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Reader Comments (36)

Posted: Jul 18th 2011 3:28PM Celestian said

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Looking forward to seeing what they do in EQNext. Hopefully it's more close to the mark than EQ2 was. EQ2 was ok but it just wasn't "EQ" for me.

It wasn't the corpse runs, loss of EXP or insane camps for named mobs that made EQ fun. It was the community and the exploration of a game genre that didn't exist before in that online games.

Posted: Jul 18th 2011 3:36PM pcgneurotic said

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@Celestian

I suspect you've got the old Rose-Tinted Glasses on. Think about it like this - the core of the initial EQ2 community was a core of EQ players, and the community (as I remember it) was mostly pretty cool. So it kind of follows that the core EQN community will be EQ2ers (past and present) too. I think that although portions of a community will migrate from one game to the next, you can't really expect there to be an auto-magically cool community at a new game's launch (although in our case it's pretty likely :D ).
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Posted: Jul 18th 2011 4:52PM bobfish said

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@Celestian

If EQ Next is to work alongside EQ1 & 2 then it is unlikely to be like either of them. More likely it is a sandbox as that is what is missing from the line up.
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Posted: Jul 18th 2011 9:06PM Furdinand said

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@bobfish I hope you're right. I would love to see a lot of the sandbox elements from SWG continue on. The traders, the chronical makers, the entertainers, the player citys and structures, everything that helps make the world one in which the players' actions shape the proverbial landscape.

I think features like that could have a lot of appeal. Look at how excited people were about the rifts in Rifts. A lot of players like the idea that what happens in the game world is a result of their actions or inaction.
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Posted: Jul 20th 2011 3:28PM TexRob said

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@pcgneurotic As someone who has recently gone back to EQ, it's not rose-tinted glasses. I missed it, through AO, SWG, AC, AC2, WoW, WAR, Aion, EVE, whatever else I forgot. I always longed for EQ, but felt I couldn't go back because it's like trying to go back/start WoW now, it's too daunting, too much has changed, too much has been added. In comes the progression servers. Both progression servers are on Kunark right now, and Velious will likely be launched next month sometime since all the goals have been met. The game no longer has CR, which I kind of miss (EQ always had the best risk vs reward) but in the end I'll save the headaches and give up some of the risk.

If anyone finds the other games out there to not live up to your experience of EQ, I suggest giving Fippy or Vulak (my vote is Fippy as it has a higher population) a try. The shocking part is how a lot of the game still looks really good today. You just have to turn things up, and enable complex shadows (something none of us could really do back in the day) and the game looks surprisingly good. I'm not going to say the game looks like Aion or something, but it looks plenty good, you don't feel like you're playing Pong by any means.
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Posted: Jul 18th 2011 3:31PM Lenn said

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@Miffy Feeling better?

Posted: Jul 18th 2011 3:32PM pcgneurotic said

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I'm very interested to see how the game evolves now that DG can bring his own focus to it. I like how they're thinking about how the new things they're developing can be used to improve old things too. Bring it on guys! :)

Posted: Jul 18th 2011 3:38PM jacomdad said

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@Miffy Right up until this paragraph...

"Their Fan Faire each year... well I'm embarrassed for them. It's full of obese middle aged people who haven't left their house apart from to go to their job since 1999. The turn out is so poor and the production values really suck, just look at how Blizzard do it and laugh. "

It was just an opinion post. But then you had to ruin it by personally attacking people that go to the fan faire with a broad derogatory statement. To boot, you are also comparing the fan event by the single most successful game ever with SOE, a third rate AAA developer.

Posted: Jul 18th 2011 3:43PM andyman54 said

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so do you have to purchase the expack? to get access to this class?

Posted: Jul 18th 2011 4:05PM aurickle said

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@andyman54
Yes. The new approach for EQ2 is that content will be released as free updates while features (including the new class) will be part of paid expansions.
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Posted: Jul 18th 2011 3:55PM jacomdad said

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SOE is funny, if they would just put some polish on their games, real honest-to-goodness polish, their games would launch so much better.

DCUO: Great game except that it launched with about 1/4th to content that it should have had. They apparently just made the XP gains huge so you can still hit max level with the 50 or so missions in the game. It is sorta like if you could hit level 85 in WoW by doing the first 20 levels worth of content currently.

EQ2: I have a love hate relationship with this game. When it launched I loved the branching classes and how it gave you time to feel out the class you wanted to be, at least that's how i felt on paper. In practice it felt like disjointed and rushed. Also I like that they did the stat revamp so that each class has a pair of primary stats that they focus on, again on paper. In action they did this without actually changing most of the armors in the game to reflect this so now my high level SK is decked out is rare gear with useless stats and he might as well be naked. I could go on but for "wall-o-text" sake I wont.

SOE, Please put forth the effort to actually COMPLETE a game. Bug-lite and polished up. And please put some serious effort into your current games. It almost seems like Vangaurd is like this in-house joke to the higher-ups.

And congrats to Georgeson for being the kind of developer willing to take chances, but please don't rush. Take the time to make sure it is done 100% right.

Posted: Jul 18th 2011 4:02PM HokieKC said

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SOE must be way behind on Everquest Next. SOE seems unwilling to say much about it. They were willing to say more at least year's Fan Faire than they are now.

Posted: Jul 18th 2011 4:02PM aurickle said

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@Miffy
There's still a ton of content in EQ2 that you cannot hope to solo. Both in and out of dungeons.

Posted: Jul 18th 2011 4:05PM oxlar said

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Everytime someone says their game will be unlike anything ever done before, it means it will be just like the current trend that is being developed by everyone. So what we can expect is probably just an 'ACTION MMO' with a very FPS twitch system in place.

Posted: Jul 18th 2011 4:05PM winterborn said

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Knowing Smedbucks and his salesman polesm....er smokeblower you will have to "pay to win" for that class or anything else of interest in a $oErf game.

OP was right, until management is burned at the stake I will never touch a $oErf game.

Posted: Jul 18th 2011 6:39PM Neiloch said

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@winterborn pay to win? not a single SoE game does that right now, not sure where you got that idea. FYI selling appearance items and house furniture != pay to win
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Posted: Jul 18th 2011 9:03PM winterborn said

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@Neiloch

LoN and Station cash items do and have for a long time gave rewards that are not in the game for the price of the sub. They also had and have items that give advantages in game play.

If I beat a instance in game and I won a house item or aprearance item. So if I pay for that same item without the effort in game, I payed and won.

$oE jumped head first down the slippery slope.
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Posted: Jul 19th 2011 12:25AM aurickle said

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@winterborn
If you carry your train of thought to its logical conclusion, then absolutely nothing should ever be sold through an item shop. Either:

A) The item for sale in the shop is also something that can be gained by some form of game effort. In which case your argument makes such store items "pay to win".
B) The item for sale in the store is not something that can be gained through play. In which case you would still be crying foul because now the people who buy from the store have an advantage over everyone else.

There's no making you happy without removing item shops altogether. I'm sorry to tell you this, but that Pandora's Box has been opened and it's not going to be shut again. Stores are here to stay. I for one feel that SoE's approach has by and large been a good one.
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Posted: Jul 18th 2011 4:07PM Space Cobra said

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"
First off, Georgeson said that the only thing he could say about EverQuest Next is that "there's no MMO like it, not even close." Their intent from a business perspective is to not have the titles cannibalize each other at all. He said they feel that all three titles will continue to stand on their own even after the release of EQ Next. He went on to say that they have something they think is completely original, that works well in the high-fantasy setting, and has a feature set that no one else has. It will use the same engine for PlanetSide 2, meaning that the game will run on both low-end systems as well as top-of-the-line computers. There is no release date yet, however.


Woo! What I am seeing is, 3 factioned combat and an exercise program that has you beating stuff up with a Nerfed sword, that gets incorporated into your in-game's character's stats!

And something about eating babies....


I'm CALLING IT !!!!

;P

Posted: Jul 18th 2011 4:54PM Miffy said

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@Space Cobra

I see DCUO considering it's a PS3 game too.
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