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Posted: Jul 14th 2011 5:46PM Space Cobra said

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I don't know if I can put on a "I told you so" cap and have it carry a 100% correct meaning, but I am nodding at the nugget of info dealing with Facebook and SOE's pullback from them.

It's not that games don't belong there but, IMO, it feels that it's overdone and, most importantly, Facebook is really more about human communication and touching base with people than about logging into a game or game stats. This may change in the future and I do see some games that fit perfectly with Facebook, but not all games fit. Not all achievements need to be known. It is interesting that not only Facebook wanted money but SOE couldn't find profit in it. I know some may say "Covert Ops" wasn't too great a game (and it wasn't IMO), but given SOE's MMO background and what is out there now (like Zynga), atm, the "perfect" Facebook game is rather lite, IMO. Again, this may change, but something feels wrong about a mass move to Facebook and the adoption of single-player and MMO elements on Facebook. It's not really meaningful. The only gimmick I may fall for is "friending" a certain page to get a free virtual item and I can resist that much of the time. And, what reason is there in the long-run to "friend" such a page? Some thing, like the new Conan movie page, are pretty short term. The movie comes out, then...perhaps DVD sales, but less audience and then...it fades. It has no lasting value.

Giving info about game topics via Twitter or Facebook from the Devs about certain things seems perfect, but I don't feel the need to "friend" a big corporation just to read some new info.

Posted: Jul 17th 2011 2:58PM pcgneurotic said

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@Space Cobra

"It's not that games don't belong there but, IMO, it feels that it's overdone and, most importantly, Facebook is really more about human communication and touching base with people than about logging into a game or game stats."

I think you absolutely hit the nail on the head there. I think that in the begginning when people are still 'new' to Facebook, the games seem like a good idea, something to flesh-out the overall experience. But over time it's got to the point where, like you say, the games are becoming somehow more... self-important. Casual gaming can be done in a dozen other ways anyway, even for some of the most non-gaming Facebook users.

Conversely, imho the problem with Fortune League was that there just wasn't enough 'game' in it to make it interesting or fun. It was more an exercise in "running numbers" as another commenter put it elsewhere here. Oh well, more people working on EQ Next can't be bad! :D
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