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Reader Comments (56)

Posted: Jul 14th 2011 3:07PM NeverDeath said

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I read the first part of the article and already I am VERY glad. They made a big step forward after headstart when they reduced the threat range of lower level mobs, and another one just recently when they got rid of the stacking "exposed" snare. Reducing mob densities further is an awesome and much needed change. I'll read the rest of the article now. XD

Posted: Jul 14th 2011 8:44PM Nepentheia said

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@NeverDeath

Oh, absolutely. Reducing the tediousness of trudging through herds of aggro mobs is always a very welcome and greatly appreciated change!
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Posted: Jul 14th 2011 3:10PM Fabius Bile said

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they should simply divert the resources they are slottingto PvP into making more raids...

they lost the majority of their pvp playerbase within the first 2 months, and Ihighly doubt any of them is gonna consider going back to Rift for a second...

time spent in PvP content is throwing good after bad, the time to do that was WAAAAAAY ago, and they missed by a mile.

Posted: Jul 14th 2011 3:26PM NeverDeath said

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@Fabius Bile

Game's been out 4 months. At this point anyone who has left because the game is imperfect is just another one of those QQBear players who have entirely unrealistic expectations and will keep skipping from MMO to MMO because in reality, the thing they're looking for is an impossibility and does not exist, therefore they will never be satisfied and will continue to blame outward, never thinking that the problem might be that they are impossible to please.

Trion has done a great job of making steady and major improvements to its game, and shows no sign of stopping that. People who disagree are ignoring the facts or are merely ignorant to them. If you don't like the game, the way it plays, the souls, the systems, the races, the combat - anything that leaves room for opinion, that is one thing. But it cannot be refuted that they have done a lot of work to their game, because unlike matters of opinion, there are only cold, hard facts to support that they have.

It is impossible for a developer to pleas everyone, all the time, to their 100% satisfaction. There are only so many hours in a day and so many days in a month, which means that not everything can be solved at once, and priorities must be set to determine what will be done first. It doesn't mean nothing is ever going to be fixed, it simply means that for now, one thing or another must take precedence. PvP players are the most impossible crowd to satisfy anyway.

They want perfect balance, they all have great ideas on how to do it despite the fact that 99% of people who make suggestions don't consider most of the adverse effects their proposed changes would incur on the often enormous number of variables outside of their thought process/awareness. They want lots of content, but really no matter what a developer adds, the content revolves around killing other players, so they will often complain that the content is all too similar when really - what the hell could they possibly expect? Then you have them complaining whenever development goes into PvE, like a company is supposed to forsake having a balanced gameplay experience for multiple playstyles simply to please a certain niche when you almost never see PvE players complaining that PvPers are getting fixes/changes/attention.

Unless a game sells itself as a predominantly PvP game and then does little-nothing to foster strong competitive play or balance the experience and provide new content for that playstyle (like what Warhammer did), then I honestly don't see why people would complain about it. RIFT never sold itself as a PvP game. It sold itself into the same market as WoW, where it intends to support everything, and they're trying their best to provide to that extent. They're doing a great job thus far, people are just far too impatient. If the genre was born with this kind of rampant impatience and entitlement, MMOs would never have taken off in the first place.
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Posted: Jul 14th 2011 4:45PM (Unverified) said

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@NeverDeath

I think these are the same players who quit WoW to play Rift
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Posted: Jul 14th 2011 5:05PM Fabius Bile said

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@NeverDeath and @Ren54

you both seem to be under the dellusion (self dellusion) that PvPers left Rift due to poor class balance. couldnt be further from the truth.

While their class balance indeed was and keeps being pathetic, most PvPers left due to an extraordinary, flabbergasting and totally dismaying LACK of PvP content, for a title that promised to have both playerbases into account.

5 battlegrounds. 5. five. for nearly 6 months.
for example WAR had well over 30 at release. plus lively open world PvP.

Rift's world PvP content is in even far worse shape than its warfronts, its blatantly obvious that Trion considered world PvP at the bottom of their priorities list...that is, if they considered it at all....

I know what you are going to say. Its a PvE centered game ala WoW.
I agree. fine and dandy. It showed and still shows.

In case you havent noticed, you have just agreed with me.

The PvP playerbase in Rift vanished long long ago to never come back because they were utterly neglected, despite being promised that PvP would have weight in Rift...(read: cheated)

why bother adding any more PvP content (which still will be laughably scarce and unbalanced) when you just have the PvErs left?
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Posted: Jul 14th 2011 5:09PM enamelizer said

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@NeverDeath

*slow clap*
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Posted: Jul 14th 2011 5:57PM WyattEarp89 said

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@Fabius Bile

NOTE: If this post comes up twice I apologize. Having issues with the browser at work.

@Fabius Bile

There is a big difference between Warhammer Online and Rift. Rift Is mainly a PvE game with PvP tacked onto it.

Warhammer Online has always been PvP centric with some PvE stuff. That is why they released with more PvP content than Rift.

If Trion did promise to focus on both types of players then they should maybe change the way they add content to the game. For example: Patch 2.0 has PvE content as its focus, Patch 2.1 has PvP content as its focus. Patch 2.2 is PvE and Patch 2.3 is PvP etc. If they could keep alternating the content like that it would give both types of players something to look forward to and it will be more organized for the game company.

Hopefully people get what I am trying to say, lol.

I am not saying you are wrong or anything "Fabius Bile". Just saying my opinion on the PvP vs PvE in Rift.
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Posted: Jul 14th 2011 6:25PM Meurik said

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@Fabius Bile FYI, the game has only been out for FOUR months, not 6 as you previously suggested.

Frankly, I am thoroughly impressed at the rate of development Trion has been doing to the game since it's release. The game certainly launched with alot more content than WoW did back in the "vanilla" days, and within just FOUR months, they've added several features that took Blizzard upwards of 5-6 YEARS to add, such as Guild Banks and LFG tool.

Nobody forces you or anyone else to play the game. If you are unhappy, don't play the game, and don't even read articles/updates about the game. But don't expect everyone else to share your views on the game.
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Posted: Jul 14th 2011 11:20PM (Unverified) said

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@NeverDeath

Tons of people left because there is nothing do do at end game that we havent done a trillion times before in this game and others. Its grind raids or pvp bfs, thats it.

The game is BORING. Thats why many including myself and ENTIRE GUILD left.
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Posted: Jul 15th 2011 3:45AM (Unverified) said

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@Fabius Bile

Yeah, cause everyone knows how successful WARs decision to concentrate on pvp content and ignore pve was.
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Posted: Jul 15th 2011 9:51AM Hjordis said

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@Fabius Bile

I'm actually annoyed that ths comment got down voted because, for me and my hubby, it's 100% accurate. We are tired of playing the same wfs over and over and over. Class balance will never be perfect in any game, we're over that. You just have to get creative with your class when there's inbalance, no biggie. What we don't like is exactly what you said Fabious, the completely disappointing pvp. We loved WAR and miss it (I'm actually very srsly considering a return) and that was the sort of pvp we'd hoped for but instead we got a more WoW esque pvp experience and its a bummer :/
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Posted: Jul 15th 2011 11:31AM Scarecrowe said

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@Fabius Bile
5 warfronts?
I must have missed one somewhere... Black Garden, Codex, Whitefall Steppes, Port Scion... and?
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Posted: Jul 14th 2011 3:10PM Valentina said

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Um..Wow! Lol I'm so impressed with them and how they've kept up their game with updates so quickly and the quality is unrivaled at this point. I can't wait to see the Chronicles system and the instant adventures that scale!

Posted: Jul 14th 2011 3:16PM real65rcncom said

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Looks good. Devil is in the details.

Cross server feature seems to be what a lot of people are looking for right now so should spike interest.

Posted: Jul 14th 2011 4:48PM (Unverified) said

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@real65rcncom

The real question to Cross-Shard is will it produce the same kinds of players that flood WoW's RDF Cross-realm?
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Posted: Jul 14th 2011 5:17PM real65rcncom said

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@(Unverified)

Barren's Chat did that before cross shard.
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Posted: Jul 14th 2011 3:18PM (Unverified) said

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Rift wasn't my thing, didn't care for the "rift concept" and the art wasn't for me. I will say this, Trion is doing one hell of a job handling stuff. Some of you may be nay sayers, but if you compare to other games it's no contest in the customer service, quality, and the handling of content. (An I have freakish standards)

Posted: Jul 14th 2011 3:18PM Coolit said

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I there a way i can set my Massively profile so I never have to hear about Rift again?

Posted: Jul 14th 2011 3:23PM Lenn said

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@Coolit Yeah, there is. It's called "not reading it".
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