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Reader Comments (33)

Posted: Jul 28th 2011 7:17PM BigAndShiny said

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Looking good.

Posted: Jul 28th 2011 8:13PM dndhatcher said

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It doesnt matter. As long as the subscription is that high it will never grow significantly. No new game can compete with subscription games anymore. Go F2P or go $5/month the first year to account for the lack of endgame content compared to the big $15/month games.

Posted: Jul 29th 2011 8:57AM Loopy said

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@HiroProtagonist7

Pretending to be a developer can get you banned real fast, even if the post was supposed to be humorous (which it isn't).
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Posted: Jul 29th 2011 4:52PM HiroProtagonist7 said

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@Loopy
I wasn't aware of that. I apologize to anyone who was offended - I thought it was obvious I wasn't a developer. My history probably shows that too, which is the first place I go when something here smells fishy.

What I should have written-

Converting a game wouldn't be a simple. We're talking about things like putting walls across content and organizing their databases to accommodate an instant item shop.

Addressing what you get for your money: People are paying $5, $10, $15 for an icon with a little number on it and 2 equations: x=x+50 for the buff and y=y-1 to decrease the number of 'items'. That's all, end of statement.

Community members are buying these buffs from the corporations who have direct control over the need for them. They control both supply and demand. From the perspective of a player in the game world, they set the prices in a closed environment devoid of competition.

What have you purchased if you buy a +10 heath pot while each of the 10 rats you have to kill get .25 added to their DPS? If a corporation ran a basic SQL statement across their entire mob database that added a half of a percent to both DPS and AC no one would notice and considering the size of the player base and the length of MMOs they'd make a killing. At will.

The sleaziest part of the whole thing is that anything you've previously purchased is devalued in the process. It's like walking down the street with a hotdog and having the vendor sneak up and take a little slice off the back end.

To believe that's not how WB, EA, Sony or any of the other big corporations operate is kind of naive. I'm sorry to say that - naivete comes from a place of innocence and trust after all - but please think this through.

WB converted the third or fourth ranked MMO in the States at the time. It was profitable. It was converted to F2P because they saw hundreds of Korean companies building worlds then replicating icons and raising their profits at will. It wasn't converted to somehow democratize the game so a couple of players could ironman all the way through the grind and get all the content for free.

I guess in all fairness it was Turbine who converted LotRO during that last bleak year of sparse content that made the game appear to die. And they did it while letting their player base pay subscriptions for them to fund the conversion. That deal didn't go down in the two weeks between purchase rumors and the buyout announcement. When it went F2P they started adding content and what do you know? the player base grew. What a way to display the success of F2P.

Why should you care? Plainly put, F2P is killing the genera. In any company's boardroom the executives only look at profits.

F2P executives love to hear about the cheap profits garnered by replicating icons and tweaking difficulty levels. For them adding content is a necessary evil and R&D funding for building innovative new features is probably unheard of.

For a subscription game the executives are forced to consider the entertainment value of their product because players having fun is the only way to keep their subscription numbers and profits up or climbing.

Personally, I play games to have fun. Some F2P games are fun however, I think if you consider big picture we stand a better chance of getting higher quality, more innovative and more entertaining games if we reward the developers and publishers who are profit motivated by us having fun rather then companies that are profit motivated to sell us as many numbered icons as they can get away with.
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Posted: Jul 28th 2011 8:32PM tephys said

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I agree...unless you're a big production, you'll never be mainstream. You're limiting your audience to a few thousand players by charging AAA subscription price. You would really have to make a polished and smooth game like Rift to have any chance of charging $15/mo and be successful.

If this game came out 10 years ago, it might have been a huge hit. The market today is too crowded for mediocre games.

Posted: Jul 28th 2011 8:56PM nathanb said

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I believe the subscription is $10 / month now and the box price was recently reduced

Posted: Jul 28th 2011 9:22PM mmogaddict said

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Yeah the monthly fee and box price have both been reduced, they really need to promote the new monthly fee a bit more. The mmog community isn't dumb, that's what they look for in a game and not the box price.

Posted: Jul 28th 2011 9:25PM mmogaddict said

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It would also be nice if Matt did his job properly and put in the links.

http://godsandheroes.com/

http://godsandheroes.com/gods-heroes-patch-notes-1-0-38-3/

Posted: Jul 28th 2011 9:52PM bak said

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@mmogaddict

you probably could have said that much nicer...
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Posted: Jul 28th 2011 11:44PM tooright said

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@bak

you're pretty ungrateful toward a passionate fan who just wants to get the story told right aren't you.

aren't you?
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Posted: Jul 28th 2011 10:49PM NeverDeath said

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Lols. Is this serious? Now people are spamming ads on Massively? For shame.

Posted: Jul 28th 2011 11:02PM Octahedron said

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@NeverDeath It's been going on for a while now, here and on joystiq as well.
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Posted: Jul 29th 2011 1:03AM mmogaddict said

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@NeverDeath
Yeah just hit the red ! and report them, they get removed reasonably quickly.
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Posted: Jul 29th 2011 1:19AM Tyrang said

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They should just develop that cash shop faster. I will definitely play the game if it is f2p. And seriously, the minion system and the estate system offer SOOOOO much opportunities for making money.

Posted: Jul 29th 2011 1:46AM NeverDeath said

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Ah, I hadn't seen any previously, maybe because they get reported so quickly. Either way, I was just surprised since it's the first I'd come across one.

Posted: Jul 29th 2011 4:46AM Nhoj1983 said

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It's on sale for $14.99 at steam right now. Bought it.. have been impressed.. the pictures and videos don't really do this game justice. While I wouldn't pay $50 it's DEFINITELY worth the sale price. Love the setting.

Posted: Jul 29th 2011 5:03AM Octahedron said

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@Nhoj1983 Thank you sir for telling me about this! I will definitely consider getting it now.
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Posted: Jul 29th 2011 7:46AM Gaugamela said

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@Nhoj1983
14.99?

Maybe I'll try it as well... That's basically offering the game for the subscription price. Does it have PvP?
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Posted: Jul 29th 2011 11:16AM nomoredroids said

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@Nhoj1983

Oh good! I've been curious about this one.
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Posted: Jul 29th 2011 12:04PM dndhatcher said

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@Nhoj1983 Its not the box price that keeps me from playing this game, its the $10 subscription if I like it and want to keep playing. There are too many games that look as good that dont create a monthly expense for me.
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