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Reader Comments (31)

Posted: Jul 12th 2011 10:15AM Furdinand said

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In retrospect, it is funny how many people back in 2008 thought WAR was going to be a "WoW killer".

Posted: Jul 12th 2011 10:48AM (Unverified) said

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@Furdinand

I was an avid supporter of Warhammer, but honestly wanted it to do well enough to scare Blizzard into pouring more effort into their PvP. The way Warhammer was originally going, it was going to be PvP on a massive scale. Capturing bases for real rewards and gaining guild recognition for doing so. Invading, capturing and defending entire zones. It was going to be everything an apparently small genre wanted from WoW.

I'll admit I was in the minority and my motives were more about wanting Blizzard to improve their game than see Warhammer succeed. I was preaching WoW-Killer, but didn't believe it nor desire to see it happen. I think most of us thought if screamed it loud enough, Blizzard might be tricked into believing it and jump to do something about it.

Yes, obviously, they weren't concerned in the least and as it turns out, they had no need to be. The concept was there, but the game was full of bugs and large (and I mean large) amounts of content was cut so it could be released. Only a fraction of the game was released. Had the game been released with smooth combat, fewer bugs and all the content promised, I have no doubt it would have been a contender. Maybe not millions of subscribers, but easily could have been a Rift-like competitor.
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Posted: Jul 12th 2011 11:28AM Fabius Bile said

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@Furdinand in a certain sense that people were "mostly right"

WAR was gonna be a WoW Killer. the WAR on the paper. the WAR that Mark Jacobs and Paul Barnett were rubbing in our faces and hyping to hell and back.

That WAR would have been a serious hit to Blizzard's western sub numbers..

Not the bug-ridden-horrible-client-performance-half-assed-mechanics-criminal-class-and-realm-balance WAR they delivered.
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Posted: Jul 12th 2011 12:32PM Sorithal said

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@Furdinand

One of the main flaws with WAR is that it looked great on paper and sounded amazing, yet they -rushed- the release. If they hadn't rushed it, and had given it time, chances are it would be much more enjoyable at the launch to where people would stay with it, and Mythic wouldn't have had so many layoffs and such most likely.

WAR seemed to be EA's rushed attempt at getting an MMO out there to compete with Activision's WoW. If they hadn't rushed it, things would have gone better and maybe WAR would have ended up being a WoW killer.
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Posted: Jul 12th 2011 1:05PM Deadalon said

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Warhammer had alot of technical issues at launch and many features were removed to reduce the lag and server load. Fortreses and action point system just to name two. The game also suffered greatly because of the 4 tier buildup and the obvious lack of testing for ppl that were in between lvls for these tiers. Last but not least... Mythic did not focus their PVE content after release. They lost huge part of their playerbase because of that. And then the game ran out of money to do anything more.

Today WAR is a skeleton in the closed type of MMO. Game that no developer involved in making is really proud to see on his resemay. And who can blame them? Just look at the frontpage of their website and you soon realise that latest news is from september 2010 - and that tells everyone how much Mythic really cares about the game.
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Posted: Jul 12th 2011 1:40PM NeverDeath said

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@Sorithal

But alas, the beast that is EA rushed Mythic to release and torpedoed yet another of their MMOs. Anyone who's aware of EA's track record with MMOs has seen this before. Their track record, for those who do not know, sucks ass.

Now, the fumbling of the ball post-launch is entirely Mythic's fault, all the way up to the point where they started laying off members of the staff to avoid drowning in red ink. But the argument for Mythic is that if EA hadn't pushed them into an early release, they would have had the time to really fix some of the game's major issues prior to launch, and that could have been the entire difference.

I don't think WAR could ever have been a WoW-Killer, but it could have been the be-all end-all for PvP enthusiasts, above any other MMO. Instead, it only serves to house the much smaller niche group of folks who are both PvP enthusiasts AND who have the patience and perhaps masochism to suffer the game's terrible flaws in order to experience it. Such a shame.
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Posted: Jul 12th 2011 2:04PM ShivanSwordsman said

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@Furdinand

I never thought it was going to be a WoW killer. I did however get in the Closed Beta, and I found the game to be quite fun. I ended up buying the Collector's Edition, and... never unboxed it. The CE is still sitting here, in it's plastic wrapping, with the original Electronic's Boutique sale sticker on it. I really need to get sell this sucker...
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Posted: Jul 12th 2011 10:36AM Gaugamela said

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For the next series you should speak of the MMO Mythic canceled when it got the Warhammer license. I think it was something related with the Roman Empire in space.

As for this MMO they had some good ideas and WAR would have been in much better shape if they followed at least one thing from this game: a continuous world. They should have concentrated the war in a single region and make it more imposing.

Posted: Jul 12th 2011 11:03AM real65rcncom said

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@Gaugamela
That was called "Imperator" or something and I think that was supposed to be a PvE game, so it wouldn't have had the same impact as the RvR settings.
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Posted: Jul 12th 2011 10:55AM Alluvian EstEndrati said

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I think the Climax version may have been a lot more fun than the themepark RvR one Mythic ended up creating. I would still love to see a more WHFRP MMO get developed, but I doubt that will occur as long as Mythic holds the license.

Posted: Jul 13th 2011 11:04AM (Unverified) said

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@Alluvian EstEndrati

Personally I'd be satisfied if Cyanide Studios made a Mordhiem game with online leagues to build upon their Blood Bowl experience. There's very little love for WFB and WFRP in America sadly.
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Posted: Jul 12th 2011 10:56AM Bolongo said

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That whole career system looks to have been very inspired by the RPG.
Could have made for an interesting change from the usual D&Disms of the MMO genre.

Posted: Jul 12th 2011 11:19AM Tezcatli said

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I often wonder, if they had focused on RvR/PvP. Not bothered with trying to build a world and focus more on the aspect that they could possibly compete with. How would have WAR turned out? All of the developers and resources they poured into the world, instead going into balance, character animations, and improving the RvR/PvP game.

Posted: Jul 12th 2011 11:23AM Saker said

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I so wanted this version of the game, and still do. This would have been a very interesting world to play in.

Posted: Jul 12th 2011 12:04PM (Unverified) said

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Good article Justin. I had no idea there was another version of Warhammer Online.

Yeah I'm not surprised they would have to cut back what with the amount of features they were planning. Too good to be true. Though what they wanted sounds really neat. It's a shame it didn't work out.

Posted: Jul 12th 2011 12:27PM FrostPaw said

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I followed the Climax version, If they had 10 years they would still have needed more time. They produced nothing of any real value they just sucked up money and talked a great concept.

They were a developer without any drive or conviction to get the work done.

Posted: Jul 12th 2011 12:36PM Titan1 said

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Warhammer has two very clear aspects. It is mass strategy wargame and a really dark RPG.
Where Mythic stumbled with WAR is they tried to pack that into a really under developed version of a really average MMO formula and ignored both aspects of what Warhammer actually is.

Posted: Jul 12th 2011 12:46PM Miffy said

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The Climax version looked like Warhammer to me, the Mythic version looked like WoW.

Posted: Jul 12th 2011 12:49PM Vegetta said

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I followed this game from the get-go. Game had some really god ideas but climax just oculdnt pull it off. From 03 - 04 they barely released any real game info. (And what they did release were just art/screenshots - no real substance)

Im hoping one day somebody will take another poke at a warhammer fantasy MMO and not try to make it WOW/DAOC-lite.

Posted: Jul 12th 2011 12:52PM Dunraven said

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This will always be my Warhammer. Mythic can not get any more stupid if they paid for a mass lobotomy. Yes they have big changes coming but it sin't F2p nor is it finally trying to recoup all those PVE players you gave the finger too when Jabba The Gouskos took over.

Nope its more killing people in da face and the re enlisters. I swear Hickman, Barrett and Gouskos should be dragged into the street and horsewhipped for what they did to that game.

And if Bioware lets any of those Tards anywhere Near the decision making in TOR there will be a mass riot in the Austin Offices. Keep Hickman at the CSR desk and ban the other two from the campus

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