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Reader Comments (20)

Posted: Jul 1st 2011 2:13PM BigAndShiny said

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Funcom seems to find it hard to create names.
I really want someone to create a Scooby Doo themed guild in TSW.
Just for jokes.

Posted: Jul 1st 2011 4:53PM tcaines said

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@BigAndShiny I would have gotten away with killing that boss, too, if it weren't for you pesky kids and your guns!
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Posted: Jul 1st 2011 2:49PM Taawa said

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The environments look great. One nitpick, there are too many ropy wisps of fog featured. I live in a foggy area, and don't see that very often. And the character animations look somewhat crude, like Fallen Earth.

Posted: Jul 1st 2011 3:51PM Decados said

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@Taawa

Is the fog in your area possibly the result of supernatural forces seeking to cloak dark and squamous creatures?

I think the supernatural influence gives license for the foggy tendrils. Besides, it makes it looks like the fog is an entity in and of itself.

Also, animation smoothing is one of the last things that usually gets added in most games, so I'm hopeful they'll be better. FE's animations in an equivalent stage in the game were like a slideshow.

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Posted: Jul 1st 2011 4:02PM Taawa said

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@Decados Good Points, Decados!
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Posted: Jul 1st 2011 4:14PM mechanicalturk said

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@Decados

If @Taawa does live in area where the fog is a result of super natural forces, I doubt he / she will talk about it. It's probably their own 'dirty secret'.
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Posted: Jul 1st 2011 8:09PM (Unverified) said

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@mechanicalturk

Lol ^_^
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Posted: Jul 1st 2011 3:11PM (Unverified) said

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You know, I really want this game to be successful because Funcom seems to be making something very interesting here. I like the theme and the lore. I like the idea of using all those miths, legends and conspiracy theories we know and using them as the story for the game. But the sad part is I don't see TSW attracting many people when it's going to be released close to giants like Old Republic, Tera and GW2. It's going to be overshadowed, I think. Also, I might be wrong here, but MMO players usually are more interested about fantasy settings than real life world, so I don't know if that's going to be another problem for the game.

I really hope I'm wrong though and this game sells well and keep a steady playerbase

Posted: Jul 1st 2011 3:23PM Mikkhail said

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@(Unverified)

I'll be in TSW :)

^^^ Its the game that I am looking forward to.
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Posted: Jul 1st 2011 3:31PM OmegaDestroyer said

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@(Unverified)

I think it's niche appeal will help, especially to fans of the Mythos.
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Posted: Jul 1st 2011 4:04PM Taawa said

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@(Unverified) Maybe it'll come out some months after SWTOR.
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Posted: Jul 1st 2011 4:13PM C Rose said

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@(Unverified)

Honestly I think a lot of us MMOer's are actually happy to see some non-fantasy based games. Although I think it'll be difficult to make the world compelling if it's too modern day. Not impossible, just difficult.
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Posted: Jul 1st 2011 4:19PM Ghostspeaker said

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@(Unverified)

Unless you know something the rest of us don't, there's no guarantee it'll be released close to when TOR and GW2 are. For all we know TSW is still more than a year away. TOR is likely going to be released this year, and GW2 is probably due early '12.

There's no point worrying about things we don't know yet. :)
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Posted: Jul 1st 2011 3:39PM (Unverified) said

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I can't quite place my finger on who the narrator is. Anyone mind pointing him out? It's driving me crazy! I know I've heard that voice before.

The player running animations need some more work, they looked stiff running across the bridge. Also, seeing a chainsaw swipe someone and do no noticeable damage is a bit disconcerting. I don't mind the typical suspension of disbelief, but it feels a bit much in this case. You even see a little blood splatter but no mark left afterwards.

Griping aside, I like the art style overall. It's nice to get a modern setting with slightly stylized art; something different from what I'm used to is nice.

Posted: Jul 1st 2011 3:55PM Tom in VA said

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There are some excellent, atmospheric environments here. I agree with the posters above that the character animations aren't great, however.

But I can live with that. I am looking forward to seeing more of this game.

Posted: Jul 1st 2011 4:07PM C Rose said

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Absolutely agree that while the environments look amazing (almost too good), the character models look poorly done and their animations are way too stiff.

I say the environmental design seems almost "too good" because it starkly contrasts the character models too much. It's as if those are actually real life videos of actual locations and some 3D character models are super-imposed upon them. Either make the entire art style fluid or go with a more stylized approach so the characters don't look out of place.

Posted: Jul 1st 2011 5:32PM kyrv said

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@C Rose

I'll definitely be playing, I agree the animations need improvement and hopefully as mentioned above that will happen! :)
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Posted: Jul 1st 2011 5:57PM Gaugamela said

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This game looks soooo cool...
The setting is amazing and will probably help increase a lot the immersion factor (its much easier to do this if its similar to the real world) and the NPC mobs look so original and different from everything else.

Posted: Jul 1st 2011 9:54PM Graill440 said

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This guys voice narrating reminded me of the incredibly addicting series AFTERWORLD. Sadly from what i can gather SONY got their fingers in the mix and the series ended at episode 130. I would love to find out why the series ended at season one when so many were planned barring of course something bad happening to the ceator of the series.

Posted: Jul 2nd 2011 9:47AM Quarlo said

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The more I learn about this game the more I want to play. Which is the exact opposite of SW:TOR.

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