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Reader Comments (14)

Posted: Jul 15th 2011 5:07PM Pingles said

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That's quite the typo in the title. You forgot the L in influx.

Posted: Jul 15th 2011 5:51PM chuckasucka said

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@Pingles What does Linfux mean?




.... ohhhhhhhhhhhhh....
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Posted: Jul 15th 2011 6:30PM Jef Reahard said

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@Pingles

Haha, fixed (regrettably :p).

Thanks.
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Posted: Jul 15th 2011 5:31PM (Unverified) said

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...... players brought light to a lot of glitches, imbalances and dysfunctional mechanisms in the game, so instead of rushing forward and pushing out new features in the next few weeks, we are taking a step back and making everything that is available in the game better,"

If only CCP felt this way.

Posted: Jul 15th 2011 6:15PM KTrell said

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I like the game, it´s complex, its new and something special, there is a 14 days trial with a very stiff learning curve.

Posted: Jul 15th 2011 7:16PM Plastic said

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I've played a lot of MMOs over the years, and I have to say that the GM and Dev communication/interaction in Perpetuum is some of the best, if not the best, I've ever seen. The latest Dev blog just reaffirms my faith in them. Many problems and suggestions provided by the players are being addressed in these coming patches, and the Devs seem committed to improving the gaming experience for current subscribers before pushing out fluff and other features in the hopes of capturing a larger audience.

On that note, I think the game itself is equally impressive. In fact, I'd argue that at it's core, the game is more fun than EVE. It doesn't yet have EVE's breadth, nor its polish, but if you were to strip everything away and just focus on the actual game mechanics, Perpetuum wins in my opinion, hands down. Being able to move with WASD and use the terrain to your advantage is a lot of fun, and there is just something to be said about traversing explorable terrain rather than warping from waypoint to waypoint in a near static vacuum. I also really like their anti-blob mechanic, interference, which reduces your robot's effectiveness when it's surrounded by too many other bots.

That being said, it has a long, long ways to go before reaching EVE's level of maturity, population, and general epicness. And although I am a fan of the art-design, I can understand it not being everyone's cup of tea; there is just something undeniably sexy about spaceships that robots can't match.

Posted: Jul 15th 2011 7:59PM DeadlyAccurate said

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I tried the beta and decided against subscribing at launch, but my husband went ahead and bought a one-year sub (it was $79 at the time). A few weeks ago we were talking about it, and I decided rather than re-sub to EVE I would go ahead and subscribe to Perpetuum. I've been *really* impressed with how far they've come in eight months. I think it's currently at the point where I would start recommending it to people.

Posted: Jul 15th 2011 9:37PM (Unverified) said

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Never really thought I would enjoy a game like this or Eve since I've always been more a fantasy mmo'er. But I gotta say, I have been enjoying it alot. If you are not a previous Eve player, it takes a bit to get used to. But I would recommend finding a good corp (guild) to join that is willing to explain some things to you. As someone else stated, the GMs on this game are awesome. There has not been a time I was logged in, that a GM is not on. And you can see their character potrait right in the Help Chat. Oh, and you will see a Dev pop on every so often as well. Very impressed with this game so far.

Posted: Jul 16th 2011 2:35AM Dread said

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I tried several times to 'get into' Eve...just couldn't.....subbed to Perpetuum 4 hours into the trial....still playing 3 weeks later...

Posted: Jul 16th 2011 8:16AM (Unverified) said

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Easily the best devs/gm's I've encountered in any game.

The guys have a sense of humour, don't take themselves overly seriously and you can see they are trying to make a fun game for the people playing.

I'd say one of the better sandbox games out there atm. Probably would support these guys if only for their enthusiasm and communication.

Posted: Jul 16th 2011 1:26PM HiroProtagonist7 said

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I agree the GMs are awesome - one contacted me within a half hour to see if I had any questions.

One thing I was wondering though - for anyone who's leveled up a bit - does the scenery change at all or is it big swaths of pavement all the way through with buildings to teleport into?

I'm not criticizing, just wondering. Thanks

Posted: Jul 16th 2011 4:10PM Plastic said

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@HiroProtagonist7

From what I've seen, you basically have your yellow sandy terrain, your green grassy terrain, and your grey rocky terrain. A keener eye will also notice the difference in building architecture between the corps. I think a criticism of the lack of variation is entirely fair, and I'd love to see a starker contrast between some of the islands. I could imagine PvP amongst a thick jungle canopy being a whole lot of fun.

One thing worth noting, is that they plan to implement terraforming in the near future, allowing players to shape the landscape as they see fit. This should open up a lot more variation in the scenery...although I do wonder what the TTP will be like.
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Posted: Jul 16th 2011 5:58PM HiroProtagonist7 said

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Well, that's cool. I've been looking for another world that lets you leave a physical mark that you have actually changed something. I'll probably keep up with it knowing that.
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Posted: Jul 18th 2011 9:36PM Fire Walk With Me said

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All these smurf accounts aside, everyone who left from Eve is back in Eve now.

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