| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (69)

Posted: Jul 14th 2011 8:03AM Bramen said

  • 3 hearts
  • Report
Nope.

Posted: Jul 14th 2011 8:07AM Bramen said

  • 3 hearts
  • Report
Wiping a video game character is like wiping in real life; if anyone else does it for me I feel violated.

Posted: Jul 14th 2011 8:11AM Borick said

  • 3 hearts
  • Report
No.

In the case of Darkfall, however, this might not be a bad thing. That player base has no potential for growth -- it's too invested and hardened to zero-sum PVP.

Darkfall could have great potential beyond the purist PVP model, and this is the season to leverage new ideas. If you're going to risk alienating established players, now seems like the best time for it.

If the Adventurine team has matured as a studio and is ready to step into a more sociable game model, then I'm willing to give their game another look.

It would be a bait-and-switch on their original customers, without a doubt, but it may be the best survival option available.

Posted: Jul 14th 2011 8:16AM Borick said

  • 1 heart
  • Report
By the way, Jef...

How would you keep playing your character if it were wiped? Finger puppets?
Reply

Posted: Jul 14th 2011 8:17AM mikejr said

  • 2 hearts
  • Report
@Borick

Agreed - normally I'd say no but in the case of DFO I'd return to playing it.

I've never played a game as immersive as Darkfall - and while I don't mind the FFA PVP (keeps you on your toes), I'd like to see just as much (if not more) emphasis on PVE content.
Reply

Posted: Jul 14th 2011 8:50AM Borick said

  • 2 hearts
  • Report
@Tempes Magus On top of the PVP gankfest I had issues with the melee mechanics. Circle-strafing at short range while holding a reticle on the target isn't my idea of immersive action combat.

I don't understand why our MMO characters aren't limited to more realistic combat animation. A character shouldn't really be able to bunny hop and circle strafe at close quarters without getting himself chopped up.

I think there should be more work done on merging action selection with position and animation. If I want to run down my opponent, I should have a button for that, at the risk of being fatally exposed to certain counterattacks. Otherwise when my character gets within sticking range of the enemy, I would expect to feel resistance to actions on the controls that would leave me exposed. Sort of like... collision detection with a combat-variable gradient.

Reply

Posted: Jul 14th 2011 8:17AM CaptKillsteal said

  • 2 hearts
  • Report
Never. Think of all the time invested in those main characters. It would give good reason for the players to move on to other games. If I'm going to be forced to start fresh, I'm doing it in a fresh landscape with fresh quests.

Posted: Jul 14th 2011 8:28AM Jepu said

  • 2 hearts
  • Report
Depends on the game completely really. Say that something messes the characters and/or economy completely and a wipe is needed to fix that, I'd be glad to go with that.

Posted: Jul 14th 2011 8:54AM Jepu said

  • 2 hearts
  • Report
@Tempes Magus

Sure, many players would think like that. But you know, game developers are people too, and many of them have families to feed. Sometimes a reboot is less of a financial disaster than throwing the whole thing to trash.

And for a player's point of view, I'm really the type of a player that rarely gets to max level in MMOs that have levels to begin with. I tend to start new characters all the time. I usually enjoy the trip more than the destination, so to say.
Reply

Posted: Jul 14th 2011 9:15AM Jepu said

  • 2 hearts
  • Report
@Tempes Magus

Thinking further, most of today's MMOs kinda concentrate on the accumulation of player wealth, whether that means money, experience points, skill points, some sort of honor points or simply bigger and shinier equipment. I can see a wipe making many more players mad in games like these if the accumulation of wealth really takes time too, especially if players are fixated to this mindset. Players who enjoy the social, explorative etc. aspects of MMOs more should tolerate it better though.
Reply

Posted: Jul 14th 2011 8:32AM Ardwulf said

  • 2 hearts
  • Report
Almost certainly not unless I wasn't much invested in the game to begin with. In which case I have probably not liked it all that much.

Posted: Jul 14th 2011 8:33AM Fire Walk With Me said

  • 3 hearts
  • Report
No, but I would enjoy reading drama of a game that did.

Posted: Jul 15th 2011 7:17PM (Unverified) said

  • 2 hearts
  • Report
@Fire Walk With Me haha Eve's ridiculously vocal, and dramatic player base has kept me entertained for quite some time
Reply

Posted: Jul 14th 2011 8:40AM Unshra said

  • 2 hearts
  • Report
For the most part no, I would have no desire to go through the process of leveling up another character only to worry about the developers possibly wiping later on. I expect this from test servers but not from live servers, this is one reason why I never got into the ATITD series.

Still one thing I like about Darkfall is the vocal community seems to support the developers overall. Unlike the EvE's vocal community which explodes over things like a monocle and what if scenarios.

Posted: Jul 14th 2011 9:33AM DeadlyAccurate said

  • 2 hearts
  • Report
@Unshra Wait, are we reading the same forums? I've never seen a game forum talk so much trash about the developers, and I've read a lot of game forums.

Whether I would keep playing would depend on how long I'd been playing before. Years? Probably not. Weeks or a couple months? Yeah, I wouldn't have a problem with it. Also, if I'd played a long time ago but stopped, I wouldn't be as attached to my character and might give the game another try.

I plan to try out Darkfall again when the relaunch happens. I played a trial, but the lack of a market and some underwhelming polish kept me from subscribing. But I liked a lot of what they had.
Reply

Posted: Jul 14th 2011 10:00AM Harley Dude said

  • 2 hearts
  • Report
@Tempes Magus

Double dipping ripoff? You mean like when they forced people that wanted to play on the NA server either buy a new client or wait for months to do a character transfer?

Reply

Posted: Jul 14th 2011 10:12AM Unshra said

  • 2 hearts
  • Report
@Tempes Magus Because as we all know selling vanity items is far worse then then a character wipe. ;-)
Reply

Posted: Jul 14th 2011 8:44AM yavo said

  • 2 hearts
  • Report
i find those crying loudest about a wipe, were the ones that afk'd swam, afk'd cast spells, afk shot arrows,,,yup, they were the ones running into corners all day.....and get rid of corners in the water that wedge a player so i can't jump on their heads to drown them before 2.0 comes out, imo

Posted: Jul 14th 2011 8:45AM OmegaDestroyer said

  • 2 hearts
  • Report
Probably not. I've already wasted a lot of time building up my characters and I would probably feel ill if I had to waste even more time to rebuild them.

Posted: Jul 14th 2011 8:48AM (Unverified) said

  • 2 hearts
  • Report
Yes.

It'd be a good excuse to start over somewhere new.

Featured Stories

WRUP: Expanshapaign is too a word

Posted on Dec 20th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW