The decision to shut down the game has not been an easy one. SOE and LucasArts investigated every option to keep the game open, including taking it to a free to pay model. However, that model just isn't financially viable. Changing the business model for an experience like Star Wars Galaxies takes a major investment and overhauling of the existing infrastructure of the game. We're unfortunately at a point in our life cycle where a change of this magnitude is just not possible. The harsh reality is that we've reached a point where the game is no longer a sustainable business. None of us wanted to see this point, but we're extremely proud of the last eight years of the game and the community that has supported it.Read the article on GamePro and check out Massively's full interview with Smedley for more information.
We have a lot planned between now and December and we want to make sure that from now until then, we send off Star Wars Galaxies in a style befitting such a great game. We'll be right there in the game with everyone else, counting down until the end, making sure we connect with all the friends we've made over the past eight years. It may be bittersweet, it may feel like it's happening before it should, but we have approximately five months remaining where we can all enjoy the game together. We sincerely hope the community will join us.
LucasArts releases an official statement to Star Wars Galaxies fans
Sci-Fi, MMO Industry, Endgame, Opinion, Star Wars Galaxies
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For a majority of MMO players, the announcement that Star Wars Galaxies was shutting down came as no surprise. However, many SWG loyalists have been extremely upset by the turn of events, blaming everything from the hacks on Sony earlier this year to the impending release of Star Wars: The Old Republic. SOE CEO John Smedley stated in his interview with us that the security breach and SWG's shutdown were unrelated. Furthermore, Community Manager of SWTOR, Stephen Reid, stated emphatically on the TORWars podcast that there was no relationship between the date of SWG shutting down and the release of The Old Republic. Lastly, GamePro posted a statement directly from LucasArts about the efforts put into keeping the MMO alive:
Reader Comments (74)
Posted: Jul 15th 2011 3:13PM Paeroka said
"(...) including taking it to a free to pay model."
That's cute. ^^
That's cute. ^^
Posted: Jul 15th 2011 3:17PM (Unverified) said
So essentially, just like Pre-NGE, someone is going to be running a pirate SWG server out there somewhere... simply cause LA & SOE decided not to continue it.
Posted: Jul 15th 2011 4:07PM (Unverified) said
@Sabbatai Well that is a very negative viewpoint, and not what I meant at all. I am saying that a small group of individuals can support the game at a continued low cost, even though a large organization like SOE or LA can't. Maybe these small individuals should look into someway of getting the licensing to it and making some money off of it in some small. Would be an awesome business move.
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Posted: Jul 15th 2011 6:22PM (Unverified) said
@(Unverified)
Wow, this point is so flawed, it's unbelievable...
SOE has to put out A LOT more money to maintain their game than a group of individuals with a half-assed (no offense) emulation. Not only are the servers more expensive because they run on better technology, their developers are professionals that have high paying salaries. Furthermore, the USA is going through a period of economical disparity and, as you can see in the news, many people are losing their jobs and several projects are being cancelled. Not only that, there is the licence issue, and I can assure you, to maintain a Star Wars IP is no pocket change.
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Wow, this point is so flawed, it's unbelievable...
SOE has to put out A LOT more money to maintain their game than a group of individuals with a half-assed (no offense) emulation. Not only are the servers more expensive because they run on better technology, their developers are professionals that have high paying salaries. Furthermore, the USA is going through a period of economical disparity and, as you can see in the news, many people are losing their jobs and several projects are being cancelled. Not only that, there is the licence issue, and I can assure you, to maintain a Star Wars IP is no pocket change.
Posted: Jul 15th 2011 8:19PM Jade Effect said
@(Unverified)
Of those these few individuals can run it at a low cost. They're stealing someone else's hard work and using LucasArts' intellectual property without paying anything for the licensing.
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Of those these few individuals can run it at a low cost. They're stealing someone else's hard work and using LucasArts' intellectual property without paying anything for the licensing.
Posted: Jul 16th 2011 6:58PM Laephis said
@Jade Effect
Except they aren't "stealing" anything. Do you understand what reverse engineering is? Here's a hint: it involves a hell of a lot of work and isn't "free" nor easy.
Plus, last time I checked, SOE's copy of SWG was safe and secure in their media vault.
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Except they aren't "stealing" anything. Do you understand what reverse engineering is? Here's a hint: it involves a hell of a lot of work and isn't "free" nor easy.
Plus, last time I checked, SOE's copy of SWG was safe and secure in their media vault.
Posted: Jul 18th 2011 12:07AM Omali said
@Laephis Even if they built the code from the ground up, they'd still be stealing as they're using the Star Wars material without express written approval by Lucas Arts. Should LA wish it, that certain Pre-NGE Galaxies emulator would be offline in a heartbeat.
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Posted: Jul 19th 2011 10:28AM Ardra Diva said
@(Unverified)
swgemu.com Free, old rules, pre-NGE emulation server :)
Just needs more peeps playing it!!!
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swgemu.com Free, old rules, pre-NGE emulation server :)
Just needs more peeps playing it!!!
Posted: Jul 15th 2011 3:17PM Space Cobra said
Meh...I dunno...
I get the "game is old and it'd take effort/money to change it into f2p" statement, but it had more population than many other MMOs I can think of. I think it could have continued to stream money with subs, if it wanted to, but the profits may've been hampered by changing the code of the game to make it f2p.
While this placates me just a bit, I do sense that LucasArts wanted more money. Heck, this may be why a certain site that talks of emulating stated that when they went to SOE and LucasArts, neither of them cared about said site. Still, knowing LucasArts loves to control things, I still sense a missing puzzle piece here. Granted, maybe that's just me being paranoid and still miffed over this...but maybe not.
I get the "game is old and it'd take effort/money to change it into f2p" statement, but it had more population than many other MMOs I can think of. I think it could have continued to stream money with subs, if it wanted to, but the profits may've been hampered by changing the code of the game to make it f2p.
While this placates me just a bit, I do sense that LucasArts wanted more money. Heck, this may be why a certain site that talks of emulating stated that when they went to SOE and LucasArts, neither of them cared about said site. Still, knowing LucasArts loves to control things, I still sense a missing puzzle piece here. Granted, maybe that's just me being paranoid and still miffed over this...but maybe not.
Posted: Jul 15th 2011 3:52PM (Unverified) said
@Space Cobra
Problem with changing it to F2P is they've already practically revamped the game twice, losing a ton of subs in the process. Probably figured revamping a third time would be the final nail in the coffin.
My 2 cents, this horse should've been put down 3 years ago.
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Problem with changing it to F2P is they've already practically revamped the game twice, losing a ton of subs in the process. Probably figured revamping a third time would be the final nail in the coffin.
My 2 cents, this horse should've been put down 3 years ago.
Posted: Jul 15th 2011 3:27PM ActiveNick said
"The harsh reality is that we've reached a point where the game is no longer a sustainable business."
I call bull***. SOE has MMOs like Vanguard and Planetside with smaller populations and they keep running them. LucasArts are greedy bastards who could not care less about players, so they just made SOE shutdown the game so they never have to hear about it ever again and only focus on their new shiny "Talking World of KOTORcraft".
My share of the blame still lies 100% on LucasArts.
I call bull***. SOE has MMOs like Vanguard and Planetside with smaller populations and they keep running them. LucasArts are greedy bastards who could not care less about players, so they just made SOE shutdown the game so they never have to hear about it ever again and only focus on their new shiny "Talking World of KOTORcraft".
My share of the blame still lies 100% on LucasArts.
Posted: Jul 15th 2011 3:32PM Space Cobra said
@ActiveNick
I also don't discount EA's possible role in all this, either.
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I also don't discount EA's possible role in all this, either.
Posted: Jul 15th 2011 3:33PM ActiveNick said
@Space Cobra True. My point though is that for once, SOE is not the bad guy here.
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Posted: Jul 15th 2011 4:00PM potaco said
@ActiveNick
I have no facts to back this up, but I would guess that renewing their "Star Wars" license wouldn't be cost-effective enough for it to be a viable business decision. As far as I'm aware, Vanguard and Planetside are both owned by Sony, so there aren't the same kinds of external costs associated with them... hence they can be sustained with a smaller playerbase.
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I have no facts to back this up, but I would guess that renewing their "Star Wars" license wouldn't be cost-effective enough for it to be a viable business decision. As far as I'm aware, Vanguard and Planetside are both owned by Sony, so there aren't the same kinds of external costs associated with them... hence they can be sustained with a smaller playerbase.
Posted: Jul 15th 2011 4:03PM Sente said
@ActiveNick
Population size alone is not a good measurement for potential profitability - operational costs may be significantly different for different games.
I also assume LucasArts still expected to get paid for a license renewal, which is a type of cost that Vanguard and Planetside does not have to deal with. They would not give away the Star Wars license for free and probably have some lower fee limit the will not go below.
That is assuming the license is some kind of bulk payment and that it has not significantly changed from what SOE is paying/has paid up to now.
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Population size alone is not a good measurement for potential profitability - operational costs may be significantly different for different games.
I also assume LucasArts still expected to get paid for a license renewal, which is a type of cost that Vanguard and Planetside does not have to deal with. They would not give away the Star Wars license for free and probably have some lower fee limit the will not go below.
That is assuming the license is some kind of bulk payment and that it has not significantly changed from what SOE is paying/has paid up to now.
Posted: Jul 15th 2011 4:14PM willflynne said
@ActiveNick
I don't know that I can put 100% blame on LA, simply because there is still so much that we don't know about what happened in the negotiations, and what part other companies might have played.
What doesn't help is that it took LA so long to make any kind of statement on SWG's closure. Had they made a statement sooner, or better yet made such a statement sooner in the SWG forums, directly addressing the players, perhaps they wouldn't be looking like the "bad guys" of all the involved parties.
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I don't know that I can put 100% blame on LA, simply because there is still so much that we don't know about what happened in the negotiations, and what part other companies might have played.
What doesn't help is that it took LA so long to make any kind of statement on SWG's closure. Had they made a statement sooner, or better yet made such a statement sooner in the SWG forums, directly addressing the players, perhaps they wouldn't be looking like the "bad guys" of all the involved parties.
Posted: Jul 15th 2011 5:21PM ActiveNick said
@willflynne You are right, they did take too long, they were hoping to dodge that bullet. No such luck, we all have machine guns.
And I know the license is the problem, I did not forget about that when I compared to Vanguard and Planetside, but LucasArts could have crafted a special licensing agreement with SOE that oulw dhave been based more on profit sharing than a lump sum to allow for a F2P model or continued sub-based operations.
The bottom line is simple:
- LucasArts is a "has been" company that is desperately clinging to its only viable franchise to stay afloat, and failing at it most of the time
- LucasArts is the primary cause of the early SWG launch in 2003, and of the pressure to produce the CU and the NGE in 2005
- LucasArts is worried that SWTOR might not be the "savior game" they are hoping it will be after all the money they sunk into it
- SOE has never shutdown an MMO to which they owned all the rights
Yes, I will try SWTOR, but I am going in with a bad taste in my mouth at this point, and they better blow my f***ing mind away
Reply
And I know the license is the problem, I did not forget about that when I compared to Vanguard and Planetside, but LucasArts could have crafted a special licensing agreement with SOE that oulw dhave been based more on profit sharing than a lump sum to allow for a F2P model or continued sub-based operations.
The bottom line is simple:
- LucasArts is a "has been" company that is desperately clinging to its only viable franchise to stay afloat, and failing at it most of the time
- LucasArts is the primary cause of the early SWG launch in 2003, and of the pressure to produce the CU and the NGE in 2005
- LucasArts is worried that SWTOR might not be the "savior game" they are hoping it will be after all the money they sunk into it
- SOE has never shutdown an MMO to which they owned all the rights
Yes, I will try SWTOR, but I am going in with a bad taste in my mouth at this point, and they better blow my f***ing mind away
Posted: Jul 15th 2011 6:27PM ActiveNick said
@Dril The license is on a "per game" basis. SOE does not have a broad-use license where they can build & run as many Star Wars games as they want. The SWG-specific licensing was expiring in 2012.
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