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Reader Comments (56)

Posted: Jul 14th 2011 3:27PM ployer said

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@(Unverified) Don't read the site?
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Posted: Jul 14th 2011 4:58PM Equillian said

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@Coolit

LOL I dont care what they say, that was funny :) +1 for you

(not that I agree with you, but its still damn funny)
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Posted: Aug 8th 2011 1:59PM Resurge said

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@Coolit No, but you could, you know, not click on articles with the word "RIFT" in the friggin title.
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Posted: Jul 14th 2011 3:22PM Viper2KRT said

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W2G Trion! Keep up the epicness

Posted: Jul 14th 2011 3:22PM Lenn said

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Chronicles sound like LotRO's skirmishes. Great fun, if done right.

Posted: Jul 14th 2011 3:37PM Oskari said

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@Lenn

I was thinking the same thing. Good to hear about all the new content. I may have to stop by and check it out.
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Posted: Jul 14th 2011 4:27PM Brombz said

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@Lenn Agreed - lots of opportunity here and increases the replayability immensely.
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Posted: Jul 14th 2011 3:33PM doublerainbow said

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I honestly think that the talent trees, or whatever they call them, need more work. I just don't think that they are as fun and exciting as they could be right now. Some of the abilities are also rather dull in my opinion, as the roots seem to be filled with lame abilities.

Posted: Jul 14th 2011 3:35PM Gaugamela said

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People may not like the type of game that Rift is but no one can deny that Trion is currently the most responsive developer in the MMO world and the one that has set the highest standards in customer service, polish and pace of release of new content.

Sometimes I would like to understand the trolls of this game and the MMO players that wish it fails. Do they want a great developer to go down under? One that has two other promising and very different MMOs in development?

Posted: Jul 14th 2011 3:57PM (Unverified) said

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@Gaugamela

Agreed, it's not my game, but the company is impressive. If you can listen to players, know what they want, need, or know how to suprise them you going to truly do well, and have a game that lasts over decade. It's all about quality. So many companies are focused on the quick buck, through gimics, and micro transactions, but their games on a whole are falling on their faces. We all dream of the Great White Whale of MMOs... some day.... someday...

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Posted: Jul 14th 2011 4:14PM Konataismine said

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Woot for more PvP content, as upset as I am about anything cross-server, this stuff is all really nice looking! :D
People above say us PvPers are impossible to please, but all we really want is a DAoC 2. T.T

Posted: Jul 14th 2011 4:17PM Ghostspeaker said

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Now THIS is what I wanted to see from Trion. Keep bringing the awesome guys. If you actually deliver on this stuff you'll have something really special on your hands.

Posted: Jul 14th 2011 4:19PM Celestian said

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More PVP ranks? Yeah that's not what I want. PVP Ranks=Gear, gear is where it's all at right now. If you're not top rank/geared you're just gonna get jammed.

Don't raise ranks, ditch valor and have the PVP "stats" in ranks NOT GEAR.


Posted: Jul 14th 2011 4:48PM NeverDeath said

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@Celestian

The difference in putting PvP stats in ranks and not gear, being?

Either way is a measure of how often you play and not how good you are, which is the way all MMOs function since their goal is to keep getting your dollars, not to reward intelligence, skill or ingenuity - and at this point those two ideals have never been peacefully aligned ;). I've always felt that stats were a shit system in the first place. I feel that unless stats were limited to a number based on player level (where you get X stats/level and allocate them as you see fit), there will always be a gear grind and a need for more stats more stats, more of what I call "passive badassery", which is the idea that equipping a sword makes you do more damage, instead of how good your character has been trained to be with a sword.

Don't get me wrong, I like the Diablo-style of item hunting as much as the next guy, but I would do it just for aesthetics if the designs were varied and interesting enough. I've always felt that someday, someone as brilliant as I but with the drive and the position of power within the industry to do it, would make an MMO that rewards players not with power obtained via passive stats and "loot" but with items that apply changes to your current activated skills/abilities, or passive reactives, that change the way you play and now just increase the numbers while your playstyle remains almost entirely unaffected by all of the fancy gear you've worked so hard to accumulate. Or even some items that grant special activated abilities that are otherwise unavailable. But alas, no one has tackled the challenge yet. Still, I can't help but feel that someday, someone will. And it has the potential to be truly glorious. Until then, passive badassery via ranks (time sunk) or passive badassery via gear (time sunk), is a trivial debate.
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Posted: Jul 14th 2011 4:50PM NeverDeath said

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@NeverDeath

*Not just increase. Not "now". Gdit, I need a nap.
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Posted: Jul 14th 2011 4:29PM Zuljundwumn said

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I had a blast playing rift. My only concern was that this game really lacked a "soul".
The maps felt empty, of life, it was really weird... So I decided to return to good old lotro, although the soul system was fun.

Posted: Jul 14th 2011 4:38PM Malagarr said

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I am very happy to read this. It seems like Trion was reading my mind when they wrote this State of the Game. And I love the idea of The Chronicles!

Posted: Jul 14th 2011 4:45PM (Unverified) said

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"rifts should only be seen as "building blocks" that the team uses to build events, and the team never expected players to rampage through rifts nonstop."

I thought the selling points of the game were rifts, graphics and the diversity in the soul system.

they delivered on graphics, and they are trying to keep rifts relevant (I hope they manage), but i don't see how they can beat the min/max crowd.

Posted: Jul 14th 2011 5:01PM ryandbc said

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They are very responsive as a company. For me and many others I know the problem is the "world" feel that is lacking. It feels like a linear single player game with mulltiplayer options for dungeon running, raids, and warfronts.

But the "world" more feels like a small shell to acess the above instead of a world with the options above.

They essentially need to mask the grind a little better. Then again there are more video game players than there ever were mmorpg players, and I figure most companies now have to make a more linear game to get more folks aboard.

Ahh well.

Posted: Jul 14th 2011 5:33PM Sorithal said

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Awesome. Might be worth hopping on again later in the fall or something.

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