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Reader Comments (71)

Posted: Jun 29th 2011 3:15PM willflynne said

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@Alamar01

Something else to keep in mind is that Smedley hinted at the possibility of another sandbox-style MMO coming from SOE. It could very well be that some of the code in use for SWG will be used for future endeavors, and it would also explain the current SWG devs finishing up updates that they're working on.

It would give any dev team working on a new sandbox game a good starting point at the very least, and would make releasing the existing code highly unlikely.
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Posted: Jun 29th 2011 4:12PM EvaliaMagic said

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Thank god that SWGEmu still lives and is getting better everyday - they've gotten better at communicating regularly with the fans too. Tiggs from the SWG Forums has recently showed up there too :D

Posted: Jun 29th 2011 4:17PM ThePenIsMightier said

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Minority of minority still hasn't gotten the memo that internet petitions are mostly useless, rest of the internet laughs. Film at 11.

Posted: Jun 29th 2011 7:19PM Azules said

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What's really sad here, is that as everyone is saying, it's to bring focus on TOR... which looks like another themepark mmo.. limited content, and when it's over, players are left doing the same stuff over and over until a patch comes with a tad more content.

SWG was a sandbox that allowed for the players to have almost as much narrative and content creating power. The game didn't end with the scripted stuff.

This feels like the wrong direction to be moving.

Posted: Jun 29th 2011 9:16PM Ragemaster9999 said

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@Azules

I agree, im really expecting TOR to be a massive failure, I cant see yet another generic themepark questgrind MMO to make its way into such a saturated market. They are probably only cancelling the SWG contract in order to nudge people towards TOR.... a totally dirty way to treat loyal customers.
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Posted: Jun 30th 2011 5:12AM Shadowhawke said

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@Ragemaster9999

In a very real sense I hope TOR does fail, as it will be just another pretty theme park and lack the depth of SWG. That might or might not bring Galaxies back, but a painfully valuable lesson will have been taught. if I can't have Flurry and Starsider everyday, I'll settle for a told-you-so smirk.
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Posted: Jun 29th 2011 9:13PM Ragemaster9999 said

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Never going to play a SOE developed game ever again.

Posted: Jun 30th 2011 4:22AM Shadowhawke said

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"The letter closes by urging Star Wars Galaxies players to enjoy the game's twilight months by playing the game while it's still around, which is good advice but certainly sad news for those who had held out hopes for an 11th-hour reprieve."

How in the hell is this good advice? Between SOE and Lucasarts they're basically telling everyone that all they worked for in SWG the past 8 years will poof in a massive cloud of electrons by year's end.

All of the questing, all of the victories, all of the communities, all of the memories, all of the endless hours on our server(s) of choice...in the end all of it, ALL of it, won't amount to anything. It will all be gone.

I will log in here and there, and I'll surely be on at the end for the final celebrations, but from here in I can't see a reason to play it like I used to. Why grind anything more if you know it will be gone in under 6 months?

The fire's gone out for me, and it makes me want to smash something, because I really got a lot of joy out of this game in the time I played it. In my view, it's simply too special of a game, despite its many flaws, to simply disappear without a trace.

Some of us aren't going to let this go, not by a long-shot. Whether it's server emulators or whatever, we WILL have our game and play it too.

Posted: Jul 5th 2011 5:10AM Valkenr said

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Lol, since when does SOE listen to what the players want? I think the CU and the NGE, expecially the NGE, were two good examples of what happens when you get a mass of people against SOE's choices.

They release a new paid expansion, then 2 days later change the core mechanics of the game, give everyone free glowbats and take 30+ professions and turn it into a handfull of classes and have character level progression.

yeah, SOE listening, lol.... Though they where kissing some major community ass over at DCUO, a few triple revised, non revealing, open ended, un-reliable "developer" posts.


Bottom line for this closure:
Lucas Arts doesn't want to compete with it's self. Today a game needs to be huge at launch, and stay huge, there can't be an alternative Star Wars MMO for people to go to. They are smart to do so. Every new MMO has tanked because they don't hold on to enough population once subs kick in. The "Play every Star Wars game" people won't have another home to go to if they aren't 100% satisfied with ToR.EA-BW is going to need every player it can hold on to.

Personally I won't buy ToR at launch, I don't trust EA because of what they did with Warhammer, and i don't trust Bioware because they specialize in deep PvE story lines and not PvP, the life force of a good MMO, good PvP is the only thing you can do 100's of times and not get bored. If you don't have good PvP, you hit a cap of players and start to slowly lose them faster than you gain new ones as people finish 95% of the games content and don't care to the the last 5% of badge hunting and achievement grinding. Or in the case of DCUO: get bored with the first 5% and not care to do the last 95% of achievement hunting.

Posted: Jul 8th 2011 1:47AM Keeop said

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@Valkenr Bunny hopping Jedi in an Arathi Basin style setting. Can't wait :D
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Posted: Jul 29th 2011 12:23AM Graill440 said

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Quote: "Posted by Linda "Brasse" Carlson, the short response thanks players for their dedication and commitment to the game but notes that the agreement between SOE and LucasArts has been made after a great deal of discussion, and it's not going to be reversed"

Translated:

An extrodinary amount of money exchanged hands.

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