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Reader Comments (18)

Posted: Jul 27th 2011 5:19PM SunnyRavencourt said

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wow. This is not a glowing review of a game I was thinking of getting a month subscription to after I hit lvl 10.

Posted: Jul 27th 2011 5:24PM dudes said

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So didn't like it then. Fair enough. :)

Posted: Jul 27th 2011 6:17PM augustgrace said

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Unfortunately the game really suffers during tier 2 and 3. Even before they made tier 1 free the population was divided between the top and bottom tiers. The object of tiers 2 and 3 was simply to get through as quickly as possible so you could get back to actually having fun.

I say drop levels entirely; make everyone essentially level 40 (players and mobs). Add real rewards to holding keeps, make the game client free and drop the sub to $5.99 or $30.99 for six months. Focus advancement around reknown and strengthening your character in ways other than levels. Perhaps had some sort of disciplines/skills that really allow you to customize your character. This would I think add some life back to the game and put the focus on the games strength, pvp, rather than its abundant pve failings.

Posted: Jul 27th 2011 6:35PM Deathreaper said

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There's no one in Tier 2 and 3, and when you get to T4 is frustranting. Most people can 1 hit K.O you, and takes about a month to have (little) fun. Game is pretty dead not only by lack of people, it's because of the terrible system too.

Posted: Jul 28th 2011 12:08AM Space Cobra said

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@Deathreaper

It's probably worse now, since you either have only people at Tier 1 and your devoted subscribers at Tier 4. There probably are not many players "in the middle" who play.
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Posted: Jul 27th 2011 6:47PM Resurge said

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Fact of the matter is that this game is a lot more fun with a lot of people doing a lot of pvp. Period. If forced to level up on pve (which you are in the mid levels), this game is just not fun. T1 and top lvl T4 are fun ...T2/3 - not so much. This drives away more customers than anything else.

Posted: Jul 27th 2011 9:34PM Arsinek said

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How many choppas could a choppa chop if a choppa could chop choppas?

Posted: Jul 27th 2011 11:49PM p3squid said

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Yep, they need to get rid of the tiers now that there are 100 lvls of RR. It seems like a no brainer, especially when there is no PVP/RVR in those lower tiers.

Posted: Jul 28th 2011 12:30AM hansh0tfirst said

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I've got to concur with the criticism regarding T2 & T3. It's a real shame too considering how much this game has going for it. The IP is wonderful, art direction is amazing, and there's many little nifty features throughout. I'd really like to see Warhammer succeed, but short of a radical change (like augustgrace proposed) I just don't see it happening.

Posted: Jul 28th 2011 12:41AM Tristik said

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Just posting to say I love the Choose your adventure series. :) Looking forward to seeing more of them.

Oh and I won't touch Mythic after they kept charging me for months after I had cancelled. (didn't check monthly statement back then. I learned)

Posted: Jul 28th 2011 12:42AM Tristik said

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@Tristik

Oh, and they ignored my e-mails asking what happened. :(
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Posted: Jul 28th 2011 2:04AM oGGe said

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Hello

I recently came back to WAR after a few months in Rift.

T1 is now rank 1-16
T2 17-26
T3 26-39
You can now stay in T3 until RR 79, no need to go to T4 and get your ass pounded by those RR90+ until your ready.

You can also buy orvr-armour o a black market NPC in Altdorf docks for gold.

There are a lot of action in both T1 and T2.

In T1 you have oRvR fights 24/7 most days
in T2 you have to wait for the evening to get much battles, but you can alteast capture zones all day long and lock zones and have a few 1on1 fights during the day

On the server I play on "Karak Norn" T3 has a healthy population and so have T4.

Posted: Jul 28th 2011 4:17AM nevin said

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Said it several times before already but the US servers have always been like this in my experience. T2 and T3 are wastelands..I have no idea where everyone is or goes to.
The EU servers by comparison seem to suffer this problem a lot less. Yes it does happen from time to time but T2 is a lot more active.

It might only be 1 warband on each side and while a full warband isn't in fact a lot of people, it feels big enough when two opposing bands meet each other in a zone.

Last weekend in T2 (Norn) the main destro warband was constantly full with an overspill wb running with it. Was great fun.

Posted: Jul 28th 2011 5:11AM Waaafreak said

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Ok heres a link you need to check out. http://www.gaiscioch.com/warhammer/zones/
It lists the hidden tome unlocks and other cool stuff. Pick a lowbie zone and check some of it out. I have 4 r40 toons and I never really did any questing on any of them but these hidden things got me hooked. I recently rolled a new toon about 2 months ago and am already rr83 so I know what the game is like starting fresh these days. The reason scenarios dont pop in T2 and T3 is because people think they will advance renown quicker via RvR and don't want to actually get XP. They want to be as RR70+ when they are r39. Heck alot of people seem to AVOID fighting because they just want RR via flipping uncontested zones. I know, its stupid. They think advancing in a PvP game is best done by avoiding PvP. These are the same people who suck at rr80+ because they don't know how to fight. For reference, my most recent toon participated and ran gank groups from r1-r40; I ended up RR65 when I dinged 40. Theres actually alot of people in t2 and t3 but most of them just try to avoid fighting. Get a gank group happening and follow the opposition zerg. Thats where the fun is.

Posted: Jul 28th 2011 6:50AM (Unverified) said

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Regarding quest texts: I like them a lot better on the Order side. I'm a roleplayer, but slowly got conditioned out of reading quest texts during WoW. I find that on the Order side, some of the quests actually grab my attention again.

My server is also pretty blessed when it comes to active T2/T3 RvR, though the popping of scenarios is indeed extremely rare.

Bottom line: roll Order on a crowded server for a much better WAR experience :)

Posted: Jul 28th 2011 8:24AM Dracones said

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Sums up why I left WAR. Hitting T2 is like falling off a cliff and landing in a desert of nothing. Nobody is around, no RvR, nothing.

At best you can quest or try to solo farm PQ's.

Posted: Jul 28th 2011 9:15AM kainsec said

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Yea one of the biggest problems for new players is T2-T3. All the vets play in T4 bc it where most of their characters are. Sometimes they slum in T1 which is active bc it's pretty active with the endless free trail. Which is really a shame bc T4 can be quite fun during peak times. Despite what some ppl claim you can't be 1 hit killed. Anything that did that was nerfed quite a long time ago but like all PvP games you lifespan is measured in 30 seconds or less. That is what leads to WAR being a niche game, their will always be a loser and winner. Not to say it's perfect bc they do need some core changes to the gameplay.

Also, on the quest notes if you really want to PvE try the Dark Elf quests. Their less about pillaging villages. Though really in Warhammer game universe all sides are horrible. The arguably "good guys" routinely massacre their own citizens on a regular basis just on the hint they might be disloyal (Empire), are horrible xenophobes who view everyone as inferior and treat them as such (High Elves), and would slit your throat for a nickle and wouldn't help you under any circumstances unless it was in their interests (Dwarfs). It's a very grim and cynical universe but that's part of it's charm. I personally find the setting and great and some of the quests do have decent dialog though mostly in the LotD. Though yes questing sucks as it does in every game. It's still a mix of fetch and carry, kill x of these, collect y of these. No MMO has as of yet made questing not a boring grind imo.

Posted: Jul 29th 2011 2:08AM NeverDeath said

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@kainsec

Agreed on all points, particularly about Warhammer's story being entirely dark. I think Eliot couldn't possibly be too invested or even interested in the story TYPE that Warhammer's general theme portrays, forget the way that Mythic projected it. In fact, the only thing that ever bothered me about WAR's story, was the idea that they made two factions out of it. In my opinion, every race should have been its own faction - although, as it turns out since Mythic had absolutely no idea how to make changes to their own code or what changes to even make (because they were equally oblivious as they were incompetent), that would have probably made its current sad state of affairs even worse, by dividing its remaining 600 players between 6 factions. Lols.

I miss the days when I thought "there's still time, they could turn this ship around and make this a good game", of Warhammer Online. I miss them, because they justified my playing the game. The game would be fun if it had enough people, even for all of its flaws. It would be fun if RvR was actually alive like the developers intended, and I might even go back to it for a period of time as I have several times since its launch to check on it, but I honestly can't enjoy it anymore. Because I have a hard time justifying to myself why I should be playing a game that its developers have abandoned, and why I should be striving to excel in a game that is all but dead, one which possesses no future and whose mechanics rely upon healthy populations that the game simply no longer possesses, to shine.

I miss when Warhammer had potential; I hope that Vigil doesn't drop the ball with 40k, because honestly I'd play Warhammer: 40,000 B.C where you had to be a Chaos Caveman or a Rock-Thrower of Khorne, than any other MMO out right now. I love Warhammer, but I don't love it enough to play a game that isn't functional or fun. Someone needs to make a Warhammer MMO that doesn't suck, and I feel that until someone does, there will be this hole in my chest that nothing else can heal (gross dramatization).
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