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Reader Comments (42)

Posted: Jul 8th 2011 4:51PM fallwind said

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those are in-game cinematics? daaaamn

Posted: Jul 8th 2011 5:03PM Lenn said

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Is that Tim Russ voicing the tall black guy?

Posted: Jul 8th 2011 5:40PM paterah said

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@Lenn True, Ragnar confirmed in his twitter a long time ago that Tim Russ and Tara Strong are voicing for TSW.
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Posted: Jul 8th 2011 5:55PM Lenn said

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@paterah Cool. I always loved his voice.
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Posted: Jul 8th 2011 5:20PM Wolf Am I said

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The game look very interesting and the fact that is a "horror" type of MMO really apeals to me. Do have to say that using somthing like fraps to record the game play and put the commentary over it would have been alot better. I could see things but couldn't really make them out sometimes.

Big question in my head is ARs, shotguns, pistols, katanas, magic, and.......a yellow sledge hammer from Home Depot? I see them all over in screens for the game. They say the have thousands of weapons but always name the same 6. I'm sure GW has easily over a thousand weapon but they have 11 types of weapons.

The skills thing is very interesting, but I could see those animal pools would be very frustrating depending on how switch skills outside of those works.

Posted: Jul 8th 2011 5:25PM Lombardus said

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My goodness. That was beautiful. The voiced in game cinematics, the in game graphics themselves (looking muuuuch better than some of the original clips) and of course the refreshing change in MMO atmosphere.

Absolutely lovely. I was always excited (and been following its development for a little over a year) but now consider me ecstatic. :)

Posted: Jul 8th 2011 5:27PM Unshra said

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Impressive demo, I actually enjoyed it more that GW2 and SWTOR walkthroughs. I think what I liked most was seeing how massive and flexible the skill system was though I don't look forward to waiting for team to adjust their skills as we progress through a dungeon it is still nice to know that if don't have the needed skills you can swap them out without leaving the instance.

Posted: Jul 10th 2011 7:33AM Nerves said

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@Unshra I think they're going to allow the player to save skill setups. so that you can tinker around with a build and save it so you can swap to it later.
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Posted: Jul 8th 2011 5:29PM donweel said

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Hopefully I will have a computer that will run that by the time it comes out. Nice to have a diverse and flexible skill tree, looks like no alts needed. Getting skill points from experience and spend them freely on the fly makes it a more open game. They must be getting closer to beta judging by the increase in information they are releasing about the game, was just a trickle before.

Posted: Jul 8th 2011 5:51PM (Unverified) said

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I was looking forward to it, it sounded great in theory

then i saw the videos here...


wowza Im def going to give it a shot!

Posted: Jul 8th 2011 7:28PM Lateris said

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@(Unverified) See you in game!
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Posted: Jul 8th 2011 6:07PM Gaugamela said

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Great video! The gameplay seems to be fairly standard but the UI is really gorgeous!
And no exclamation points over the NPCs heads!!! MADNESS!

The graphics are excelent but they do need to improve the animations a bit more especially the jump animations.
The dungeon was normal but at least the boss fights were different from the usual tank and spank routine.

Posted: Jul 8th 2011 6:17PM Pars18 said

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Did Cthulhu just capsize the chopper at the end? Haha.

Lovecraftian references aside, this footage looks much more polished than what was shown at the GDC this year.

The skill wheel still looks a bit daunting, but the interface and the world building look really solid. Loved the characterization of the npcs; they actually seem human and memorable.
'Rarely get that in mmo's.

Good stuff.

Posted: Jul 8th 2011 6:25PM Deadalon said

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Its FUncom - dont fall for any hype.

I was abit dissapointed to see them go for the 5 man healer/tank/dps types. No need for that in horror game.

Posted: Jul 8th 2011 6:37PM (Unverified) said

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@Deadalon

with 500 skills and no classes you can set up and switch around your skills however much you like, no need to be stuck in rigid roles, but also the freedom to choose classic roles like they showed in the video.
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Posted: Jul 8th 2011 6:38PM real65rcncom said

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What T F?
That does not look like WoW! How do they expect to make any money.. and where are my goddam elves at??? This game is so going to fa...

hehe.. just joking. Loved EVERY minute of what I watched. If I had a choice of playing this and RIFT both right now, I'd so be all over this.

SWTOR, GW2 and TSW. I think I'll go set fire to my library now. I'm set and ready to play some story!

Posted: Jul 8th 2011 6:49PM C Rose said

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Now I'm a longtime Anarchy Online mega-fan so don't take this the wrong way but...

Funcom has a history for releasing buggy, poorly rendered games with terrible character animations. This game from what I've seen, while beautiful in some regards, seems to have horrible animations. The movement physics seem stiff and the combat seems flat. Also Funcom tends to promise more than they deliver. Hopefully they get it right from the get go this time, but I'm skeptical.

Bottom-line is that they come up with GREAT concepts for games (AO, AoC and now SW) but they fail at the practical implementation of them. Lofty ideas with poor implementation is so disappointing.

Posted: Jul 8th 2011 7:12PM (Unverified) said

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@C Rose

Sorry, but if you find the animation in AoC terrible then you're completely bonkers, or have never played AoC at all.

If TSW's character animation will be on the level that AoC's character animations were at its launch, then we have nothing to worry about, simple as that.

'terrible character animations'... lol... stop smoking that weed :P
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Posted: Jul 8th 2011 8:41PM Deadalon said

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@(Unverified)

You do realise that the diffrence between male and female animations in start of AOC caused a diffrence in terms of dmg output... Thats how bad it was. Males were doing more dmg than Females. And FUncom was trying to hide it but players found out and proved it with no doubt.

Thats the lvl of failure we have seen at launch of Funcom games.
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Posted: Jul 8th 2011 9:18PM (Unverified) said

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@Deadalon

Dude, you've GOT to let go of your grudge against FC, you're starting to sound like a little whiny spoilt kid that didn't get the present he wanted from his parents. Every post I see of you when it comes to FC, AoC or TSW is negative. For god's sake, get a grip and grow up, be a man.
Because now you're nothing but a spoilt kid that has never learnt to grow up, I wonder if you're like that with your gf or wife as well.

We're talking about character animations style, not about how much dmg they do. At least try to keep up with what's being talked about instead of going off on another whiny anti-FC rant again.

On topic: the character animations in AoC were great, still among the best seen in MMORPG's.
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