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Reader Comments (111)

Posted: Jun 29th 2011 11:18AM hami83 said

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Is then endgame just a grind for more gear? Or is there other things like housing (of any form), and other things, like maybe the card game from the other games, or ANYTHING other then gear grinding?

Posted: Jun 29th 2011 11:27AM (Unverified) said

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@hami83

Dont be surprised if end game consists of instance running (gear running) and pvp (another gear run).....no swoop races, no customization of your "housing" (starship), no pazaak, no player generated content, no immense and complex crafting system....just pvp, instances, and re-rolling
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Posted: Jun 29th 2011 1:43PM hereafter said

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@hami83

Currently yeah. There are apparently plans for Pazzak and Swoop Racing, but not until after release some time.
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Posted: Jun 29th 2011 11:19AM (Unverified) said

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Simple fact remains bioware is making ToR as a mmorpg and the focus of an MMORPG is they are aiming more toward the rp and the immersion. And to MMO players not the little solo console games its meant to be a massive persistant world. So if your not a fan of mmos or rping or the immerion or even the starwar setting there really is no reason to come on here and whine about the game get out and go find a game that suits your style.

Posted: Jun 29th 2011 11:56AM (Unverified) said

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@(Unverified)

I dont see how a game can be focused on immersion when it lacks key features to make it that way......hell the entire concept behind this game contradicts immersion. The fact that every player that rolls a bounty hunter will have the same exact story, the same exact companions running around, the same exact ship, and more than likely eventually the same exact gear.....with absolutely no freedom of customization proves how immersed this universe really is. Lets add to this list though....

- Scripted space battles that you can play the same exact battle over and over again
- No day/night cycle
- No swimming
- No customization
- No Non-human like races
- No distinction of story depending on the race you choose
- No player generated content

It doesnt feel like a living breathing world, but a scripted movie that I play through and on occasion I see others playing through the same movie....
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Posted: Jun 29th 2011 12:20PM Thorqemada said

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@(Unverified)

Day/Night - doesnt matter as it is in any new mmo only a paperfeature
Swimming - doesnt matter, 99% of content in mmo is NOT waterbased
Customization - i dont know what you mean afaik there is
Non human races - matters 1% and isnt game breaking
Stroy distinction - really, asking for even more story right now seems a bit decadent
Player generated content - matters 1% as most of it is simple not good

Yeah its obviously not the next SWG but compared to the many mundane mmos out it probably will be the 1000 carat diamond.
Time will tell soon enough...
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Posted: Jun 29th 2011 12:53PM Lenn said

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@Puremallace Gungans were pretty much an unknown race to others until Jar Jar stumbled onto the screen to destroy that movie. ToR takes place a few thousand years before Episode 1. The game is not based on Episode 1.
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Posted: Jun 29th 2011 1:04PM (Unverified) said

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@Thorqemada

You failed to recognize the point all those I listed ARE IMMERSION BREAKERS, it has no relevance to MMO features, but it does break IMMERSION, how am I supposed to believe Im playing in a world where I am constricted with most of the content, where Im forced down a scripted traversal, where I see 50+ clones of myself running around with 50+ clones of the same companions.....I was merely stating that dont think this game is focused on immersion whatsoever because its not. An open world where I am FREE to go where I wish, be who I want, and become MY character is the only true form of immersion. I just hate the fact that people think adding a scripted story to a class with voice acting somehow makes this themepark all of a sudden realistic.
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Posted: Jun 29th 2011 1:50PM hereafter said

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@(Unverified)

Immersion can happen even with highly scripted content. I think that word is thrown about too much. Immersion isn't about how much freedom you have it's in how well you're able to lose yourself in the experience. WoW was basically a bunch of people playing through the same content and saving the same towns, but people were plenty immersed there.
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Posted: Jun 29th 2011 3:01PM Lucidus said

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@(Unverified) The rail shooter is the opposite of immersion. I'd prefer to fly my starship, not suddenly get ejected into a 1980's video game everytime my house "flys" somewhere.
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Posted: Jun 29th 2011 4:37PM hereafter said

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@Lucidus

You don't. Travel from planet to planet is just a quick cutscene (and I'm guessing a load screen). Space combat is something you have to specifically choose to do by selecting a specific battle on the map.
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Posted: Jun 29th 2011 11:27AM j3w3l said

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so 100 hours of kill ten rat quests and instances with dialogue choices to break it up and make it feel like you are really running the rollercooaster

*i really sound jaded about swotor
good luck to those who will enjoy it, i think ill stick to single player games for my narrative fix seems the cheaper option

Posted: Jun 29th 2011 11:46AM (Unverified) said

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@j3w3l

Hopefully this game will break the mold for MMORPG immersion and provide that single-player experience in an MMO environment. I'm positive Bioware can pull this off and make an engaging game. You should give it a shot when it comes out!
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Posted: Jun 29th 2011 12:02PM Hjordis said

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Its been said that this game will have warhammer-style pvp and if true that would likely mean that there will be pvp levels beyond ones "regular" level so my question is does that 200 hours reflect just getting to the regular level cap or does that include pvp level cap also. I know for sure that my rr 80+ warhammer toons each saw wayyy more 200 hours although I would say that 200 hours is a very realistic number for simply hitting regular rank 40. I don't really know a whole lot about what swtors pvp will entail but I'm keeping my fingers double crossed for some WAR-esque pvp.

Posted: Jun 29th 2011 12:21PM Greyhame said

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I can see them having 200 hours of content per class. It is Bioware. They do tend to make games that take more than a good evening after work to get through the main story. Now will it be 200 hours for everyone? No, but then that's why they call it an average.

Will it all be unique? Maybe, maybe not. You will end up having some differences based on the decisions your characters makes (since your character can actually make decisions unlike WoW where you do everything your told no matter what) from someone else. How large those are remains to be seen until the game is out or the beta NDA is lifted.

Posted: Jun 29th 2011 1:07PM hereafter said

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@Greyhame

hear, hear

I'm still surprised by the ire that TOR inspires in some MMO players. They tell people "hey, we have 200 hours of questing, not including PvP and endgame" and people start assuming they're compensating for something. I don't know if it's DA2, the lack of a KoTOR3 or just TOR's general design, but it seems to bring out a lot of vocal people with a lot of doubt and cynicism.
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Posted: Jun 29th 2011 1:15PM (Unverified) said

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@hereafter

It's because SWTOR isn't a sequel to SWG, and because it resembles WoW-style themepark design too much, up to the stylised graphics look.

With those 2 facts you have automaticall all sandbox/SWG loving gamers and people who've grown to hate or dislike WoW and themepark MMO's against SWTOR.
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Posted: Jun 29th 2011 1:24PM hereafter said

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@(Unverified)

Which is really too bad because I'm expecting to like TOR quite a lot. I am saddened by the loss of SWG though. I didn't play it, but one thing BioWare always said was that they're not making a SW sandbox game because there was already one out there. Now that there won't be, there's going to be some displaced gamers with some misplaced aggro.
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Posted: Jun 29th 2011 12:31PM Laurs said

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@Puremallace

Although living in your parent's basement might give you the (false) impression that everyone has nothing else to do besides their hobbies (MMOs, or video games in this instance), in reality, people have plenty of other stuff to occupy their time with, chief among which are work and sleep.
If we averange a 10 hour work day (9 to 5 job + travel time) and 8 hours of sleep per night, that leaves you with 6 hours that you can spend doing whatever you want. Now, if you assume people dont have friends (i can see why you'd assume that), don't cook (not everyone has their mom handy to cook for them) and don't eat said food, don't have bodily functions (not all houses have toilets in their basements) and ignore personal hygiene (a monthly shower is NOT ok), then yeah, an average of 6 hours a day for your hobby is possible. That's 30 hours for weekdays and another, let's say, 32 for the weekends (converting the work time to game time).
So you'd have a total of 62 hours of game time (in your view, of course), which means in 3 weeks you'd be at top level. Then you can raid or PvP, let's give that 1 week before you get bored, which all in all equals one full month.

So to conclude, yes, your assumption is correct if you have literally no other life (not even life-sustaining necessities) to worry about.
Then again, i might have given you a bit too much credit and assumed you have a job. If we knock that off the table and just assume you're unemployed and mooching off your parents until you "figure what you wanna do", then your assumption is way off and it might only take you 2 weeks tops to fully experience the game. But seeing as you're too busy playing RIFT and hogging the boards praising it, i'll just assume that's your full time job and revert to acknowledging your estimate as being correct.

The question is, what percentage of the people that play MMOs is like you?

Posted: Jun 29th 2011 12:57PM DevilSei said

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Okay... now I might have to call "Bullsheet" on this... Or a majority of that 200 hours is shared between each characters, so its only 20-30hrs of personal character specific story, then 170-180hrs of the same quest stories we've seen on everyone else.

I mean hell, one of the more hyped points of Elder Scrolls: Skyrim is that it possesses more than 300 hours worth of gameplay, and you're telling me that this game possesses AT LEAST what, 5 times that?
8 classes (if I'm remembering right) times 200 =1600hrs.

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