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Posted: Jul 10th 2011 3:54AM HiroProtagonist7 said

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@Yellowdancer
Unless you add tab targeting :)
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Posted: Jul 11th 2011 7:08PM (Unverified) said

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@Palebane While the style in which you play, fps vs turn based, may be easier then that other. There is no real thought that goes into a fps. Its just run around and shoot. You may be dodging and shit but fact are facts.

1. hardly anyone uses real tactics in a fps. 90% of the time people just run, gun and spray and pray.

2. There is no character development. No stat points, no skill points, no damage modifier. You simply pick the best gun and go with it, most likely doing the said above.

So yes a game where all you do is automatically swing swords and cast spells can be more challenging them a fps. I would honestly like to see most fps fans try to play a game like neverwinter nights. I doubt most of you could even make a decent class. You'd probably get overwhelmed by the complexity of it then quit and QQ. Then next time they go to make a game like skyrim they will dumb it down. Excuse me, I mean they will remove the "confusion" so you fps players don't hurt your poor little brains trying to figure out whats better for a wizard, str or int.
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Posted: Jul 11th 2011 7:15PM (Unverified) said

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@Palebane Sorry for the double post it cut the other bit off.

I had said. When it comes down to it, the action of a FPS game might be more difficult in the term of skill. There is no way to dumb down a fps. To dumb down a game is to remove something from the game that was to difficult for most players to understand to even play the game to begin with. Dumb down, means the removal of stuff that you actually had to use your brain to figure out.

FPS games have nothing you could remove to make them easier. Therefor, fps games are the most dumb downed games. Dumbed down games has nothing to do with whether or not they are hard skill wise.
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Posted: Jul 12th 2011 5:43PM blackcat7k said

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@(Unverified)

@(Unverified)

I don't think you've played much Planetside. There's a marked difference in many of the guns, armor types, and vehicles. That broad generalization of FPS shooters does not fit Planetside because there is no "best" configurations for all aspects of that game.

I may run around in my stealth suit to shank people in the back while the enemy is attacking the outskirts of the base, but I'm going to be completely out of my element if the enemy is trying to zerg into the corridors of the base.

There may be weapons that people gravitate toward but by and large Planetside weapons are made for specific encounters and require the player to have the foresight to know what they should be fielding based on the battle and location.
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Posted: Jul 12th 2011 5:30PM blackcat7k said

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"In addition, there's a time-based unlock system, which allows players to select skills to level up, and they continue to increase whether you're online or not. You just need to log in once a day and have those selected skills in queue to improve them."


I'm not sure why they moved to this model. I preferred the original where I pick what I wanted. If I wanted to forget my certifications I would just have to deal with a 6 hour timer. It allowed for a better reaction to what your opponents were fielding for that day.

Also Planetside's model was a flat weapon scaling. A gun did the same amount of damage at low level as it did at high level (well the walker robots had a different progression model) , the player just had more options the higher they went in level. So even if the player was completely new they could still pump a shotgun to someone's face as powerful as any veteran.

I'm probably reading to much into this, but I really hope this doesn't mean they're going to entertain the idea of putting in stat enhancing weapons drops like Global Agenda to make this a loot based FPS.

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