| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (45)

Posted: Jul 14th 2011 10:26PM Jade Effect said

  • 2 hearts
  • Report
Don't really care about f2p games. They're often too busy trying to sell things on the cash shop and ignore supporting the game through gm customer service or proper policing of the game. Cheats, exploits, hacks run rampant and the MMO company looks the other way.

I still recall playing Allods Online and the players actually have to provide fraps/videos of cheaters for gPotato to ban them. That's just ridiculous. It's like doing all the evidence gathering work, so the police can stop munching donuts and go arrest the criminal.

Posted: Jul 14th 2011 11:48PM Azaetos said

  • 2 hearts
  • Report
Enough already with the Gordon Gecko pricing model aka F2P. I'd prefer games companies to work on in-game features rather than working out ways to extract more money from me.

Posted: Jul 15th 2011 12:20AM cray said

  • 2 hearts
  • Report
These companies changing their payment systems aren't doing it because of personal preference, they are doing it because there's more money to be had. It's a win/win for consumers and business. The sooner people see this, the sooner the perception of the quality of F2P/B2P games changes for the better.

Mark my words, there's going to be plenty of converts when Guild Wars 2 hits the shelves.

Posted: Jul 15th 2011 8:36AM DarkWalker said

  • 2 hearts
  • Report
My favorite business model is the F2P/subscription hybrid with some stipend for subscribers, used by games like CO, LotRO, DDO, and in the near future CoH.
The F2P part means I can try the game for as long as I want, with some limitations; more importantly, it allows me to go back and try the game again after some time, at my own pace, if for some reason I didn't like the game at first.
The subscription hybrid means I should be able to remain competitive by just paying the subscription.
And the stipend means I can still get any item from the store I deem essential, given enough subscription time.

Posted: Jul 15th 2011 12:23PM Jorev said

  • 2 hearts
  • Report
It is no revelation that so called "free to play " models, which realistically are pay to play models, are more profitable than a flat subscription rate.
The problem is that it tears down the fabric of a virtual world and destroys any possibility of a fair and level playing field.
No thanks.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW