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Reader Comments (25)

Posted: Jul 10th 2011 3:13PM chuckasucka said

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in before free to play.

Posted: Jul 10th 2011 3:38PM bobfish said

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@chuckasucka

It should've been free to play from the start, expecting people to buy a box and pay a subscription for such an old game is mad.
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Posted: Jul 11th 2011 12:30AM chuckasucka said

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@bobfish exactly. the whole game and its launch has felt really botched. i am baffled by everything about it.
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Posted: Jul 10th 2011 3:16PM blix2006 said

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this would have been great news 7 years ago....where the game engine came from

Posted: Jul 10th 2011 3:20PM Saker said

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Not really news is it. Seriously everyone who has any knowledge of the game knew it would inevitably have to go to some form of freemium to survive. That's just the reality of the MMO world today.

Posted: Jul 10th 2011 3:33PM Nyan said

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This is just funny to me since I've been waiting for it to happen.

Lauching such an outdated game with a P2P model was ridiculous. Did they really have expectations that they'll succeed on the market?

I hate using this word but just... Fail. The population in the first few days was 100ish people per server.

Posted: Jul 11th 2011 12:33AM Nandini said

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@Nyan

The population is even lower now. There were 24 players on Bacchus and 31 players on Mars tonight. (On a Sunday night!)
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Posted: Jul 10th 2011 3:38PM badkins1102 said

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Perhaps they should have worked a little harder on their piss poor advertising campaign? Their commercials made me want to throw my monitor every time (which was rare) that I saw one. And that's not even addressing how terrible the game itself looks.

Posted: Jul 11th 2011 12:45AM Nandini said

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@badkins1102

Agreed. Their cheesy slogan "The MMO with more OMG" doesn't exactly reinforce the maturity they claim their game and community have.

I wonder how they would have fared using advertisements with an obvious Latin phrase.

For example, as a play on the familiar Veni, Vidi, Vici ("I came, I saw, I conquered"), they could have used its imperative form:
Venite! Videte! Vencite!
Come! See! Conquer!

I know, still cheesy, but it might have caught the eye of players who are actually interested in the game's setting.
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Posted: Jul 10th 2011 3:41PM augustgrace said

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Played beta and bought a box though I haven't entered my key yet. I think most people realized this game couldn't pull off a monthly sub unless it was very low, say $4.99/month or $25/6 months. In addition once you get out of the early areas the game gets pretty buggy. Having my entire party killed by invisible mobs that we could target but not attack was an experience.

I would suggest b2p then charge for adventure packs/expansions. I really feel like that should be the standard model for mmorpgs. That way they only get payed if they're actually doing something to earn the money. This would keep companies honest, and make the market more competitive.

Posted: Jul 11th 2011 12:49AM Nandini said

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@augustgrace

Don't use your key yet!

Save your free month of play for some point in the future when there's actually a full month of content to enjoy.
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Posted: Jul 10th 2011 4:10PM MMOaddict said

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This has been told to them in the first Beta of the game when Perpetual owned and it's been told to them in this latest Beta, the game is FTP friendly and not sub friendly.

Now they choose to listen, after launch isn't quite so successful, why even bother with testing at all if you won't listen to your playerbase? DDO had this same issue.

Posted: Jul 10th 2011 5:02PM augustgrace said

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@MMOaddict

The same problem occurred with Global Agenda. You had a majority of players you suggested that a monthly fee wouldn't work, but a handful of fanatics drowned out reason. This is what happens when companies listen to fanbois over the general population (although it can swing the other way to) and pursue a plan that they would otherwise realize isn't feasible.

Gods and Heroes is a decent game, but it light of the competition just isn't worth $10/month, especially in its current state. However I do think the game is worth keeping on eye on, the dev team for this game is very dedicated and passionate and if they can just keep a clear head the game can definitely turn a profit.
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Posted: Jul 10th 2011 4:38PM Gaugamela said

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A freemium model would make me look to this game. But freemium like DDO and AoC.

Posted: Jul 10th 2011 4:50PM DarkWalker said

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While I might try F2P games on impulse, or even MMOs where there is either no initial charge for the game or no subscription fee, I'm very picky on which traditional (box sale + subscription) MMOs I'm going to try. In the last 6 years, I picked only 3 such games (WoW, CoH, and DCUO - and CoH mostly to show support for it's Brazilian launch), while I've tried a much larger number of F2P MMOs.

Gods & Heroes simply didn't score high enough with me to merit a second look as a traditional, P2P game. On the other hand, I might have tried it if it was a F2P game, and depending on what I saw, I might have even subscribed.

BTW, I would really love if more MMOs followed CO/STO/GW1's lead and didn't feature separate shards. The fact the game has multiple servers - and, thus, player segregation - mostly killed my will to try it, even if it does become F2P.

Posted: Jul 10th 2011 5:38PM Nandini said

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The launch of Gods & Heroes has felt more like a paid beta to me.

I realize that, by definition, no MMO is ever truly finished, but Heatwave took too many shortcuts and avoided too many important milestones along the way before reaching their destination.

Posted: Jul 10th 2011 5:44PM Mad Dog said

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is this not just another tab target press 123 mmo? Is it different?

Posted: Jul 10th 2011 5:57PM tephys said

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I'm surprised they're surprised.

Posted: Jul 10th 2011 8:17PM BubleFett said

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The competition is really tuff.
Heatwave will realize, that they will need to go F2P soon.
http://troy.alt1games.com/
Maybe not the same time period but the same geographical area.

Posted: Jul 10th 2011 10:17PM elliotrock said

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I actually assumed it was F2P?! Serious business flaw to even considered a subscription model these days.

Look if WoW is considering trying to acquire new players via a free model (although you have to spend $$ to buy the boxes), then ever other MMO should be scratching there by not not considering a cash store monetization!

Yes an I assume another tab 1, 2, 3 game.

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