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Reader Comments (15)

Posted: Jul 6th 2011 4:23PM KDolo said

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giv'um da pointy bitz!

Posted: Jul 6th 2011 4:45PM obran said

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Hope you got my random mail with the gold/potions/talismans.

Posted: Jul 6th 2011 6:16PM Eliot Lefebvre said

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@obran

My apologies! I didn't see your comment until it was too late to change this column. Shout-outs will be dispensed as appropriate with next week's installment, I promise.
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Posted: Jul 6th 2011 5:10PM Branded Alive said

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I've been wanting to resub to Warhammer for so long, but, I don't know if it's worth it. I've got a rr40ish that was on Phoenix Throne, that got moved to Badlands during the server mergers. How is the RvR in Tier 4 now? How is RvR/Population in general, outside of Tier 1?

Posted: Jul 7th 2011 7:12AM Fabius Bile said

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@Branded Alive badlands is in pretty bad shape, people are screwaming for merges already...

expect 1 server total soon enough
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Posted: Jul 6th 2011 5:23PM dudes said

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WAAAAAAAAAAGGGGHHHH!!!!(!)!

Posted: Jul 6th 2011 5:26PM Eamil said

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The Monty Python reference in the poll made me grin.

Posted: Jul 6th 2011 6:30PM tsavonglah said

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Ah yes I must have forgot to describe the rvr campaign mechanic in my last wall of text! The basic gist of it is you capture battlefield objectives which spawn resource carriers that you send to your keep or warcamp to help raise your keeps rank. You can see your keeps rank on the rvr tracker (default position right side of screen) 1 star = 1 keep rank and the yellow bar shows how close the keep is to ranking up. At each keep rank you get new things to help attack the enemy keep. I believe it goes rank 1: nothing
rank 2: cannons
rank 3: Flying manticores (fixed flight path found at top of keep)
rank 4: Rams
rank 5: more manticores
There is no way to damage the enemy keep door other than using a ram and the ram must be walked to the enemy keep through the rvr lake. The manticore is generally the best option to get there safely with only a single exception ( black crag ). The best way to find the fight in tier 2-3 is to use the tier 3 realm war channel where people are generally sort of friendly. Just type /t3 and ask something along the lines of Where's the fight? Or Any warbands to join? The higher tiers are where grouping becomes important taking a keep against fierce resistance requires coordination beyond what can be achieved with small groups and solo players. However being the greedy little bugger I am I prefer to solo because it is far far far better renown and exp (think one solo kill = a zone flip) but this tends to hard for newer players so for a first play through it is recommended to play it the right way and work together to flip zones and organize into warbands. As far as a massively warband goes I can drag out a lowbie dok for healing if its needed!

Posted: Jul 6th 2011 7:49PM Jade Effect said

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"There were an awful lot of lulls during which not a great deal was happening"


While I like the changes done to Warhammer Online well enough when I returned recently, your statement is a reflection of the reason I quitted.

Sitting around waiting for something to happen is boring. It's okay in T1 since there're lots of endless trial players around. In T2 and T3 however, the lulls get longer and longer, especially if you play during off-peak hours.

There are people who decry games that allow players to play by themselves at any hour of the day, but they do not see how intensely boring it is to have your fun dictated by others. I've been in t2/t3 scenario queues for over 6 hours and all the while I was thinking, "Come on now, an entire server and we can't manage enough players to start a scenario?"

Posted: Jul 6th 2011 8:43PM Arsinek said

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I must have got lucky, I leveled through t2 and t3 not too long ago with plenty of rvr going on. I eventually got burned out in t4 a little past rr70. Warhammer could have been such a great game, its a shame.

Posted: Jul 7th 2011 3:53AM FrostPaw said

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Perhaps I mistake the point of these "choose my adventure" articles, I thought the idea was to highlight a post launch game people may not have played or may want to get some new insight into which is why they vote for the author to play them.

However, insight and community will naturally be far more favourable if the author announces who they are and is subsequently given gifts and advice that regular players wouldn't have access to. They experience it as a "celebrity" given far more perks and positive experiences that skew the opinion of the author and don't show a true experience as a new or returning player would see it.

It would be the equivalent of announcing a food critics arrival to a restaurant. You don't get the regular customer experience because other people are working to influence you intentionaly or not.

Posted: Jul 8th 2011 6:45AM Eliot Lefebvre said

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@FrostPaw

I freely admit to not being terribly objective here. The reason for this is that I do not claim to be terribly objective much of the time. I am skewing the results somewhat by making my name and identity very well known.

At the same time, none of the choices about where I go or what I focus on belong solely to me - they're polls. It's kind of less fun if I keep myself anonymous afterward. And I certainly don't go out of my way to advertise that Klurgind is anything other than another ork out to chop until he drops.

In the same vein, if I really hated the gameplay, all the presents in the world wouldn't convince me that I like it. I'm not getting the impression of the typical player, no, but the game itself isn't going out of its way to welcome me. A few players are doing so, and I'm quite thankful for it, but I'm going to go ahead and say that a Weak Talisman of the Rival alone does not a favorable impression make.
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Posted: Jul 7th 2011 9:16AM Dracones said

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"when I wound up in Tier 2, the place was largely abandoned"

That sums up Warhammer's main problem.

Posted: Jul 7th 2011 10:19AM kainsec said

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As a longtime WAR player I can tell you the T2-T3 are fairly low population. T1 sees a lot of action because of the endless free trail which is only for T1 and T4 sees a lot of action bc after nearly 3 years everyone has at least one or two chars in T4. As much as I hate to say it grind the champion rats and get yourself out of t2-t3 as fast as possible. Like most MMOs this far after launch the lower game content has all but been abandoned.

I will explain the keep system for you though. You capture BOs which generate resource carriers. You can either right click to tell the resource carriers to move and wait 5 minutes and they leave automatically. Resource carrier randomly go to your realms keep or your war camp. When they reach there everyone in your realm gets a renown tick and inf tick who is in the lake. This fills up your resource bar at your keep, resource carriers can be killed and resources stolen by the enemy as well. As your keep ranks up it gets access to more siege engines, aerial bombers, and eventually the ram. You have to have a ram to break down the other keeps door. Once you got a ram you take it to the enemy keep (pro tip use the aerial bombers for faster and safer transit) and start hitting the door until it breaks down. In later Tiers there will also be an inner door which is handled the same way. Then you go to the main room upstairs in the keep through one of the two available paths up and capture the flag. Kill all remaining players for a couple of minutes while the game registers the zone flip and the zone is your.

Posted: Jul 7th 2011 6:03PM Flicktion said

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Grinding champ rats t2/t3 is a terrible, terrible idea. The population is very imbalanced and the game should probably go f2p. That being said, i'm currently subscribed and would love a massively wb :D

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