| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (25)

Posted: Jul 24th 2011 6:52PM Hurbster said

  • 2.5 hearts
  • Report
While I am not really into pvp myself I can appreciate the time and effort that went into this article, nice one.

Posted: Jul 25th 2011 12:12AM StClair said

  • 2 hearts
  • Report
Same here.
Reply

Posted: Jul 24th 2011 7:10PM (Unverified) said

  • 2 hearts
  • Report
Griffin over the Merlin, really?

I can see where you wouldn't include the Merlin because it isn't the noobiest friendly around, but it is a GREAT frigate to train for early on. And you could argue that the Griffin's ECM isn't the best use of your early SP.

Posted: Jul 24th 2011 7:21PM Brendan Drain said

  • 2 hearts
  • Report
@(Unverified) The Merlin's a fantastic frigate, I was really torn between putting up a fitting for it versus a fitting for the Griffin. I settled with the Griffin because I imagine if readers intend to put together a group using a few friends and the setups in this article that a dedicated and cheap ECM ship could prove extremely useful.

ECM can be tricky to get the hang of using, and the ships that specialise in it are generally big fat targets on the battlefield, but it can really turn a fight around in your favour. Most of my favourite small-scale fights have had a Blackbird in the group for ECM support. It's great when you manage to jam an enemy tackler who has a friend pinned down so he can warp out, or warp into the middle of a losing fight and jam up the target to secure the kill. ECM is definitely very fun to play with, even with low skills.
Reply

Posted: Jul 25th 2011 1:32AM foofad said

  • 2 hearts
  • Report
@Brendan Drain Merlin deserves its own spot. It is the tankiest frigate you can get yourself into. You can get 10k EHP with very modest skills, and it tops out at about 11-12k. It just does not die. Beats the hell out of active tanking.
Reply

Posted: Jul 25th 2011 8:11AM Brendan Drain said

  • 2 hearts
  • Report
@foofad For anyone interested in the Merlin, here are two setups for it:
EVE University's fast tackler setup: http://wiki.eveuniversity.org/Caldari_Basic_Ship_and_Skill_Guide#.5BMerlin.2C_PvP_Basic_Skills_Merlin.5D This makes use of the fourth mid slot in the Merlin to fit a sensor booster, letting you lock enemy ships faster. This can be essential for getting a warp disruptor on a small target like a frigate, destroyer or a particularly agile cruiser like the stabber.

And here's a tanky DPS version aimed at new players (should require engineering level 4 and shield upgrades level 3 to fit):
Lows: Damage Control I, Micro Auxiliary Power Core I
Mids: 1MN Afterburner I, Medium Shield Extender I, Warp Disruptor I, Stasis Webifier I
Highs: 2 x Light Electron Blaster I, 2 x Rocket Launcher I

There are potentially better setups once you have skills trained up a bit, but this one provides a lot of survivability for a new player, still deals a decent amount of damage and retains its tackling gear. You can easily swap the stasis web and warp disruptor for some resistance gear if you don't need to tackle at all, though I'd reccomend keeping the stasis web as most of your DPS relies on being within 2km.

If you have an alternative setup aimed at new players, please feel free to post it!
Reply

Posted: Jul 24th 2011 7:30PM Bramen said

  • 2 hearts
  • Report
Good information, Brendan.

Posted: Jul 24th 2011 8:20PM Arsinek said

  • 2 hearts
  • Report
And then spend hours going from jump gate to jump hoping for something to happen. Fun!

Posted: Jul 24th 2011 8:35PM foofad said

  • 2 hearts
  • Report
@Arsinek

Or join Red versus Blue and fight all day long without having to go hunting for hours.

(Even if you're solo, if you have to jump form gate to gate and hope something happens you're probably doing it wrong.)
Reply

Posted: Jul 24th 2011 10:50PM smg77 said

  • 2.5 hearts
  • Report
@Arsinek

If that's how you play Eve you're doing it wrong.
Reply

Posted: Jul 25th 2011 8:38AM Fire Walk With Me said

  • 2 hearts
  • Report
@Arsinek or go into low-sec and find a fight as soon as you jump through.
Reply

Posted: Jul 25th 2011 2:09AM (Unverified) said

  • 2 hearts
  • Report
your setups are questionable at best. worst of all, you did not mention the TD Rifter, probably the best setup for a T1 frig, and best T1 frig.

anyway, this write up did make me a little nostalgic about some good times i had years ago. EVE is so pointless now. has been for the last 2 years.

Posted: Jul 25th 2011 4:23AM Nucleon said

  • 2 hearts
  • Report
@(Unverified) I had the same problem with EvE. I could never find a "reason" to pvp. Why should I attack someone flying through low sec? Just because I can? Why do they deserve to be attacked while they are just mining/ratting/probing around? Just because I can doesn't give me a reason to do it.
Reply

Posted: Jul 25th 2011 4:55AM SgtBaker1234556 said

  • 2 hearts
  • Report
@Nucleon

Get out of Empire. Join corp, Join 0.0 Alliance, defend your space, attack your enemy.

That's about it these days.

And I agree with the above poster, it's all so pointless now. At least before Dominion you had resources to fight about. Resources that were needed to finance your empire and your cap fleet. Or areas that were good for your members.

Now it's all been equalized. All 0.0 space is more or less the same (except the stupid technetium blob in the north).

There's no reason to fight, there's no reason to take space. All that is left is to bot yourself silly with isk and buy monocles.
Reply

Posted: Jul 25th 2011 7:01AM LeBouc said

  • 2 hearts
  • Report
@SgtBaker1234556

the bitterness is strong in this one.

The point of "what's the point of world pvp" applies to any game that has a pvp-server - probably even more so, since i doubt a few "honour/valour/whatever pvp points they call" you get in most of these games is worth the hassle of finding people to kill on the map.

Eve on the other hand is at least Free-looting.

Fail argument man
Reply

Posted: Jul 25th 2011 1:09PM Calfis said

  • 2 hearts
  • Report
@SgtBaker1234556

Lots of good all those tech moons did for the *former* NC.

And there is still one major reason to fight. The Epeen motives are still as strong today as they ever were. White Noise just posted a declaration of war on -A- that basically said "how dare these arrogant pricks assume they can attack our space while we were up north". They promise to burn Catch and kill -A- (not possible in my opinion -A- can't be killed cuz of their Stain fall back).

-A- posted a similarly huff and puff declaration a few months back saying that all who have slighted -A- (including White Noise, by taking their space) would pay in blood. The 0.0 politics of swinging dicks still provide plenty of reason for people to fight each other.
Reply

Posted: Jul 25th 2011 10:38PM Nucleon said

  • 2 hearts
  • Report
@SgtBaker1234556 That's exactly why I have problems seeing any point to open PvP games. Here's an analogy I like: Open PvP is like a mugging with an aggressor and a victim. While BGs, arena, matches, and the other "scheduled" pvp is like a sport. The competitors are deemed to be nearly equal, there are rules and it's done for the competition, challenge and accomplishment. Does the world change after an amateur soccer, basketball, or football game. No, but it's still fun to compete.

I'm all for PvP, but Eve and Darkfall's style is something I can't wrap my head around. I like BGs/Arena in WoW, or the match system in ABP, or counter-strike/tf2 style matches. But just random killing always seems pointless, and the only justification is epeen, which I care little for.
Reply

Posted: Jul 27th 2011 11:47AM Calfis said

  • 2 hearts
  • Report
@Nucleon

Open PvP makes it feel more real, matches and fair play are fine and you can still do that in EvE but the unpredictable PvP is what adds that uncertainty and rush to EvE. It adds that "oh shit" factor to the game play that cannot be instanced. It gives you an adrenaline rush that you can't get from games that do not allow open PvP.

Imagine yourself keeping at range off a stargate in 0.0 with your long range pvp ship and popping people as they come into the solar system. After a couple of hours of kicking the asses of other players you might begin to feel you own this gate and you are completely safe where you are because you planned it out so well.

Suddenly a force recon ship uncloaks next to you, locks your ship, warp scrambles and webs you and lights a covert cyno beacon. A couple of seconds later you see some flashes and about a dozen covert ops ships appear around you and begin to lock you. At this point you're thinking "Oh shit! Fuck!" as you try desperately to get away, your blood rushing, perhaps even breaking a sweat.

But as their damage lands on your hull you realize that they had you. Its too late, you're gunna go down. You stayed on this gate too long and gave other people enough time to get close to you and gank you. You relax yourself after realizing there isn't anything you can do to save yourself. The adrenaline is gone and you have resolved to die, you give a "good fight" in local chat right before they lock your escape pod and kill you.
Reply

Posted: Jul 25th 2011 2:54AM Bongo123 said

  • 2 hearts
  • Report
has there been a UI overhaul yet? any plans for one?

Posted: Jul 25th 2011 5:45AM (Unverified) said

  • 2 hearts
  • Report
@Bongo123

UI is going through overhauls at the moment, probably December before the next major update on the UI though, but the carbon framework is in place so it's easier for CCP to actually update it now.
Reply

Featured Stories

Perfect Ten: My World of Warcraft launch memories

Posted on Oct 25th 2014 12:00PM

WRUP: WildStar's sadface

Posted on Oct 25th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW