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Reader Comments (30)

Posted: Jul 14th 2011 1:06PM dudes said

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Reminds me of the sad requiems of Fantasy Earth Zero and Tabula Rasa, among others.

Posted: Jul 14th 2011 1:17PM Pingles said

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This is inevitable, I'm afraid. There are just SO many F2Ps out there. I don't think we have enough players for them all.

I just hope the best ones survive, not just the ones with the biggest advertising budgets.

Posted: Jul 14th 2011 1:21PM aaradun said

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That was expected as instead of investing in that game, they made a clone added one or two new feature and called it eden eternal. Easier to sucker people for new cash shop items when they not max level after all.

Posted: Jul 14th 2011 4:34PM paterah said

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@aaradun Actually Eden Eternal is an incredibly good game which is the reason I believe they are closing down this one. Most people just moved to Eden Eternal.
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Posted: Jul 14th 2011 1:31PM Jade Effect said

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If you really miss Kitsu Saga, you can just play Grand Fantasia instead. It's made by the same developer X-Legend and they're both quite similar to each other.

Posted: Jul 14th 2011 2:04PM MewmewGirl said

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@Jade Effect And yet I'm pretty surprised that Kitsu Saga is the one to go down. I always thought Kitsu Saga was much better than Grand Fantasia. They actually advertised Kitsu Saga all over too (As a FaceBook User and someone who visits game sites around, I saw a lot of Kitsu Saga advertisements, especially on FB). As a girl gamer, I got female specific advertisements on FB that were more goofy than actually making me want to play, but I thought to myself "At least they're trying."

I can't comment that much since I don't know how it really was going internally and money making wise - but Aeria seems to buy up every anime MMO they can get the rights to and then seems to give up rather fast if they aren't instantly going well. They're starting to go through games the way Fox goes through TV shows.

They should buy the rights to Talesweaver - it's got an English translation mostly done and is just sitting in limbo waiting to get picked up. That one actually could make some money if handled right, tho who knows with Aeria :D And saying they should pick it up is really probably the wrong way to hope, someone else who would do a better job should probably pick it up.
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Posted: Jul 14th 2011 1:37PM Kitanishi said

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Uhhh, sad to see this go, was quite fond of this.

However its aeria so its not surprising - only browser games are safe in their claws.

Posted: Jul 14th 2011 1:44PM BubleFett said

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There are so many games that have similar game play it comes at no
surprise. Aeria is always trying mmos that come from asia to see if it sticks.

Posted: Jul 14th 2011 2:35PM Quarlo said

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That's a shame. I really enjoyed playing this game. The art style was pretty cool and the kitsu's were a neat all purpose pet.

Tho once I figured out the in game auto repeating macro and then the kitsus auto loot for you, the game could be played being AFK for hours at at time. It kinda lost its luster after that, but a neat game while it lasted.

Posted: Jul 14th 2011 2:40PM Shirogetsune said

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Another reason I can' t be bothered to invest much time into any of Aeria's titles. You never know when they'll pull the plug.

Posted: Jul 14th 2011 2:45PM (Unverified) said

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Admittedly I tend to pass up MMO's that look anime mostly because there are so many of them being churned out of various parts of Asia right now. I'm sure some are good, I just get turned off by the mass volume of them.
(which is weird, because I love anime as shows and films).

Posted: Jul 14th 2011 3:28PM Space Cobra said

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Well, sad to see this go, but now I have to be leery over anything at Aeria, including titles I log in more regularly to play. :/

Posted: Jul 14th 2011 4:58PM Drakkon said

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Would have nothing to do with Kitsu Saga being EXACTLY like fifty thousand other JRPG MMOs out there. People have their favorites and Maple Story will always trounce unimaginative outsiders who try to copy existing formats. It's why WoW stays on top when you could be playing Allods. Who wants to play a rip-off copy? If there were only a couple, maybe just a dozen JRPG MMOs, this would be news, but one of the billion flash in the pan games... Not even interesting.

Posted: Jul 14th 2011 5:00PM Equillian said

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Kitsu who?

Posted: Jul 14th 2011 5:19PM Fabius Bile said

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F2P is the future!!!

(in the meantime the 5423th F2P game shuts down)

Posted: Jul 14th 2011 5:29PM Beau Hindman said

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@Fabius Bile It's closer to the truth that the 5423rd FTP game is just now opening. There were 1,000 released in Taiwan last year alone. Yep, 1,000.

Right now FTP is still strong and more common and than any other payment model, including freemium and subscription. It would take many, many more shutdowns before anyone could claim that the payment model was failing. If anything, subs are failing right now, even with WoW being the one king (along with their several million players who do not even sub, but pay in rented time, etc..)

Kitsu Saga was OK, but just OK. Then again, I didn't spend as much time with it as I would have liked.

Beau
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Posted: Jul 14th 2011 5:42PM Fabius Bile said

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@Beau Hindman

1000 games released last year. 990 of them wont see the birth of next year.

thats the thing.

the F2P model makes more revenue because most F2P publishers have 5 to 15 games in their portfolio, all of which cost less together than a fraction of a triple A game.

after nickel and diming its small playerbase for 1 year, people is fed up and leaves one of your games in droves?

no problem, just get the rights of another shitty asian game for 99 cents, advertise it as it was any good, and start nickel and diming again anyone gullible enough to play it, until they realize its just another shit

wash, rinse, repeat

in a decade you will have killed a dozen games and cheated thousands of people, but your ROI will have skyrocketed and there's always new players to replace the ones that saw thru your shit.

voila, people will say the model works finantially.

how can u think this model is any good or honest, is beyond me...
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Posted: Jul 14th 2011 6:23PM Space Cobra said

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@Fabius Bile

You need to research more and be a "student" of world MMOs, even in Asia.

There are games that are *very old* and the graphics are dated in Asia, that are f2p and they still are surviving.

If your case is true, how do you account for specific companies? Let's go for American, like Turbine. Turbine was on the verge of closing down DDO, but having nothing left to lose, they went f2p. Suddenly, their numbers went up. I remember a time when people would state they played DDO during launch and just stayed away, because it was "not good enough". So, it WAS a bad game and now it's good enough to convince Turbine to let LotRO go f2p, how do you explain that? Of course, LotRO wasn't doing extremely well, but from what I can tell, it was not dying as fast as DDO. But Turbine then decides, a year later(?) to turn it f2p. Again, if subs had made Turbine money, WHY would they choose f2p.

The part you forget about ROI is development costs. Let's forgo how much it really takes to buy/produce a license and work on manpower costs to code an MMO. Of course, there are shortcuts and we can say, maybe Asia has their "game dungeons/prison cells" to have coders work night and day with little pay.

That's still quite a bit of investment to shut down after only a year or two of operation. Really, if it was not as profitable, business folks, especially Taiwanese and other Asians, would NOT get into it. Things started rolling around the first Lineage and it's been more than 15 years. If these games up and died as fast as you say. you should easily be able to google companies with 1000's of games on their studio. Or, at the least 50,000+ studios with 1-2 games under their belt each year that have gone away. Go ahead, Try. If the turnover is that great, but it's not.

You will find some studios out of business, but you will find many that have been around for a long time and with the same games. Heck, even Aaian players don't like character wipes or their money spent on cash items disappearing so rapidly.

Maybe the aesthetics for a AAA+ game are different for you. Maybe they are different for me. Maybe these Asian players, too, that number considerably more than 15 million and spread out over such games. The thing is, there are more games in continous operation now than there were just 10 years ago (I remember, I was searching for them). And while some have gone away, the percentage is about roughly the same (IMO) as American-made games (those still online and those off that have been developed by American studios). of course, the Asian percentage is higher but, there are a higher percentage of games overall compared to the States.
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Posted: Jul 14th 2011 7:08PM Fakeassname said

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@Space Cobra

don't forget that producing a smaller MMO will cost 1/10th of what a big western style mmo does, while still only having about 1/3 of the amount of comparable content.

so for the price (and effort) of one one western style 100 million dollar DX11 AAA MMO, you could pop out 10 "mini" MMOs with a combined gameplay content of 2-3 fullsize titles.

not to mention with being able to turn out a new mini mmo in about a year to a year and a half you can better stay current with trends and content focus, Everquest 2 and SWG's biggest failings were that by the time SOE finished them they were outdated for the what the industry had evolved into.
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Posted: Jul 14th 2011 7:24PM Fabius Bile said

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@Space Cobra
Im quite sick and tired of F2P supporters bringing up Turbine.

yep, their games are nice. yep, the freemium model works for them.

irrelevant.

both games were done as P2P games, that alone puts them several orders of magnitude above the majority of the competence.

if P2P supporters did the same as you, it would be blatantly obvious that P2P is the way to go
want me to argument that? just look at WoW, Blizzard is basically printing their own money so that must mean the P2P model is the very best model evah...

and lets sweep the other dozen of not-so-good examples under the rug

just in F2P's case, the not-so-good examples are measured by thousands, not dozens.


take a look outside Turbine...namely publishers like Aeria, Gpotato, Gamingo, Game*n*Game etc etc, and you will see they do exactly as I described...
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