When Georg told the design team that maps were the most-opened part of the user interface in the game, our map specialists just nodded in understanding. They already knew that being able to find your way around the world was going to be hugely important to our success. Thanks largely to the enduring efforts of those on the map team who believe passionately in the importance of what they are doing, our maps system are a core, essential part of the adventuring experience in Star Wars: The Old Republic.Schubert tells us the details of making a proper map should not only be esthetically pleasing but dynamically help the player move about the complex environments of The Old Republic. Check out everything else Schubert has to say in the blog on the official site.
The Old Republic maps out success
Sci-fi, Game mechanics, New titles, News items, Star Wars: The Old Republic, Dev Diaries
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The BioWare developers have always talked about polish and immersion when designing Star Wars: The Old Republic. They have described some of the challenges of perfecting the game in their many developer blogs. Everything from art design to combat has been discussed. In the center of it all are the game testing metrics that everyone from Lead Combat Designer Georg Zoeller to Community Manager Stephen Reid have talked about. What do the metrics tell us is the most important part of the SWTOR user interface? Lead Systems Designer Damion Schubert tells us in the latest dev blog:
Reader Comments (33)
Posted: Jul 8th 2011 5:39PM Verus said
The map looks really nice. Went back to Age of Conan recently and I am enjoying it but the map in the game is horrible. Especially when you enter some dungeons and the map goes BLACK except for a small X...
Posted: Jul 8th 2011 5:39PM Faction 3 said
Im suprised theres not another Bounty Hunter Video / Dev Interview....
For like...the 11th time...
For like...the 11th time...
Posted: Jul 8th 2011 5:45PM Dumac said
TOR maps are completely lifeless. Testers aren't using the map the most because it's pretty or not, the map is the most used interface element in every MMO out there whether it's bad or good.
Posted: Jul 8th 2011 5:47PM Mystal said
I think the developers are badly missing the point. The fact that you need to open the map as a separate portion of the interface is what's driving their metrics.
In other words, to get any where, you need to look at the map, but because you can't look at the map as an opaque overlay, you can't simply track your real location and map location at the same time, so you must keep opening the map and closing it to get a similar effect.
Look at the map system used by Diablo 2 as an example of what their map system probably ought to be like.
In other words, to get any where, you need to look at the map, but because you can't look at the map as an opaque overlay, you can't simply track your real location and map location at the same time, so you must keep opening the map and closing it to get a similar effect.
Look at the map system used by Diablo 2 as an example of what their map system probably ought to be like.
Posted: Jul 8th 2011 5:52PM Mystal said
@Mystal Oh how embarrassing for me. Went ahead and read through the entire blog and I see that they do have an opaque feature for their maps. Looks like I am the one who was drawing the wrong conclusions! I'm going to go ahead and rate myself down as punishment for my ignorant assumption.
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Posted: Jul 8th 2011 5:47PM dudes said
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Posted: Jul 8th 2011 5:49PM Mystal said
Just to be clear: The devs look at the metrics and they see "Yes! This is proof that our map system is super awesome!" when what those metrics are really trying to tell them are "The map system really falls short of where it needs to be. Players have to open and close the map constantly because the environments demand constant access to a map that isn't constantly available.
Posted: Jul 8th 2011 6:23PM hereafter said
@Mystal
I think you're misinterpreting. Here's the rundown:
- Metrics show maps are the most-used part of the UI
- Let's spend a lot of time getting them right.
That's it. They're not using metrics as proof of their awesomeness, they're using them to prioritize polish and get the UI just right. I'm constantly amazed by how creative people are in finding faults with this game. They could announce free ice cream for everyone and people would just complain it wasn't frozen yogurt.
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I think you're misinterpreting. Here's the rundown:
- Metrics show maps are the most-used part of the UI
- Let's spend a lot of time getting them right.
That's it. They're not using metrics as proof of their awesomeness, they're using them to prioritize polish and get the UI just right. I'm constantly amazed by how creative people are in finding faults with this game. They could announce free ice cream for everyone and people would just complain it wasn't frozen yogurt.
Posted: Jul 8th 2011 6:47PM goatfoam said
@hereafter I have to agree. It's the nature of the Internet though (and far from being just TOR) - there's a lot of cynical gamers out there, particularly MMO players. As for the rest? Well, if we can't express ignorant, uneducated opinions without hearing any facts on the Internet, then where CAN we express those opinions?
Anyway, the maps look great. But they're still just maps. I don't care a whole lot about maps in general, and next week will be a Fan Friday so that's a bit of a write-off. Good job there are other sources of information on TOR.
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Anyway, the maps look great. But they're still just maps. I don't care a whole lot about maps in general, and next week will be a Fan Friday so that's a bit of a write-off. Good job there are other sources of information on TOR.
Posted: Jul 8th 2011 6:02PM DeadlyAccurate said
"Athletically pleasing?" O.o
Was someone typing this on an iPhone?
Was someone typing this on an iPhone?
Posted: Jul 8th 2011 6:05PM Larry Everett said
@DeadlyAccurate Nearly correct. But it's fixed now. Thank you.
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Posted: Jul 8th 2011 6:11PM ActiveNick said
I thoguht Damion Schubert was the Lead Combat Designer?
Posted: Jul 8th 2011 6:39PM stealthrider said
Can't say I'm not disappointed. If they still plan to release in 2011, an update like this is concerning. No gameplay info, not answering any questions fans have asked, no Consular progression, not much of anything.
This is the kind of info that comes from a year-plus-away-from-release game, not a game that is "complete" and "being polished."
The 2011 release window BioWare has been standing by is starting to look rather flimsy.
This is the kind of info that comes from a year-plus-away-from-release game, not a game that is "complete" and "being polished."
The 2011 release window BioWare has been standing by is starting to look rather flimsy.
Posted: Jul 8th 2011 7:16PM hereafter said
@stealthrider
It's more of an indicator of "we make updates every Friday and that means sometimes they're not a big deal." Anyway, there's not really a lot left to reveal. Even a Consular trailer or progression video wouldn't show us much of anything new. Questions about build viability and talent trees are mostly irrelevant until we can play.
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It's more of an indicator of "we make updates every Friday and that means sometimes they're not a big deal." Anyway, there's not really a lot left to reveal. Even a Consular trailer or progression video wouldn't show us much of anything new. Questions about build viability and talent trees are mostly irrelevant until we can play.
Posted: Jul 8th 2011 10:05PM Vagrant Zero said
@stealthrider The game's been in development for 6 years and been in beta for over a year now. Just because BioWare isn't tripping over its own feet to please the eternally displeased self-entitled dingle-fairy's of the internet doesn't mean the game is being force-choked by Vader.
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