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Reader Comments (45)

Posted: Jul 14th 2011 2:17PM (Unverified) said

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If offering a subscription at $5 or $10 would make the revenue correct, trust me, developers would do it.

And to your other point, subscriptions are not any more honest! Think about it, tons of them have you sign up for a 6 month or 12 month option. They promise new content in that time frame. Then they announce the content is delayed for a new expansion, and that expansion will cost money. Guess what? That's just as dishonest as the "hey buy these diamonds or else you can't get into the new zone" ploys of F2Ps.

Posted: Jul 14th 2011 2:18PM cliktea said

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I've said it for years and I still stand by it. As soon as it becomes necessary to buy things in a cash shop to stay competitive or with the curve is when it's necessary for me to leave your game. The moment I'm destroyed by someone that bought their way there is the moment I will uninstall it.

Posted: Jul 14th 2011 2:24PM (Unverified) said

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@cliktea

Time = money. In any game, people that spend the most time or money will always stomp other people. That's why there's levels, cookie cutter builds, new content, etc.

I agree there's an extent... I don't want to see total cash-shopped players rolling over frees, but some kind of incentive to spend some cash to get a slight edge or at least save some time is similar to the P2P model, where it just takes time and the money has already left your wallet.
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Posted: Jul 14th 2011 2:41PM cliktea said

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I have a real tough time justifying the thought of buying a gear advantage and I probably never will be able to and that is why I choose to not play MMOs of that nature.

Personally I'm fine with cosmetic changes, pets, xp potions but don't spam me with sales either.

I'm an old schooler I suppose. These new F2P "mmos" feel like cheap, watered down, money squeezing, written in flash, pieces of garbage.

I guess Guild Wars does it well though, if I were forced to support a F2P game.
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Posted: Jul 14th 2011 2:56PM (Unverified) said

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@cliktea

I don't know if I'm an old schooler (started MMOs with DaoC), but I used to have your viewpoint. But RoM really changed that idea for me. Not only was the game (to me) better than WoW, they got the right balance of sales in their cash shop so that a player could effectively spend less a month than $15 and still get lots of stuff that would either cut down on the grind or give them a slight edge in crafting/currency/etc. Whereas in WoW, if I take a month off (which I often do in MMOs), or if the month was very slow in terms of new content (oh look I raided on and off for a month and didn't get any new items) I still spent that $15.

Ideally, they're just two different ways to get you to pay your money. The P2P model falls down because when people stop playing, they cancel for good. Whereas a F2P ha sa good chance of showing you a sale and hooking you back in...

I don't really see the sustainability of the P2P model in the long term, excluding WoW obviously. TOR... I'm skeptical...
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Posted: Jul 14th 2011 7:53PM cliktea said

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@(Unverified)

I guess daoc is oldschool enough! I'm a Ultima Online baby myself. I've never played rom as it doesn't interest me in the slightest but if what you say is true and someone can't buy their way into a fighting advantage that's fine. Cutting down on the grind is not something I have a problem with. I have a problem when I've been playing for a lot longer than joe mcjobber and he comes and slams my head off because he spent $20 on a weapon 5 minutes ago. That will never sit well with me and I will refuse to play that sort of game. I'd rather just quit MMOs altogether if they went that route, I already don't like very many MMOs as it stands. Not to mention I've yet to see a F2P "mmo" that actually looks like real quality or isn't some browser based hack job.

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Posted: Jul 14th 2011 9:16PM HiroProtagonist7 said

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@(Unverified)
" lots of stuff that would either cut down on the grind or give them a slight edge in crafting/currency/etc"

The problem with this is that the same people selling you buffs also create the world - the reason to use cash shop items is directly proportional to how much of a grind there is. More grind = more sales, so if they create more grind they make more money.

Grind is cheaper than content so the financial incentive in F2P is towards adding grind.

In P2P, they need to keep players subscribing and not getting bored so the financial incentive is towards less grind and more content.

In F2P as long as they can sell you the solution to it, slightly boring = good. Feeling under-powered or not quite heroic enough = more $$ for them.

The reason a lot of us are angry about the P2P/F2P conversions is not seeing the cash shoppers run around in stuff they didn't earn, it's that the mere existence of an XP potion or buffs in a cash shop and the resulting financial incentive towards creating grind and adjusting difficulty levels to encourage purchases affects our core gameplay.

edit-
Another quick thought - if the company is selling things to compensate for a difficulty level that they have full control over, isn't that a bit like insider trading? Think about it - should it even be legal? They control both supply and demand in a cash shop situation.
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Posted: Jul 14th 2011 9:23PM HiroProtagonist7 said

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@HiroProtagonist7

"They control both supply and demand in a cash shop situation."
and neither of them are real.
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Posted: Jul 14th 2011 2:36PM SocksForYou said

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"If people want to call us an MMO, that's great. We aren't going to call ourselves an MMO, because we want you to think fresh thoughts along with us."

That's like when someone says "My band's music is really unique, it's hard to categorize," and it usually ends up being pretty ordinary lol

I'm pulling for Firefall though, I just hope the cash shop is reasonable. Seems like too many F2P games are built to make you spend the equivalent of a $15 monthly sub (or more) to not deal with irritating restrictions.

Posted: Jul 14th 2011 3:41PM Bramen said

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My concern is this:
First you just had to buy the game in order to play it.
Then the game industry changed the model so you had to buy the game and pay a monthly fee.- This is now the norm.
Some games now make you buy the game, pay a monthly fee AND have a cash shop.-My concern is that THIS will be the NORM in a few years.
=(

Posted: Jul 14th 2011 3:56PM Samael said

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Anyone see that these guys are changing their stances on F2P because it is more profitable for them? Not for the consumer?

The idea is simple, bundle always costs less than buying things piece by piece. So instead of selling something whole for $10, they break it into 5 smaller parts and charge $5 for each part. You already have $25 from everything. Yes there are people who would want only one thing from there and they would spend $5 and it is cheaper for them. But what about the person that wants 3 things?

That is the part about F2P and people loving it that I do not understand. But I think taking a break from MMOs in general is long overdue for me. So I will be taking a break, I will come back to this genre when something compelling comes out or when they have at least one game that is pure subscription with no cash store at all. As I highly doubt that will happen, I guess it is time to stop playing MMOs all together.

Posted: Jul 14th 2011 6:04PM Space Cobra said

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@Samael

Oh yeah, I agree that they do charge by the piece than the bundle, but there are also bundle-packs with several items on discount. But generally, you do seem to get more for your money...sometimes.

I've been in quite a few games that kept being the same. We all got content and some pieces, but not "special" pieces. I will state, I am a buyer, not everyone is.

It has been hinted that the people that do buy those three items, as per your example, are paying for the "virtual subs" of other folks. The number is estimated about 10% of a playerbase. I know we've heard stories of people spending $100 or more on items a month. Crazy people? Perhaps.

You can't make everyone happy with this, but, think of this analogy to explain the human psyche in this case: It's like a buffet at a restaurant. Some people pay the one price and can have all that content. Now, Buffet prices are going up and I've seen a range of $8-$20 US. Of course, you can find lunch buffets for $5 and under, but not often. So, in addition to someone feeling that, for example, $20 is high, maybe the person feels they can't eat what they feel is $20 (or more) of food. And heck, maybe they want a restaurant special that is not served during buffet hours. So, for that person, maybe they get the special and a drink for $7-9. It could be higher than the buffet or lower, but the person is satisfied with what they picked.

Again, I see both sides. You can have your choice of various foods and nibble or gorge yourself or, if you don't feel that hungry or you want something specific or feel that money (and the potential food) is going to waste, you can by the item individually.
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Posted: Jul 14th 2011 4:05PM PacketBurner said

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I feel the current confusion and different implementations of so called "free to play" is a little destructive to the industry and must surely skew any results he talks about?

I've seen extended trials like LOTOR, to the current PLEX model for eve through to the vanity cash shop + sub + expansions nonsense (DCUO is the later i believe) so isn't this all getting out of hand. I gotta say i'm impressed if the global agenda of XP boosts and vanity items worked it would be great (As i could just plod on slowly for free) but everyone is getting greedy (see monoclegate)

I play guildwars, borderlands, mass effect (truely FREE to PLAY) and paid very little for it. MXO | SWG i dropped 2 years subs on station pass and still feel sore for it. I dislike the old MMO model but its easy to see why they do that.

Posted: Jul 14th 2011 7:16PM (Unverified) said

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@PacketBurner

I dislike when folks call the Lotro model 'extended trial'. It is one of the few that allow players the ability to earn points for the cash shop by just grinding instead of spending money. Games that do not allow progress without spending money are extended trials (see WoW now) but Lotro is definitely not an 'extended trial'.

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Posted: Jul 14th 2011 10:23PM DarkWalker said

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@(Unverified)

While it's possible to earn Turbine Points by just playing the game, farming for them is so slow that you should get more WAY more TP per hour by putting a lemonade stand on the street and spending your profits in TP.

It's a fairly brilliant ploy: players get enough TP to have an incentive to look at the store, and the TP earning rate is just large enough to make it feasible to, with patience and alts, have the hope of eventually getting all content for free, but slow enough that everyone but the most headstrong players will go for the shortcut of buying TP.

I do like it, though, because it means a fully maxed character earns a few dozen dollars of TP by itself, so I'm assured to have the TP to pick the things I find important for each character.
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Posted: Jul 14th 2011 4:19PM C Rose said

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Well now with Firefall's legal issues with their overseas distributor I'm wondering when or even IF this game will ever come out. Their getting into some pretty turbulent waters and might possibly be stuck in litigation for years and years now.

Webzen is suing them for breach of contract and that could end the game. Hopefully not for those people out there that are interested in it.

http://www.gamasutra.com/view/news/35858/Webzen_Suing_FireFall_Developer_Red_5_Korea.php

Posted: Jul 14th 2011 4:47PM Ghostspeaker said

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@C Rose

From the sound of it, the lawsuit will only affect Firefall's Korean release without bothering the NA release much at all, since Firefall is a US-developed game being released in an Asian market and not the other way around. Without knowing the details it sounds like Webzen's suit is little more than a retaliatory attempt to gain some leverage against Red 5's attempt to void their contract. If Red 5 wins its original lawsuit Webzen's suit is just piss in the wind.
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Posted: Jul 14th 2011 4:50PM Ghostspeaker said

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@C Rose

Sorry, forgot to point out that the lawsuits are over the Korean distribution rights, not the North American, which is why it probably won't affect our version of the game.
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Posted: Jul 14th 2011 7:36PM Graill440 said

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Another Lemming is born, this guy runs happily over the edge along with other folks that think any game out there is F2P. People seeing this F2P misbrand continue to be used by the companies that spout the hype and drivel are witness to why these companies hype this, to get people hooked and buy into their fraudulant advertisements.

Drug dealers use the "F2P" model too. (laugh)

Posted: Jul 14th 2011 8:54PM Palebane said

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F2P may be great for people who like to try every game that comes out or people that only spend a week or two playing a game. I like to research games before I buy them to save me the time and I only buy games that I know I can enjoy for years. F2P, to me, shows that publishers are not confident about their title. From my perspective, if the game is not worth a box price or a sub, it's probably not worth playing for free. Also, I don't have the time or inclination to budget my in-game purchases with a cash shop for many of the reasons stated by other posters already. It may be defeatest or personally prohibitive, but for me, it's all or nothing.

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