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Reader Comments (81)

Posted: Jul 13th 2011 3:37PM enamelizer said

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You are 100% spot on.

I have been whining about this from day one:

"Capital cities are never taken by the enemy. Demons never set up permanent shop until forcibly evicted. My game session, by and large, is not changed whether there's a rampage going on or if all is peaceful. "

This is what I was looking forward to, a real reason to fight the invasion.

This event has given hope tho, lots of groups LFM for event rifting. I guess it takes the chance of an ugly mount to do it. =)

Posted: Jul 13th 2011 5:40PM SnarlingWolf said

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@enamelizer

The problem with having creatures fully setup shop in an area and taking over capital towns is exactly why I hated the Rift system to being with - It gets in the way of quests.

I found absolutely nothing interesting about the Rifts from the moment I started playing. To me they felt like a worse version of the Warhammer Public quests and every single Rift was exactly the same but with different creature versions.

But what really made me hate Rifts was running around in a quest are trying to do a quest and having people open Rifts on top of the area making all my quest creatures disappear. Half the time those people wouldn't even do the Rift so I'd have to leave the area and do other quests and come back in hopes of the Rift being gone.

Allowing other people that ability to negatively affect other people's game play is always an awful game design (unless it is a PvP world which gives the effected gamer a way to fight back). It got to the point where every time I saw a Rift open up all I could think was "Great another f*$#ing Rift, ugh this game sucks".
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Posted: Jul 13th 2011 7:28PM DarkWalker said

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@SnarlingWolf

Mostly agree. If the game grants other players the ability to make the game not fun for me though their actions (or lack of action), I avoid the game altogether.

The main reason GW2's random events doesn't completely scare me away from the game is the promise even a solo player will be able to handle them. If said events took groups to complete (thus making it possible for a lack of willing players to ruin my fun), GW2 would have already been removed from my wish list.
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Posted: Jul 13th 2011 7:39PM deluxe2000 said

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@SnarlingWolf
"But what really made me hate Rifts was running around in a quest are trying to do a quest and having people open Rifts on top of the area making all my quest creatures disappear. Half the time those people wouldn't even do the Rift so I'd have to leave the area and do other quests and come back in hopes of the Rift being gone."

That doesn't happen Snarling. Rifts are graphically not big enough to eliminate an entire questing area or all its mobs. So you are either a liar or or trying to incite flames about a game you just don't know how to play. They can be annoying when they pop near an area you are trying to kill quest mobs at, but you can always work around them.
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Posted: Jul 14th 2011 2:24PM (Unverified) said

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@enamelizer

/agree

my shard is still rushing to rifts as they open, especially those that contribute to the World Event, but indeed, the rewards seem meager. more green drops from minor rifts and an occasional blue from major ones would definitely encourage me to tempt fate and stray from questing more regularly.
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Posted: Jul 13th 2011 3:51PM arryn11 said

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Rift is already steadily losing people since I started following http://www.riftstatus.net/shards/na/stats a couple of months ago.

You can see the HUGE gaps in people that stopped playing in the past month http://www.riftstatus.net/shards/na

I think they need to grab a shovel and not just "scratch the surface" with these Dynamics Events but start doing everything they can and experiment and improve on them. They get old, fast.

Posted: Jul 13th 2011 4:13PM enamelizer said

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@arryn11

What a coincidence, that timing exactly coincides with Trion increasing the capacity of the servers, and thus drastically changing the meanings of the low/med/high ratings they use. Surely that is just a coincidence though, and has no bearing on a tool which only has access to these ratings and no other data what so ever to base its charts on.
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Posted: Jul 13th 2011 4:25PM arryn11 said

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@enamelizer

Ive been watching it since it came out and regardless of what you say the pop has been at a slow decline for a while.

Just look at the (last week) pop and then (week before). Clearly those numbers are scaling down and they have been for over a month and 1/2 now.


Watch this site for a few weeks and then come back to me. The proof is there. Facts are facts friend =)

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Posted: Jul 13th 2011 4:44PM enamelizer said

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@arryn11

The only people that have the facts are the developers. They have never released populations numbers. Anything else is conjecture from the outside looking in.

Again, enough with the FUD.
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Posted: Jul 13th 2011 5:07PM arryn11 said

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@enamelizer

The guy who made the site is a HUGE Rift fan and I highly doubt he is just pulling the numbers outta the air.

If Trion is anything like other developers they're trying to emulate i'm sure they are close to their community and help fans with that. Or maybe he is such a huge fan that he is... decreasing the numbers? lol.

My friends and I have all left Rift, and I know a lot more people that have.

Trion release the "1 million accounts" then never released anything else... Common sense dictates why... you can pull the wool over your eyes all you want but you know what's going on and the facts are there. Don't be so defensive about it =)
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Posted: Jul 13th 2011 5:15PM (Unverified) said

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@arryn11

Tried and true advice.... Get A Life.

Obsessed with a game's pop numbers?! Give me a break.
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Posted: Jul 18th 2011 2:10PM (Unverified) said

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@arryn11

I stopped playing Rift ~ 1 month ago- After reading patch notes for 1.4 cross realm function I re-loaded the game and dumped money back on the account. I doubt that I'm the only one doing this. I like closing Rifts & Questing, but I didn't like not being able to get in a dungeon as a tank. This new feature will really help break things up keeping everything fresh for me :)

Good job Trion!
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Posted: Jul 13th 2011 4:03PM jealouspirate said

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I had a hard time getting the appeal behind Rifts in the first place. I played during the open beta and they hardly seemed ''dynamic'' or exciting.

The area I was in had seemingly endless spawning life Rifts, which were all essentially identical. Every now and a big one would open and a boss came out. An identical set of mobs spawning endless in random locations in your game`s big feature? Yeah...

I can barely remember what the point of them was from a narrative standpoint either. Regulos was some bad guy, who had some sort of connection with all the planes or something... I don`t know. Basically I found them boring in gameplay and didn`t even know what their purpose was beyond providing monsters to kill.

Posted: Jul 13th 2011 4:12PM arryn11 said

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@jealouspirate

It's because it was a gimmick, now I have no problem with gimmicks but you have to improve on them quickly and with polish. Dynamic events are just an event happening at a random time with the same mobs. It's a HUGE gimmick lol.
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Posted: Jul 13th 2011 4:06PM Oskari said

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It feels like Trion has the team to make a killer MMO, but something is being lost in the process. They have some great ideas and a polished product, but something feels lacking. It is almost like an overly produced movie (think new Star Wars trilogy) that has great technology but no heart or soul. That's just a personal observation and opinion.

Posted: Jul 13th 2011 4:17PM (Unverified) said

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@Oskari

Yep, that about sums it up. I played for a month. Everything is well-made, polished and should be enjoyable. But it is lacking, something. It is hard to say an MMO should have a soul, but it feels like RIFT just is kind of going through the motions, even with the dynamic content.

The quest hub and zone progression was particularly troubling for my friends and I. It was the same pattern in every zone--go to one quest hub, complete initial quests, do followup quests, do a final capstone quest or two and move on to the next hub. Do this over and over for each zone. I know all MMOs are quilty of this, but just felt like you could feel the programming framework under the game world you were playing. It was not immersive...I could almost feel the object oriented programming techniques and paths that were being used under the surface.

The rifts themselves would be far more interesting if they did not always spawn the same sets of enemies.
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Posted: Jul 13th 2011 5:41PM Oskari said

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@(Unverified)

Yeah, it's bizarre. In Rift, I had trouble even caring about my character, though in LOTRO I have to make sure my character is wearing an appropriate outfit before heading out to quest. Going through the motions is a good way to describe it. I didn't care about the zones or the quest text very much and had no real emotional ties to what was going on around me.
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Posted: Jul 13th 2011 4:10PM Caerus said

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"Capital cities are never taken by the enemy. Demons never set up permanent shop until forcibly evicted. My game session, by and large, is not changed whether there's a rampage going on or if all is peaceful."

Good. If rifts and dynamic events had the impact you're asking for, it kills the accessibility. People don't want to have to schedule their playtime any more, and they don't want to be forced to group to get anything done. Rift is trying (and succeeding) to be accessible to every kind of player, from the 20 hour a day zombie to the weekend warrior, and seeing people comment like this about the rifts makes me think you're either not reading the same zone chat that I am, or you're playing the wrong game. People flat out hated it when they couldn't quest - even for 5 minutes - because of failed zone invasions. It isn't fun, and Trion is trying to let us have fun.

I'm not saying Trion did /everything/ perfect, but rifts have the perfect amount of "dynamic" as-is; anything more or less would frustrate one end of the spectrum. What everyone is forgetting is that (unlike Cataclysm) this game is genuinely trying to create choice for the player. Do you want to take part in a dynamic event, or just quest? Take that away and people really will start quitting.

Posted: Jul 13th 2011 4:15PM arryn11 said

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@Caerus

http://www.riftstatus.net/shards/na, people are def quiting

http://www.riftstatus.net/shards/na/stats look at the (last week) pop and then (week before) pop.

As i've said before Dynamic Events are just the same event happening at a random time. It is a slight oversimplification but it's still a gimmick.
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Posted: Jul 13th 2011 4:17PM enamelizer said

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@Caerus

That is a valid point, and I hear people still complaining about rifts getting in the way of their questing sometimes. It boggles my mind a bit, but it happens nonetheless.

However the point still stands that without consequence, the invasions are meaningless.
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