has come up with a new Perpetuum
dev blog, and it looks like the little sandbox that could has turned a bit of a corner when it comes to server stability and accommodating its expanding community.
Avatar's Dev Calvin
explains how the team had to allocate most of its resources to dealing with an influx
of EVE Online
refugees. The scramble was a successful one, but "the development plan for the first two weeks [of July] was ruined
," he writes.
Going forward, Perpetuum
players will be seeing the long-awaited storyline PvE missions in short order, as well as tweaks to beta outposts and a large helping of what Avatar calls "industrialist love
." Calvin does point out that new features will be taking something of a backseat to bug fixes, though, so a little patience is in order. "The influx of players brought light to a lot of glitches, imbalances and dysfunctional mechanisms in the game, so instead of rushing forward and pushing out new features in the next few weeks, we are taking a step back and making everything that is available in the game better
," he said.