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Reader Comments (114)

Posted: Jun 27th 2011 6:33PM Lucidus said

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@(Unverified) Start in Nightfall, Elona is the best newbie experience imo. Or for the fastest time to level cap, start in Factions.

Posted: Jun 27th 2011 6:35PM Irem said

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The Catacombs videos made me want to go back and pick up GW1 again, too (I needed a break for a few months). I do find the story of GW fascinating, but I find it more interesting to read through than play through; in game the presentation feels a little dry to me, as lovely as everything is.

Posted: Jun 27th 2011 7:03PM (Unverified) said

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@Irem It is hard to give any weight to the words of a stranger on the Internet but for what it is worth I can tell you that GW is a kind of game that grows on you. I found it quite ordinary till around I reached Yak's Bend in Prophecies. From then on there was a steady increase in my fondness for the game which did not hit a plateau even after I finished three campaigns and an expansion.
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Posted: Jun 27th 2011 7:16PM Irem said

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@(Unverified)
I've been through quite a lot of it now and it -did- grow on me. :D I gave it a shot less because of the HoM and more because Rubi's articles made it sound like a blast, and while I've gotten very fond of it and I very much want to see all of it to get a good handle on GW2, it always feels to me a little like playing through a flashback. Maybe it's because I already know about what happens after the 250-year timeskip.

What prompted me to really start enjoying GW1 was getting Heroes in my party that I liked a lot as characters (Olias, especially). After that I just kind of started blowing through everything, but eventually I get burned out a bit and have to back off. I think it's the compartmentalized nature of the game world; I'm an altoholic, and GW1 isn't super friendly toward taking alt breaks (starting up a new character and realizing that I have a kabillion missions to run through before I can get to a major city or most of my favorite places is deflating).
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Posted: Jun 28th 2011 12:34AM (Unverified) said

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@Irem I know exactly what you are saying. I was flamed on the forums for five pages for asking if unlocking all the waypoints in GW 2 in the old content from the 5th alt onwards will be a good idea.

In GW 1 we can make use of running services offered by players to get from Ascalon to Beacon's Perch and then from Beacon's Perch to Droknar's Forge, then do Thunderhead mission to get to Ring of Fire islands. If we have time, we can run through these areas by ourselves using heroes/henchmen, we don't have to do every mission or primary quest. (Except for having to do Sanctum Cay to get to Desert Lands etc.)
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Posted: Jun 28th 2011 12:35PM Irem said

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@(Unverified)
At least with GW2 we can probably just unlock the waypoints by running to them right off the bat, so that takes some of the "ugh not again seriously" out of it. In GW1 there are a lot of places where you literally can't go anywhere but back to a previously-visited waypoint without running through a few explorable zones and missions, and admittedly I've blinked at a few people that I saw calling GW "non-linear." It's one of the most linear games I've ever played, online or otherwise (I don't really count "it's non-linear if you spend a few hours navigating side-zones or pay for someone else to run you").
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Posted: Jun 27th 2011 7:09PM (Unverified) said

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Agree with @Lucidus; if you start with the Nightfall campaign, you have the ability to choose from any profession available in the game, you reach Kamadan pretty early, and you unlock heroes. You can then continue with another campaign if you wish.

Posted: Jun 27th 2011 7:24PM Dirame said

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@Tempes Magus
They've said they don't want DPS meters and Stuff like that because people tend to focus on the wrong things.

Posted: Jun 27th 2011 7:26PM Dirame said

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@Puremallace
No raiding in GW2, just dungeons and Hard Dynamic events which are probably meant for the "raiding types".

Posted: Jun 27th 2011 7:36PM Silverangel said

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Not sick at *all* of hearing about story. I can't wait for GW2 and SWTOR to release so I can buy them and play them.

Posted: Jun 27th 2011 7:48PM (Unverified) said

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@Puremallace
"known for it's great boss mechanics or epic instances...that WoW you are thinking of."
Best laugh I've had all day, good job man.

Posted: Jun 27th 2011 8:04PM Jade Effect said

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I always love how games that hasn't been released always get bold claims such as "Guild Wars 2 .. possibly [has] one of the best stories in an MMO".

How does Rubi know the story will be that good? Did ArenaNet give Rubi a secret finished copy of the game? Did Rubi have a time machine and have gone to the future?

I immediately dismiss the article as runaway fanboyism.

Posted: Jun 27th 2011 8:38PM Feothyr said

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@Jade Effect

Rubi doesn't need a secret copy. And I don't need one either, but I can assure you, that the story of Guild Wars 2 is going to be great. Of course tastes differ, but from what ArenaNet has already released about Guild Wars 2, it's story (and that's quite a bit - check out their blog entries on Norn, Charr and Human Week. Oh - and don't forget about the two books!) and of what they have shown in the past with Guild Wars 1, one can expect that they maintain this high level ... Why should it be any different in Guild Wars 2?

I wouldn't call that fanboyism - it's just that ArenaNet has never really let me down and that I trust them. There is so much passion at their studio and everyone is trying to create the best MMO possible. They implement stuff into the game, because they thinks it's awesome and fun to play and no because they can earn loads of money with it. Besides, ArenaNet has to create good content and a great story, otherwise nobody will buy their future products, which they need in order to make some profit - in marked contrast to all the other MMO developers with their montly subscription fees (time sink and all that nyerk-stuff) ...

So yeah. I guess I'm a fanboy, but I don't care. I know that ArenaNet is going to deliver an awesome game :)
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Posted: Jun 27th 2011 8:17PM Mawgleah said

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I do think that Guild Wars 1 is not for everyone, just as WoW doesn't appeal to all. I have tried WoW's trial and just hated it.

Heck GW2 may not be everyone's cup of tea, but that is why we have variety. I don't mind that others are head over heels for WoW. To each his own. But I am a great fan of GW because it suits my playing style and time that I can allot to a game. I also like that I don't have to subscribe every month and then feel as if I must play to get my money's worth.

The sheer beauty of some of the places make me fight my way there just so I can stand for a few peaceful moments to take it in. The rich history to the game is another plus for me but I also realize that not everyone has the need for such a tapestry to be so carefully woven for them to enjoy their gaming experience.

So here's to diversity and a hearty "Thank goodness for Guild Wars" from me!

Posted: Jun 27th 2011 8:36PM Ehra said

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@Dirame

The order of events is that the Forgotten show up in 1769 BE, the Humans show up in Tyria in 205 BE, Humans take Ascalon from the Charr in 100 BE, the human gods leave in 0 AE, and the Forgotten settle in the Crystal Desert in 174 AE. The Charr had to have taken Ascalon from the Forgotten since they were still around at that point.


This info was taken form the timeline in the Prophecies manual. A PDF may be found here:

http://www.guildwars.com/gameplay/manuals/

It's also available on the wiki:

http://wiki.guildwars.com/wiki/Timeline

Posted: Jun 27th 2011 9:12PM (Unverified) said

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One step ahead of yeah. :D I'm enjoying Guild Wars, still in pre-searing, taking my time to explore and soak up the story. I did see that trailer earlier and wished I hadn't since it spoiled the reason for the searing. Not a big deal, I'll still enjoy the content when I get to it.

Posted: Jun 27th 2011 9:32PM Eamil said

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I got into Guild Wars for exactly this reason - I found myself interested in Guild Wars 2 and wanted to play the first game to find out what happened in it. I've beaten all the campaigns and EotN and right now I'm working my way through the War in Kryta content. I've been taking it slow (and taken some long breaks in between) but I'm looking forward to finishing it up and seeing what other stories ANet has to tell in future "Guild Wars Beyond" releases.

Incidentally, I also like the Hall of Monuments for the same reason. Not just because of the shiny rewards (although those are obviously awesome too) but because I like the context the game places them in - those items are my legacy, passed down to my GW2 characters from their ancestors, including my GW1 character - or if he's not human, maybe Pyre, Vekk, or Jora.

On the other hand, I don't know what kind of context there'd be if I made a sylvari but I'm sure there's something. =p

Posted: Jun 27th 2011 10:43PM Glyph said

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Too much hate & drama in these comments. I, for one, am grateful that Guild Wars 2 is a different game. I welcome that GW2 is trying to be its own game and doesn't need to copy a formula to be considered successful.

It gives gamers more variety... and that is a win in my book. No matter if you like the game or not.

Posted: Jun 27th 2011 10:55PM (Unverified) said

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@Glyph
I just hate that if you aren't a fan you get downvoted into oblivion, no matter what your comment says.
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Posted: Jun 28th 2011 12:41AM (Unverified) said

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@(Unverified) Most of the downrated comments I see are either from the trolls or the ones that say "GW 2 sucks" without giving any reasons. But I agree with you partially, some decent comments get downrated just because they don't praise GW 2 unconditionally.
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