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Reader Comments (40)

Posted: Jul 13th 2011 1:18PM BigAndShiny said

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Quite funny how he refers to the GUI as the 'gooey'

Posted: Jul 13th 2011 1:32PM (Unverified) said

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@BigAndShiny In software development, "gooey" is a common pronunciation for the term GUI. At least, that's how all my professors referred to it when I was still in university and that's how my co-workers refer to it at work.
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Posted: Jul 13th 2011 1:36PM aurickle said

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@BigAndShiny
That is actually the way it's most commonly said. Just like everyone says NASA as "nahsah" rather than "En Ay Ess Ay".
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Posted: Jul 13th 2011 2:30PM tephys said

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@BigAndShiny I never heard anyone refer to it as G.U.I. It's commonly referred to as gooey.
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Posted: Jul 13th 2011 3:33PM Space Cobra said

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@BigAndShiny

And just to confuse you more:

You pronounce U.I. as... "You Eye" and not as "Youeee", because, you know, that'd be plain silly!

;P
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Posted: Jul 13th 2011 4:40PM C Rose said

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@Space Cobra

Simple then:

UI is "You Eye"

and

GUI is "Gooo Eye"

Like I have an eye infection or in other words I have Goo Eye.

Hehe.
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Posted: Jul 13th 2011 5:27PM Lateris said

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@Space Cobra HAHHAHAHHA!
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Posted: Jul 13th 2011 6:56PM Kalec said

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@BigAndShiny tbh, the english pronunciations of basic letters has seemed funny for me all my life. In all languages (that) I know, this is different but english takes the cake. Pronouncing NASA as "nahsah" seems quite normal to me while "eN Ay eSs Ay" is just stupid (in my books) GUI as "Gee yoU eYe" is also weird and unnatural. Gooey however seems more natural and fun!
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Posted: Jul 13th 2011 9:56PM ActiveNick said

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@Kalec And just like SQL is often pronounced "sequel" instead of Ess-cue-elle.
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Posted: Jul 13th 2011 1:50PM DarthDan said

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The story buzzword is still irritating, and I like how the interviewer was telling him to forget story and tell him how it's an MMO. And I laughed when he said "This year was really a big year about multiplayer." Um, what? You're making an MMO, not a 1-player bioware game that people are simultaneously logged into. Um, dude, you're making an MMO, not a 1-player Bioware game that a bunch of people are logged into at the same time. Shouldn't multiplayer have been your focus from the get go, not just the launch year? He said several things like that made it seem like TOR's MMO feel is going to be an afterthought, like something added on. He said "The guys who stick there at the end game are the ones that are traditionally more MMO focused and they're a huge core part of our audience." Did they not know they were making an MMO from the beginning? This is comedy and seems like they're scrambling here at the end to make it feel like an MMO, which is probably why the launch date got pushed back so many times. Couple this with every class running around with the same companions and I don't see how this is going to seem like anything more than a 1-player Bioware title that people are playing at the same time.

This guy keeps talking about "story", especially in end-game. He's going to get a rude awakening because people aren't going to to care about story when they're playing the same raid over and over again. They're just not going to care. So story only matters the first time you play, if you can say it even matters then. After that, it's only sandbox virtual world features that will give any true replay value unless you're going the way of the skinner box, keeping folks chasing a carrot in some form or fashion. Unless they're going to keep writing new story content, then story doesn't matter in an MMO, because MMOs are about playing indefinitely. So, to that end, you either give folks virtual world tools in which to do this, or you toss 'em in a skinner box. But story? lmao. Yeah, I don't see that being an option for indefinite MMO gameplay.

But that cinematic with the grizzly smuggler in his wide brim hat looks sweet.

Posted: Jul 13th 2011 2:02PM Dunraven said

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@DarthDan Problem is they aren't going to be playing the same raid over and over...this isn't a Raid or die game...it really isn't a traditional mmo And I don't see many hardcores liking it, but I still think it is going to be very popular.
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Posted: Jul 13th 2011 2:05PM fallwind said

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@DarthDan one of my great worries about that game is that with all the focus on story-this and story-that that we will be stuck watching the same dang cutscene over, and over and over again every wipe.

I swear I can still say the stupid Tirion speech from the Lich King fight from memory.
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Posted: Jul 13th 2011 2:08PM Randomessa said

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@DarthDan

Or, maybe they're providing an alternative to the notion that MMOs are to be played and raided indefinitely? Nothing in the acronym to suggest that, after all.

Some people really do want a single-player quality experience they can share with others in the same world, and there have been slim to no pickings on that front.
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Posted: Jul 13th 2011 2:10PM Irem said

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@DarthDan
Story can be done well in MMOs, I just think it's a mistake to try to focus on the player's story over worldbuilding. Players generally love lore, especially if they're given the opportunity to piece it together themselves, but IMO the more the story of the world is funneled into a tightly-scripted narrative with a beginning, middle, and end, the less engaging it is when you're talking about a persistent world that, as you said, gets played in indefinitely.
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Posted: Jul 13th 2011 2:15PM DarthDan said

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@Randomessa

I would love to see an alternative to raiding in terms of end game. I think raiding was the worst thing to happen to this industry. But I'm not sure that "story", ie. playing a 1-player game while sharing a lobby with a bunch of folks online is the answer to that.
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Posted: Jul 13th 2011 2:20PM DarthDan said

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@Irem

Story and lore are two different things. When speaking in terms of a massive multiplayer online game, writing the same story for everyone (or in this case, every class) doesn't exactly contribute to the feeling of actually being a unique character in a vast cosmos.

Lore is great, but having everyone experience the same story while running around with clones of the same companions is not my idea of an MMO. That feels more like participating in Co-Op gameplay of an RPG. If you're not a roleplayer, then it doesn't matter. But if you are (like me) then it creates a whole host of problems.
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Posted: Jul 13th 2011 2:59PM Irem said

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@DarthDan
I agree with you for the most part. I don't think "story" and "lore" are necessarily different, though--the focus is just different. Lore is the story of the world we play in, and can progress along an overarching plotline and even have major NPC characters who take a starring role, but when it's narrowed down to have the PC starring in or being integral to the outcome of that story, it stops working for an MMO. It kills the persistent aspect of the world to a certain extent, because how do you explain how things happened without Player #49054?

As an RPer myself it kind of feels like the acknowledgment of player characters interacting just isn't there for a lot of games, even when the devs talk a lot about supporting RP. If my PC is the Chosen One, what's my friend over there? Chopped liver? Oh, he's the Chosen One, too, in his personal alternate universe. Okay, then. Unless there's some handwaving about "You must gather your most trusted companions...", PC-centric MMO storylines don't usually account for the presence of other PCs. I'm roleplaying, sure, but it's apparently with the expectation that I'm only interested in doing it with myself, because in order to have my character's story intersect with other PC's stories, we all need to take a razor blade to our puzzle pieces to lop off the parts where the game tells us how we impacted the world directly as individuals.

In Mass Effect, everybody has their own version of Commander Shepard, and everyone has their own "canon" version of the story. Put all those Shepards together in a room, though, and what you get is some weird kind of meta-RP. MMOs keep trying to make us all Commander Shepard.
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Posted: Jul 13th 2011 6:01PM DarthDan said

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@Irem

The exact reasons you state are the reasons I don't believe the "Chosen One" story arcs are appropriate for MMOs. I'd rather be given a virtual world or cosmos in which to become my character and experience my own self-made content or collectively made content with other like-minded roleplayers.

When we are force fed storylines that we are all simultaneously experiencing, if we're going to roleplay characters, we have to pretend that the "Chosen One" quests or "story" doesn't exist. That is why Bioware's "story" buzzword works well for 1-player games, but not so well in a massive multiplayer environment -- at least for the escapist roleplayer such as myself.

To make matters worse, in TOR we'll all be walking around with the same companions. Once some roleplayers start intigrating these "companions" into their roleplay and personal character bios, things are going to get very messy. It just doesn't work, unless you don't care about roleplay and immersion.
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Posted: Jul 13th 2011 6:40PM Kalex716 said

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@DarthDan

agreed, and this has been my re-occuring opinion about this particular title since we first heard word of it.

Story, and what else thats going to be more compelling than our existing MMO games?
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Posted: Jul 13th 2011 1:54PM Sphinx said

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Darth Dan, a huuuuuge number of people will enjoy the hell out of the story.

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