produce equal or better gear, and have the ability to sale those items.

Raiders only represent a part of the gaming community and it is time that game designers also targeted end game content for non-raiders.
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Posted: Jul 29th 2011 11:05PM (Unverified) said

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@Khalus

Yeah I'm gonna have to agree with Khalus. This is yet another patch (a minor one too) that continues to offer more raids, even though it's a small one. I'm happy for the raiders but Trion is falling into the trap of assuming raids is what keeps all the players happy.

I used to be a raider in WoW and no longer want to dedicate the time to that lifestyle if you will and so now I notice how the other half lives. They really should be adding in new quests, fun crafting, costumes, dungeons, things that people can solo or feel like they are participating in the story and not just get uber gear.

This game is really reminding me a lot about WoW down to the recycled gear models.

Having said that, Trion does seem to listen a lot more to the players and churns out content faster than anyone I've seen. I do love Rift and will continue playing but they really do need to cater to all players. The funny thing is they have a poll on their website with over 1000 votes that shows the vast majority of players spend their time doing other things than raiding, yet that content is lacking the most:(
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Posted: Jul 29th 2011 11:26PM Khalus said

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@Khalus

Adding to my original post, and in before someone complains that a solo player doesn't need the high-end raid gear if they don't raid. Actually we do more than ever! There is this little thing called PvP, that is also quite huge and open world seems to have become quite popular in Rift of late.

So consider this scenario that happens quite often, you're attending an open world PvP Rift and as a soloist you only have quest, and small group instance gear, and then comes along some high end raider or a group of them, decked out in the best stuff possible, and you expect me to stand a chance against that? This happens in WoW also, far too often...I never raided there much and you get steamrolled by the players that have raid and arena gear. And yes I understand that there are sets of PvP gear that a solo player can obtain, but thats geared moreso for pure PvP combat. {same as in Rift too}


Thinking back, Turbine had it right with LOTRO before Moria launched. Crafters could make some damned good gear that was on par with the raid and PvP sets, and while most of the mats and shards could be solo'd or small grouped, the output for the best quality was very low, so it made it rare and expensive, but since Moria, none of that exists anymore...le sigh
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Posted: Jul 29th 2011 11:50PM Darkstryke said

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@Khalus Don't play a game where the whole point is PVE END GAME RAIDING then?
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Posted: Jul 29th 2011 11:52PM Daeths said

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@Khalus In reply to you self response... you do realize that there is dedicated pvp gear that is equal in power to Raid gear at the comparable R6. Only difference is that pvp gear is better for pvp because the pvp stat valor replaces the pve stats of hit/focus/toughness. So to say you have to raid for pvp's sake is actually counterproductive, its faster to get full R6 then full raid tier 1
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Posted: Jul 30th 2011 12:00AM Khalus said

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@Darkstryke

Yeah, well ya see damn near every MMOs end-game is PvE raiding.
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Posted: Jul 30th 2011 12:05AM Khalus said

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@Daeths

Didn't read or understand everything I said I see. As I already mentioned I know about the PvP gear, and also mentioned that its geared moreso for pure PvP combat. Nor did I say that one had to raid in order to PvP.

I also don't PvP religiously either, which one must do to get that on par with raid gear. I prefer solo and small group PvE content, and I don't appear to be the only one either.

Seriously take a look at any of the latest new MMOs, they are mostly solo and small group content from beginning to end, but as soon as you achieve the level cap, the only content remaining to get this "best gear" requires raiding and PvP. PvE which the entirely game is based on is just tossed out and rarely looked at again, or at least until the next expansion, where the process resets, and when you hit the next level cap, its the same thing once again.
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Posted: Jul 30th 2011 4:57AM Dril said

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@Khalus

As much as I am *loathe* to defend Rift:

"-Water Saga: Quest line that lets you earn epic loot and a vicious Crocnard Mount
-New rare materials: New tier of epic materials for each harvesting profession
-New crafted item sets: Eight new crafted item sets for dungeon and raid players"

That doesn't look "raid or die," as Dunraven would die.

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Posted: Jul 30th 2011 5:30AM Gaugamela said

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@Dril

Sshhh don't burst their whine bubble!

They don't actually want content for alternative styles of gameplay together with raiding. They want game where the developers don't develop raid games at all.

They are actually hipocrytes: they complain that the devs devote too much time to raids but want to not develop raids to develop what they like instead of supporting a dev that tries to accomodate all types of players like Trion tries to do.
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Posted: Jul 30th 2011 7:21AM Dril said

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@Gaugamela

What I don't understand about the "ZOMG RAIDING IS CRAP" argument is that, in absolute terms, raiding is a tiny fraction of the content.

But take a guess at what moist of the content is...oh yeah! Solo, open-world, easy, rewarding and above all totally at-your-own-pace levelling.

It's actually quite annoying to see people whine about raiding when the vast, vast majority of themepark content is geared toward and easy, solo, casual playstyle. If anything, raiding needs MORE content, not less. It is, in my mind, incredibly selfish of people to whine about not having content when the raiding population, by comparison, gets very little and the non-raiding PvE segment gets so much.
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Posted: Jul 30th 2011 9:19AM Khalus said

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@Dril
@Gaugamela

You should consider taking the time to understand our argument before bitching about it. As it has nothing to do with limiting or cutting out raiding, but rather giving we solo and small group PvE players alternate options to acquire said raid level of gear without forcing us to raid.

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Posted: Jul 30th 2011 9:59AM ElfLove said

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@Khalus

Hell yes!

I agree completely.

Especially in regards to Rift. That MMO that was going to tout 'dynamic game play' and is nothing more than a instance/raid hub.

Really I'm not sure why they bother with an over world at this point. Really its a month and a half of game time....and that's with full exploration and not even really trying. o_O

It's WOW with a different skin...

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Posted: Jul 30th 2011 11:04AM Valkesh said

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@Khalus

The fact that they decided to go the "yeah, lets kind of ignore doing new things now and focus on raiding for tier gear with tier gating" bullcrap again was the final nail for me.
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Posted: Jul 30th 2011 11:31AM Dril said

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@Khalus

Mayhaps you should read my first reply, before talking about understanding. It specifically addresses the point you made. Or is that too hardcore?

If you don't want to raid, why do you care so much about achieving raid-level gear? I really don't get it.

Please, could you just explain your thought process to me: why should you, someone who doesn't want to raid and, by definition, put in less time/effort, be given identical rewards to someone who HAS put in the time and effort to get them?

The best about MMOs is that they inherently give the best rewards to those who put in the most. I don't see anything wrong with that.
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Posted: Jul 30th 2011 2:56PM Gaugamela said

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@Khalus

You can have that. Go do PvP and climb on the PvP ranks. Why do you want the same kind of gear that raiders get if they only need it for more raiding?

It's not a problem in PvP since there you can acquire comparable gear and directed torwards PvP. Simple as that.

I don't know how crafting is now but I thought they introduced crafting Rifts a couple of Patches ago?
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