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Reader Comments (8)

Posted: Jul 15th 2011 12:05PM Germaximus said

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Thats pretty cool. =)

Posted: Jul 15th 2011 12:21PM SnarlingWolf said

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Doesn't that basically encourage people to find out ways to avoid the content, avoid any story, and avoid any immersion?

If you tell me to get through a dungeon as quick as I can I'm going to find out every last creature in the dungeon I can avoid and still win. It won't be nearly as fun as clearing out a dungeon, but I will have been fast.

Just seems like a silly thing to encourage to me.

Posted: Jul 15th 2011 12:28PM Seldra said

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@SnarlingWolf If you think about it this is the norm for most mmos. In all the mmos I've played pugs just rush through instances as fast as possible just to be done with them and get their daily tokens from it. I find that if you want immersion and storytelling in your mmo experience, do it with friends or solo.
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Posted: Jul 15th 2011 12:37PM Space Cobra said

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@Seldra

Yeap, agreed.

Most people scout out the dungeon solo, learn all the nooks and crannies, then they go at it daily...if there are dailies associated with it.
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Posted: Jul 15th 2011 2:34PM Ordegar said

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@SnarlingWolf

"...a timer will start the second you enter a dungeon and will go until you vanquish every foe in the place."

You can't avoid any creatures in that mode.
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Posted: Jul 16th 2011 11:30PM Kurremkarmerruk said

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@SnarlingWolf

Have you played this game...?

Once you've done the mission this opens up. So you've already played through the story and now are just competing for time taken. Also, the game is heavy on the hack n'slash (i.e., there isn't much immersion in the first place.)
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Posted: Jul 15th 2011 1:23PM blix2006 said

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the game is a shadow of flagships great mythos game....asian devs destroyed it

Posted: Jul 15th 2011 5:09PM Pingles said

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I think having this as an OPTION is great. Give folks who have run it several times a reason to go back in.

Good for them.

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