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Reader Comments (21)

Posted: Jun 29th 2011 6:43PM Nepentheia said

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"... borg-like flash mob..."

HAHA! That's such a perfect description of what its like! :-D

Posted: Jun 29th 2011 6:52PM Ghostspeaker said

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About the tithe: Yeah, WoW implemented something similar with its Cataclysm guild perks. Coming from me, at least, that's not a criticism. It's real handy and something I'd like to see more often, especially in games that use item durability as a death penalty.

Posted: Jun 29th 2011 7:09PM Oskari said

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@Triskelion

If there was anyone in need of a permanent ban from the comments section, good sir, it is you. Your comment was vile, rude and offers nothing to the discussion.
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Posted: Jun 29th 2011 7:20PM Ghostspeaker said

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@Triskelion

Insulting people's mothers? Seriously? Did you make a wrong turn at Albuquerque and wind up back in grade school or something?
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Posted: Jun 29th 2011 8:01PM Stormthief said

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@Triskelion Sounds like someone mistook a Massively post for their personal therapist.
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Posted: Jun 29th 2011 7:13PM eyeball2452 said

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Sounds like Rift is adding a lot of good features. The tithe perk sounds like a good idea. I hadn't seen that before.

After playing Rift, I wouldn't play a game without a guild perk/quest system. It promotes a lot of shared activities that help guilds gain a strong core outside of just the need to band together for raiding and loot.

Posted: Jun 29th 2011 7:19PM real65rcncom said

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Almost 40 trial servers.

Are they expecting subs from Mars or the Fifth Dimension?

Posted: Jun 29th 2011 7:26PM Oskari said

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@real65rcncom

Last time I checked, Mars wasn't that populated. I heard they offered free transfers and are server merging it with Uranus. Which is sad because I have heard Uranus is a totally ERP-fest...
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Posted: Jun 30th 2011 11:06AM Fabius Bile said

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@real65rcncom thats what happens when you have a helluva dead servers but dont want to deal with the PR backash of closing them all.

they could prolly get away with a couple trial servers, after all this time anyone who wanted to give Rift a go already did so...and few sticked with it, definetly less than the old players that are leaving.

Rift's days are numbered..and the number isnt exactly big

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Posted: Jun 29th 2011 7:39PM Ghostspeaker said

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@real65rcncom

Considering what happened during the last big event, it's not an unreasonable worry. The huge, sudden influx of trial accounts made it impossible for a lot of people to experience the final stages of the event because nobody could log on due to massive queues that were even worse than launch day.

Posted: Jun 29th 2011 11:53PM Space Cobra said

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@Ghostspeaker @real65cncom

40 Trial servers.

As you stated on a bottom post, I too find this rather perplexing. Rift boosters state the game is healthy and yet previous servers are being shuttered and used for trial accounts? And 40 servers is, IMO, quite alot! It may not be full-blown server mergers, but it creatively sidesteps things on the surface, while asking folks already there to transfer. It seems so..."server merger-lite". But I wonder, what does Trion do with older players when these servers go fully trial basis? Can you stay there or will you ultimately be forced to transfer (your character put into "limbo" as it asks you to decide a new server)? I know Warhammer did that a few times early on, of course the choices of servers were dwindiling by then and it had no choice.
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Posted: Jun 30th 2011 12:14AM Ghostspeaker said

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@Space Cobra

That's an excellent question. Here's what the dev post said:

"If you happen to be on a server that is now marked as a Trial shard, here are a few things you should know:

- For the time being, character creation is disabled for non-trial users on Trial shards.
- Subscribers with characters on them are able to transfer for free to any of the available destination shards.
- Subscribers can transfer characters of any level off of these shards (We're currently looking into an issue prohibiting transfers of characters under level 15)
- Subscribers who log into a Trial shard will be informed that they should consider transferring to a new shard at their convenience."

So it looks like nothing will be done necessarily, or at least no plans that they're willing to share at the present time. They're encouraging people to move, but the first bullet seems to imply that they might turn character creation back on for account holders eventually.

I hope they don't evict people, but we'll just have to wait and see. :/
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Posted: Jun 29th 2011 7:51PM (Unverified) said

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Hunched over old woman with a battered walker demands to know:

Where's the beef??


and with that hobbles off to play Solitaire.

Posted: Jun 29th 2011 8:05PM Icemasta said

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I guess I am gonna be the pessimistic one in this thread. I loved Rift, I really did, but the direction the devs are taking isn't really what I had hoped for for a game named Rift, you know.

1) The trial shard thing: That was the first huge blow, I logged on my server to see that I basically had to transfer, with little choice given. Maybe it's just me, but I grow accustomed to a community and my server, I was proud to be part of it, especially in PVP. I know for some it's quite silly, but being forced out of your home leaves a bitter taste.

2) What I loved the most about Rift was the world PVE and world PVP. Going around in small group or 10-man raid, closing expert rifts and sometimes the occasional raid rift, it was a lot of fun. Sadly, the main focus of the game seems to be about pumping out raids after raids, not a huge fan of that. Furthermore, for a game called Rift, trying to gear yourself purely by rifting is nearly impossible. It's already rare enough that a piece will drop for your armor class, it's even rarer that you'll win it. The last 2 updates was mostly about PVE raiding, with the minor updates to rifting that I can appreciate, but surely not enough for me.

So yeah, for me Rift will have to wait. Hopefully they turn around and start actually adding more rifts and a good rift reward system, like actual rift gear sets. BTW, there was a good 50+ page thread on the general discussion pre-1.3 release about how Trion needs to pump out more stuff for Rifts and PVP, that was the main complaint, many, including myself mentioned leaving because of that, I dunno if the amount of people who replied did as they mentioned, but I sure hope Trion gets the message.

Posted: Jun 29th 2011 8:16PM (Unverified) said

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@Icemasta

Once Trion got involved with SyFy (NBC) to produce an MMO, Rift seems to have been reduced to the cash cow for that Other project.
NBC is broke, they shredded SyFy's lineup when they took over, anything that had production costs higher than a reality show was canceled... so who do you think is paying to develop that MMO for SyFy?
Don't expect much for now on Rift, special events that are poorly planned, poorly implemented and offer nothing for the average player other than boring dailys are what we have seen. All the rest of the new features are WoW bells & whistles late to the game, demanded by the mass exodus from that dying dinosaur.
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Posted: Jun 29th 2011 8:46PM Ghostspeaker said

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@Icemasta

I actually agree with you mostly. The trial shard thing was handled fairly badly (though not as badly as some major changes by other companies in the past). More warning should have been given at the very least, and preferably they should have just made new shards and merged the dying shards into larger ones. It's a pretty transparent attempt to euthanize dying servers without causing a confidence crisis by merging them, so it's pretty self-defeating. They may as well have just bit the bullet and merged them.

I'd also love to see them capitalize on the rifts way more. They're what make Rift special, and they should emphasize them in more than press releases. They're headed in the right direction, with the crafting rifts and raiding rifts, but they're still not quite there yet.

Hope you find what you're looking for. Happy hunting.

@Unverified

You do know that Trion's been working on Defiance since long before Rift was released, don't you? It's been on their website at least since I first become interested in Rift about a year ago. There weren't any details until E3 this year, but they've been working on it for quite a while longer. I agree that Rift is still finding its sea legs, but as much as I hate what SyFy has become since they were bought out it's got nothing to do with SyFy.

Also, WoW is a dying dinosaur? LOL, I wish.
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Posted: Jun 30th 2011 2:02AM (Unverified) said

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My guildies, friends, and I were having a fun time until patch 1.3 and it all went to heck because the queues for PVP battlegrounds were split up based on how many people were in your group. Anyone with 3+ people (You know, anyone with friends they like to play with) ended up being called a "premade" and the queue time went from "prompt" to 45+ minute waits. However people who solo or duo queue get into the warfronts at the same rate they always have. So if we didn't want to have to wait we have to disband our friend party.

We used to like to go do daily quests and close rifts while playing with each other (gasp, you know... like friends do! Weird!) but we can't do that anymore if we want to play in the warfronts as well or we end up having to wait hours. Worse, because we're a group of friends who like to experience content in zones together while waiting for pops, we're considered a premade like those big rank 6 Hardcore PVP vent-planned groups. That's right. A girl, her boyfriend, and his friend who also plays are now a big force to be reckoned with and you all better watch out! Its very threatening to solo players, apparently.
So now we're forced to 2 man group everything while queued, and our good friend has to go alone all the time, and that makes me sad.

This is the silliest thing Trion has ever done. So much for being social friendly, i guess. :/

Posted: Jun 30th 2011 11:44AM ChongShin said

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"Raid: Dungeons of Telara". Just another MMO that's abandoned its original focus, and so soon after release, too.

Posted: Jun 30th 2011 1:02PM epilepticemu said

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@ChongShin

Expert rifts. Raid rifts. Crafting rifts. Invasions.

None of those take place in dungeons. And they all involve the title of the game.
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Posted: Jun 30th 2011 3:34PM Joshinu said

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I'm pretty happy with how things have gone so far with patch 1.3 and I can't wait to see how things unfold. The people complaining about the updates containing raids really need to think things through. Rift launched with only one instanced raid, now there will be four. Four raids for level 50 content is not over the top whatsoever. They've added new types of invasions and rifts and they plan on adding more. The one thing I would like is to see these raid bosses in the real world in rift events where we weaken them or something like that. More tiered Rifts would also be something I'd like to see. And as for the comments about Raid Rifts and the loot that drops and your chance at winning.... You really have to consider the difficulty, open world element (anyone can help regardless if they are in the group), and the fact that you do not get saved to a rift when you complete it so you can run it as many times as you want. I think it's a pretty good balance between reward and cost to be quite honest.

Also, the quest that had you go on a scavenger hunt around Telara was a ton of fun. My friend and I did it and at first I wasn't too happy for a scavenger hunt but then as we progressed it really was a cool way to do it and I ended up seeing places and things I hadn't gotten around to while leveling. The new quests are pretty interesting as well with a group daily (first time doing that was hilarious) and daily quests to kill water rift creatures and close rifts. While you may think "ugh!!! close x amount of rifts and kill x amount of creatures" is a boring way to do a daily, you can go about it in a less than conventional way. We had just finished a raid rift and took the whole group to IPP to do the expert water rift like 3 or 4 times. The overkill made it so much fun and the fact that we had a large group of people on mumble all joking around and messing about made the tedious "kill x amount of these" daily into something to remember. We didn't have to do expert rifts but we chose to and it made the game more enjoyable.
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