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Reader Comments (19)

Posted: Jul 4th 2011 2:20PM Existentialist said

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Karen, I left EQ2 because of the Cash shop. Wonder why no one complains or protests anymore about MT? Because those that once did have left the game.

Posted: Jul 4th 2011 2:24PM winterborn said

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If EQ2 started life as RMT P2W game then it would not have been EQ2's NGE. The fact that Smedbucks likes to nerf his games to death and put profit before product is what made LoN, Smedbucks etc. the last straw for many of us.

Change is not always good or tolerated.

Posted: Jul 4th 2011 2:26PM (Unverified) said

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I personally find it to be one of the best designed and least prone to overt predatory marketing schemes of any mmo cash shop. But then again I suppose to some people that seems akin to saying "my favorite politician is the least corrupt power-hungry old white guy in the senate", least of all evils. C'est la vie!

Posted: Jul 4th 2011 2:27PM (Unverified) said

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EQ2 is nothing like EVE. EQ2 as you say has 'dungeons' and all that stuff regular MMOs have.

EVE is player-driven - so RMT becomes a different animal entirely.

Posted: Jul 5th 2011 4:41AM Rodj Blake said

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@(Unverified)

Additionally, Eve is a competitive game, while EQII is at its heart a co-operative game.

Being able to spend RL cash for an in-game advantage is bad enough in a game where everyone is on the same side, but it's infinitely worse when most people are involved in a conflict of some sort (yes, even the industrialists and miners).

And before anyone shouts out PLEX! I happen to think that the PLEX-for-ISK trade has harmed the game and was a mistake.
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Posted: Jul 4th 2011 2:27PM ndessell said

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no most stop caring once they notice that not spending money doesn't hurt them.

oh the eve lobster sat in a hot soak for the better part of a decade, because PLEX is a RMT. DO people really think more than a handful of players use plex they buy for their own sub.

Posted: Jul 4th 2011 2:30PM Eric Francis said

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As long as theyve got enough people that dont get why this is a very bad gaming model, it will get worse.

Its like playing a single player game, and sometimes coming across a nice piece of gear, you get a prompt asking you for your credit card info. This would never be acceptable, i dont see why people still keep giving them their money.

What we need for MMORPGs is what ID software did with DOOM in 1993. Throw a huge bomb inside a stale videogame market, it goes BOOM! and then it takes years and years for corporate suits to figure out what just happened. But thats years and years of golden age gaming.

Posted: Jul 4th 2011 3:46PM ThePenIsMightier said

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@Eric Francis

....so...WoW in 2004?
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Posted: Jul 4th 2011 2:35PM aaradun said

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It's not first time actually, you had to use cash shop to reclaim some items when last expansion release if you bought the deluxe version. you had to use cash shop to reclaim items in at least one other event (the christmas one i believe).

I think they just use this as it's an easy way for them to get new items in game without having to actually patch for it.

Posted: Jul 4th 2011 2:39PM Khalus said

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Freemium, Buy-to-Win, Free-to-Play w/ cash shops...etc etc etc. Whatever you want to call them are the new way of playing MMOs of all varieties from AAA ~to~ the shoddy Korean grinder. Just look at how many MMOs have been jumping to one of these subscription types in the past few months alone, have relaunched from the dead as such, or launched anew entirely in support of.

And in all honesty they're really not as bad as the vocal trolls make them out to be. I too used to be one of them and couldn't stand these types of subs, but in recent years my gaming addiction has been waning when it comes to sticking to one title exclusively, especially with the exuberant selection we're offered every few months. I like to at least try everything that remotely looks interesting, for a few hours, and if everything were P2P I could never afford too. Nor would most of these MMO exist for very long.

No matter how much one may dislike this change in online gaming, you had best learn to adapt or just quit MMOs all together.

Posted: Jul 4th 2011 3:47PM pcgneurotic said

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Who gives a fig about the Live servers' Marketplace? It's there if you want it, and if not, you can ignore it. You could PUG all day long and never know whether your colleagues had used it unless they pulled out a 'special' mount (hardly a game-breaker) or the contents of an armour crate (so advantageous).

In fact, without the Marketplace, I wouldn't have been able to purchase the last two expansions - loooong story short, I had to buy SC via PayPal through Free Realms, then go into EQ2 and buy them through the Marketplace.

In my personal experience, I don't need to use it on the Live servers. I have enough Day One characters with enough resources that it's just not necessary. On the Extended server, okay, yes, I do buy stuff there, because it feels right. In fact, this highlights a perhaps interesting point; my play style on Ext. is much more casual. I treat it slightly less seriously than my Live play time. But that's another topic. :D

Posted: Jul 4th 2011 3:48PM Bhagpuss said

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Fireworks have been an absolute core mainstay of the whole Everquest franchise for, well forever. Not only have they been part of every tinkerer's arsenal of nonsense since Brell was a lad, they've been the go-to cheap and cheerful holiday gift for harassed devs too.

My bank vaults in EQ1 and 2 are stuffed with largely unwanted free fireworks. In stacks. Even in EQ2.5 (sometimes known as Vanguard) I have more fireworks than I have any idea what to do with.

Delivering fireworks through the SC store might be a first, but most of the last couple of years of holiday or special event gifts have been delivered that way - all the kittens and puppies and wands and hats. EQ2 has had a lot of the Free Realms/W101 about it for some time now.

For my money it's getting to be too much. Less is more, you know. There are only so many cute pets and exploding house objects I can get excited over. A few new ideas would be nice. Or just a few months of peace and quiet.

Posted: Jul 4th 2011 6:22PM Miffy said

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They still haven't fixed the ugly character models we complained about in beta I see.

Posted: Jul 4th 2011 6:44PM morphineshock said

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I have no problem with a purely vanity cash shop in P2P games. If someone wishes to buy a unique outfit or random piece of tat that has no real in-game use other than aesthetics, I say go for it. Similarly, I have no issues with full on cash shops with 'gold ammo' and other P2W items if, and only if, the game is F2P.

EQII is a great example of working a cash shop into a game and preserving the core game structure. I can log into my character and none of my hard work building my character from the ground up through countless hours of hard work are threatened by anything anyone can buy. It's a non-issue.

As it is in EVE... for now. Should that ever change and say someone could go and buy a ship with unique number of slots or a skill book or SP boosters or the like, I will leave (angrily) and never look back. When I pay a subscription fee to play a game (and with EVE it's already a pretty pricey endeavor as EVE sits right at the top of the monthly fee price chain) and I work long and hard to grind out everything I have earned it is a complete slap in the face to have some yahoo be able to buy parity with me (not taking into account skill.)

When I pay for a game, I shouldn't have to pay more to remain competitive. It's that simple.

[PS - Just a little after thought, but when people say that EVE has already had a cash shop in PLEX, that argument is quite invalid. EVE is a community, one of the best, most intricate and tight-knit in any modern MMO IMHO, and PLEX is a part of our economy. You cannot buy a PLEX and win because everything you can buy in the market with your shiny ISK is coming from someone in game, someone who had to work to get the components and someone else who had to work to build it and trade it. And without that PLEX someone would not be able to renew their pilot's license and our economy would lose their contributions. And besides you still need the time and skill to use what you buy.]

Posted: Jul 4th 2011 8:34PM The Wok said

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As I recall, the /claim window was merged with the marketplace. So, all your entitlements would be taken from the Marketplace. As such, why is it a surprise to have a firework in the marketplace for everyone to get? They did the same with the armbands, too, when they were free.

Posted: Jul 5th 2011 5:47AM markt50 said

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I also think that those who had an issue with the EQ2 cash shop left a long time ago, I know I cancelled my 2 station accounts the day they introduced the station cash store to the live servers.

I certainly let my feelings on the matter be known on the games forums (In a polite way) I cancelled my accounts and I moved on. I have no idea how many others felt the same way, I could be one of only a handful of people to have done the same, but I simply won't play a game that charges for box + subscription + expansions + ingame store + LON cards and whatever else they're charging for these days. There are simply alternatives out there that I play instead.

The strange thing is that is that it turned me into more of an MMO jumper as a result. Almost all games follow the same pattern these days, launch as a box purchase with subscription, within 12 months the ingame store launches selling only 'cosmetic' items, maybe within 6 to 12 more months the game goes F2P/Freemium and much more gets added to the store, it's at this point that I cancel my account and just look for something else.

Posted: Jul 5th 2011 9:25AM avidlurker said

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Nice, "et tu, Everquest II?"

Wonder what the business model for everquest next will be.

I was starting to be mildly interested if news about that project would start trickleing in, but not sure if I can be excited anymore if a cash shop comes along.

I'm getting tired of Runes of Magics cash shop, more due to the fact that a normal subs worth of cash doesn't get you all that far (I feel) than the fact that it's there.

Posted: Jul 5th 2011 11:43AM Space Cobra said

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I don't need to say the obvious...

...but in "internet chat/blog", I figure "what the heck!"

IMO, that free sparkler you had to go get from the SOE marketplace was a pretty obvious gimmick to remind players and certain players that will try to avoid a cash shop, to VISIT the cash shop. So, they can look around and hopefully see other items and possibly get hooked.

Pretty much, in-game advertisement. And it works for the most part. People DO visit and grab the item(s), but as for using the marketplace again afterwords... well, that is up to the player and his sense of character/dignity/proclivities.

Posted: Jul 5th 2011 3:36PM KTrell said

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I left eve due to MT, I left STO due to MT, I left ROM because of the huge price at endgame MT, I left space trek the new empire after MT, I left AOC due to the new MT + World of Tankes due to full P2W MT and I never was concidered to be a casula player, well I guess they do not want me as customer, I have to accept that, actually I enjoyed (with abit of QQing) to reach out for a new gaming experience.

Online-Gaming was one of the cheapest hobby to go for but now, and if you are addicted to a game, it can become equite expansive. It was only a matter of time untill they realized that there is more money to gain as players only play one game at the same time.


sry my english skill is not to notche, i´m german

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