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Reader Comments (57)

Posted: Jul 20th 2011 11:09AM Malvious said

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Looks nice!

This game all about pvp again like most Korean games?

Posted: Jul 20th 2011 11:13AM Arkanaloth said

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@Malvious

taken from the faq: " You can see open world PvP in Archeage, each player can attack any other player, regardless of their faction. "

oh well, I *was* interested... moving on now.
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Posted: Jul 20th 2011 11:22AM Jef Reahard said

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@Arkanaloth

FFA PvP is restricted to certain sections of the game world. It's easy to avoid if you wish.
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Posted: Jul 20th 2011 11:46AM Snichy said

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@Malvious. Form my very limited knowledge of the game, I think it is more about crafting, trade/economy, exploration and politicising.
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Posted: Jul 20th 2011 12:04PM Vanpry said

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@Jef Reahard

Last I read you can attack anyone anywhere. In the non pvp areas against same faction you get point and if you gather to many points you go to a jail.

Plus with it's planting system it will have the same issues that Xsyon
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Posted: Jul 20th 2011 12:12PM Pingles said

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@Jef Reahard

I guess it depends on how MUCH of the game is FFA PVP. A well-defined zone or two: great. But if it's a large enough chunk of the gameworld then I'll skip it.

Faction-based is one thing, FFA is another. Every man for himself isn't my bag.

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Posted: Jul 20th 2011 12:57PM Utakata said

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@Pingles

The jury is still out whether FFA really means AHFA (Ass Hattery For All). Players maybe well behaved in Korea that this gaming environment that the FFA mechanic does not propose an issue others playing the game. But bring that title over to North America where players get more respect for griefing others (I am thinking of WoW as a fine exmple) and watch AHFA ensue... making it simply unplayable for many.

If this game ever does Westernize like with Tera...they they should either remove FFA mechanic all together or simply have PvE servers as an option. If they're planning to make it big that is.
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Posted: Jul 20th 2011 1:02PM Elikal said

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@Arkanaloth Sigh, have to admit, I only play non-PVP servers. No matter how great ArchAge may be, I am NOT playing a server where some parts are fffa-pvp.
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Posted: Jul 20th 2011 4:52PM antagonistyahoocom said

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@Elikal

Gotta keep the carebears outta my Sandbox somehow.

Maybe you can craft your way to max level.
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Posted: Jul 20th 2011 5:05PM alucard3000 said

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@antagonistyahoocom or better yet just get rid of all the elitists who come with terms to label others that dont necessarily enjoy their type of game play.
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Posted: Jul 20th 2011 5:11PM antagonistyahoocom said

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@alucard3000

"Players who often love to PK will enjoy ArcheAge Online because of it's Open world PvP and RvR. You can pretty much PK anyone even your next door neighbor who is the same race as you. If he plants a tree next to your house, kill him, then chop his tree down, maximum troll style."

Gonna love this game.
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Posted: Jul 20th 2011 5:23PM Apakal said

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@antagonistyahoocom

FFA AND a Sandbox? No effin' thanks. You'd be hard-pressed to come up with a more effective way to immediately reduce your potential customer base by such a margin.

But, to each their own, yadda yadda. I'm glad sandbox fans finally get a gorgeous game to play. Kudos.
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Posted: Jul 20th 2011 7:39PM Wensbane said

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@Apakal

I thank you for your generosity. We've been waiting for a long, long time...
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Posted: Jul 20th 2011 11:03PM Elikal said

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@Apakal I can understand ppl have different wants. But I can't imagine this has any great success. I just don't see so many with ffa pvp tolerance AND sandbox in the West.
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Posted: Jul 21st 2011 3:46AM Space Cobra said

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@Utakata

I've played a few Korean games in the past and without knowing any stats all I can say, from my experience, is there are just as many ass-hats in Korea as there are here. I haven't played the newer titles, but I expect the percentages are about the same. In those other titles, GMs/Devs don't really care too much about balance; in some ways, their attitude is similar to CCP's about it ("cavalier").

I suspect they will be tweaking and experimenting with this aspect in Beta for quite a bit. They have formed a partnership with another company (regarding another game), but they probably have some insight into American markets and if they don't, they soon will learn. I expect, at the least, some things will be changed for US release, not the least of which would be PvP/PvE dominated servers with different rulesets, but that is just me speculating.
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Posted: Jul 20th 2011 11:10AM Arkanaloth said

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ok... I'm visually impressed.

Posted: Jul 20th 2011 11:19AM (Unverified) said

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@JohnLane


I have no idea what you just said.

Posted: Jul 20th 2011 11:22AM WheresWinPho said

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Liars. I want that last second now.

Posted: Jul 20th 2011 11:30AM Danteeeee said

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John, please learn english properly before commenting.

It looks pretty good for an MMO, but what was with the retarded horse sliding up the mountain..

Posted: Jul 20th 2011 11:39AM DeadlyAccurate said

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@Danteeeee Never thought I'd consider this an improvement, but it might be better if he writes his thoughts in his native tongue and runs it through an Internet translator before posting.

I want to see more on quests. And will the game offer enough quest content that you could never touch the other parts of the game and still reach level cap (or whatever the equivalent is)? I like PvP and crafting and the like, but I like knowing the game has enough content for everyone, too.
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