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Reader Comments (57)

Posted: Jul 20th 2011 2:29PM (Unverified) said

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More low quality videos from a low quality site. You guys know these are fan videos, right? Not official?

Posted: Jul 20th 2011 4:36PM Pars18 said

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@(Unverified)

Much as I love these new glimpses, I have to agree. The framerate in these videos is atrocious.

The character animations during the most recent CB felt a bit clunky, and the video makes it look a lot worse than it was. I think the person recording must have been using low settings for their pc.

There are videos available from other sites that have much higher quality.
(Heres one of them: http://steparu.com/reviews/mmo-rpg-reviews/672-archeage-online-review ) Ignore the "review" portion.
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Posted: Jul 20th 2011 7:34PM Jef Reahard said

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@(Unverified)

No one said they were official. XL doesn't release any info to the American market, so we'll take what we can get tbh.
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Posted: Jul 20th 2011 8:05PM (Unverified) said

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@Jef Reahard Many people are treating them as official without paying attention to the source.

Anyhow, XLGAMES will be updating their English ArcheAge.com section soon.
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Posted: Jul 20th 2011 2:52PM Valdur said

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It's nice to see an MMO which feels like a world and not simply a game but seriously Mr Jake Song,cmon "Yellow interrogation Mark? That simple thing just spoiled the good things about your game.

Since vanguard I haven't felt that sense of exploring in an MMO and I think AA will bring this back.

Posted: Jul 20th 2011 4:54PM (Unverified) said

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The horses still look like retarded fish bunnies.

And I was sad to see the generic quest "?" mark.

But some of that scenery is just gorgeous.

Posted: Jul 20th 2011 5:13PM Nhoj1983 said

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To those that are worried about FFA it "could" be like Lineage 2 where it hurts too much to randomly grief in a non declared situation. You're likely to bring a war on your guild's head. PVP happened... and could happen anywhere but you have to be a glutton for pain if you took a high level character and stared killing lowbies.. A) you'll eventually drop every piece of equipment you had(Equipment was hell to get) and B) you'll delevel to the point where only the truly new characters could be taken down by you.

Honestly I dislike factions(besides perhaps a daoc style 3 faction system).. it divides the community and generally slows any new content. It's generally not as crazy as many people think to have no factions. At least when the mechanics don't encourage pking.(outside of wars)

Posted: Jul 20th 2011 10:51PM MassiveMMOGamer said

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@Nhoj1983

I think people could get use to FFA if the developers actualy put in a risk to idiot behavior.

It oculdnt be like EVE pvp, where Griefing is encouraged and claimed as "Core Content". CCP turned it into an artform, instead of actualy fixing bugs and developing their game, they just call everything "features".

And to be quite honest, developers put so much work into making a game "realistic" why not go all the way and balance pvp in the same light.

Murder one of your own race in a city? You get arrested and put in jail, or exiled or put to death. They could leave pvp ffa, but just make it realistic.

Have open countrysides that are unrestricted, have no law, anything goes. But then within various boundaries there is law. Police type forces. And most importantly CONSEQUENCE matching that of the act.

Not some weak sauce "You killed someone so now the guy you just killed and loot, and is 87 levels lower than you has 15 minutes to attack you back...."
thats just Griefer paradise.
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Posted: Jul 20th 2011 7:29PM MassiveMMOGamer said

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really really really can't wait to play this game.

The whole Sandbox nature of it, described in those first releases of information, sound so awesome.

I am a little concerned with the Theme-parkish potential. Zones assigned by level, quests by zone, etc etc.

But for the most part, the game sounds awesome.

I really hope the gameworld is large, and open, without any sort of predefined quest zone feel to it.

Posted: Jul 21st 2011 12:56AM gingus418 said

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Beautiful.

Posted: Jul 21st 2011 2:27AM Tuliparta said

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About the FFA-PVP critisism, there has been some insight that in AA it might be a tad different.

MMORPG.com:

How will PvP work in the game? Is it an open system?

Jake Song:

The answer is half yes and half no. In ArheAge, players can attack another player if they wish and can steal crops that the other user raised. Such sandbox features can give fun, but it can create conflict and disputes between players, and might damage the game play. Especially free PvP is favored by some but hated by some others. So in ArcheAge there is the trial and jail system. Players who kill another player will be put under a trial by the other players and be judged whether the activity was reasonable or not.

Posted: Jul 21st 2011 2:31AM Tuliparta said

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@Tuliparta

Oh forgot to mention this intended for murderers and thieves on the same faction. For going against hostile faction theres no such consequence.
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Posted: Jul 21st 2011 3:30AM Space Cobra said

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@Tuliparta

Sounds too ambitious: "layers who kill another player will be put under a trial by the other players and be judged whether the activity was reasonable or not." What would that mean? How are these juries gathered? Would they be a random gathering of people online or in a zone or volunteers? What if one player or the other had more friends online? And lastly, what exactly is the punishment and for how long? It says, "Go to jail", but how long is that? Can one escape from jail? Does the time spent in jail include offline time? Can you play an alt during that time? While the majority don't like truly FFA PvP, I can't see PvPers and even Griefers liking any arbritrary penalties on PvP either.

Really, this mechanic has been mentioned before and discussed in very old games and perhaps they have a good solution for 2012 compared to the coding solutions from that time, but based on the limited info, I see potentials to get around such a system. Need to see more and and it's still closed Beta/development. And for players without a guild, I don't know how they'd build/operate unless towns had an in-game mechanic to protect them.
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Posted: Jul 21st 2011 3:46AM Tuliparta said

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@Space Cobra

Yeah theres no details about the system itself. Its only a interview with CEO of XLGames so we all know those interviews are kinda attention hooks or sales pitches.

These kind of artificial systems to stop griefing are usually only been there to be exploited or to grief some more. So I'm sceptical too with lots of likeminded questions about details of "trial and jail" system.
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Posted: Jul 21st 2011 5:29PM Tristik said

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This game is looking and more like a game I could "live" in. I play WoW now and, don't get me wrong, they've got combat feel and smoothness down pat. But I don't get the feeling my character 'lives' there. I haven't had that feeling since pre-WoW release star wars galaxies.

Posted: Jul 21st 2011 5:29PM Tristik said

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@Tristik

Oh yeah, but if it's FFA PvP all over, then forget it. Won't touch it.
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Posted: Jul 25th 2011 8:43PM shipwreck said

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I want to go to there.

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