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Reader Comments (7)

Posted: Jul 7th 2011 1:29PM Everfaust said

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I'd be impressed.. but with their newest flagship MMO "Wakfu" barely getting by on life support, I just can't care bout anything as simple as another grind zone to a game lacking any real player base or function.

what's worse is they're dragging SE down with them ~ as is, anyone that doesn't know SE isn't the developer thinks Wakfu will follow suit as the next failed MMO after FFXIV.

Wakfu has been in development for over 3 years now and still can't be called anything more then an alpha *(no core game mechanics working).

My hope is SE either lights a fire under Ankamas ass or drops them out on the cold, hard street..

Posted: Jul 7th 2011 4:07PM (Unverified) said

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@Everfaust

How a game can be considered on life support while in beta is beyond me. I've had a blast in beta trying out their imaginative classes and fully loving it's world. The sand boxy elements of a player controlled ecology is an awesome addition. The game works great already, so as far as I'm concerned they could release Wakfu now and just release the rest of the classes and such as they become ready. Had no problem with any "core game mechanics" not working...at all. Wakfu is too good of a game for this level of weak trolling. Might try leveling up your troll skills on weaker games first :)
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Posted: Jul 7th 2011 11:38PM Everfaust said

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@(Unverified) wakfu's beta is unique ~ as it lacks direction or even control by the devs.. they pretty much just let you log in and do whatever.

This is not the way you proceed in beta.. the players are to be given a list of features and processes that the devs would like tested *(Ex: Create an Iop and have fun trying to reach lv20). They want to see what people will do with that class and how they will play it. changes will come according to player feed back and the next patch/beta notes will be released.

this streamlines beta into something useful and allows the players to help build and/or fix the game.

In wakfu, they don't offer that and anyone that's played for more then a few weeks or tried reading and submitting to the suggestion/bug section on their forums knows that the french dev's couldn't care less what the players think.

Often the players will say a class has this, this and this wrong with it and these spells/abilities don't even work ~ on the next patch, the devs will nerf a completely unrelated class that no one even mentioned *(usually the Eni "healer") and proceed to emplement more gov/ecosystem crap that doesn't interest players and has no real pull on the supposed "player based economy".

the only thing wakfu has in place as a "core mechanic" is that same ecosystem and gov election/power process.

when playing, you'll soon realize that the gov and ecosystem is there as nothing more then a grief engine ~ via the fact that the gov can raise taxes to 70% *(keep in mind you're taxed 3 times when you sell something, once when you put it in your bag, once when you put it on the market and once when it sells ~ that's 210% of whatever you're trying to sell it for, at that point you're paying to sell something) there's also no "legit" auction house or NPC shops to buy from.

all of that is just one power, the gov can also make it illegal to kill mobs in specific areas, to the point of making it almost impossible to level at all without becoming a criminal ~ this ofcourse highlights the pointless "feature" that is the "Citizenship Points" ~ as once you become a criminal for saying screw the system "I want to get to lv8" ~ you can be killed by other players wanting the CP bounty on your head *(no not real money, just CP) this sends you to jail for a set period of time and once released you get to repeat the process all over again..

at this point it's more of an aggravation just trying to level then it's worth.

you may ask how a game in beta can be on life support ~ and if you've really played the game, then you'd know that we as the player (customer) are ignored and treated as free labor on a game that's purposely driving it's own playerbase away.

Ankama have said many times that players don't know what they want and if they become to much of a bother during beta, we as the dev's will cease reading their input.

what does that say about Ankama? what does that say about their "beta"?.. if you want to know the answer then just log in and see that no one is playing anymore or read the forums and note all the hate and agression tword the devs or even the sheer number of "I quit" posts by people that have been testing wakfu "betas" since 2009.

maybe you're ok with how the game is but anyone with a brain can see what's going on.. it just isn't worth the time when the the devs go out of their way to punish you for even trying to have fun.

as for anyone still curious or doubtful that a game company can be that stupid ~ feel free to watch my beta vids on wakfu.. *(youtube.com/user/RequiemsVoid#grid/user/1525D44DA56C98CA)

they cover almost every aspect of the current beta game..
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Posted: Jul 8th 2011 12:22AM (Unverified) said

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@Everfaust

I'll retract my troll claim. I still largely disagree with your overall opinion of the game as I've not encountered any of those issues on my NA beta plays, and haven't had any negative issues with the dev's/mods (yet at least), but it's now clear that you weren't just trolling.
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Posted: Jul 7th 2011 10:11PM InkSix said

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Looking forward to trying Wakfu.

Posted: Jul 8th 2011 12:33AM (Unverified) said

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@InkSix So was I until I got a beta key and actually started playing. You might want to read Everfaust's post because it's quite true. Wakfu has brilliant ideas which are being horribly executed by Amakna, and they refuse to listen to their beta testers (North American ones, at least, Amakna is a French developer). As it stands, the game is a huge grind-fest. Monsters don't drop money, and if you want money, you literally have to go out and MAKE it by mining 10 stacks of ore to press into 1 coin. You can't sell to vendors, either. If you don't want an item, you might as well drop it on the ground because nobody's buying. Something needs to save the sinking ship that is Wakfu. I really want to see the game succeed because it looks beautiful, and on paper, it's a sandboxer's dream.
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Posted: Jul 8th 2011 9:42AM (Unverified) said

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The economy is a bit tough at first (it's from a from role play aspect why they made it that way), but it eases up as the player population matures. Mining is the only way to make money initially, but once you do have some stating cash to sell/buy with then the need to mine quickly drops off.

Just give the beta a try. It is loads of fun and has one of the most personality rich worlds I played in so far. Great for role players as it boasts lots of fantastic emotes (I think like 3 different /sit styles even ) and a very interactive world that feels alive. I still say Everfaust's post is way way too negative, but again try for yourself.

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