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Reader Comments (142)

Posted: Jun 26th 2011 7:02PM HokieKC said

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Good article. I disagree with the pricing part and suspect the pricing won't change much due to Dust 514.

Dust 514 will be using Aurum and can receive ISK from EVE players for fulfilling contracts (ISK can be converted to Aurum). However, the prices on items for Dust 514 players will have to remain high for Dust 514 to spend some of their own money over time and for CCP to make any profit. Aurum also has to be worthwhile for Dust 514 players (better armor, weapons, etc.) otherwise there is no reason to acquire it. This also means Dust 514 is a 'pay to win' game.

So the ISK to Aurum currency rate isn't going to change much. Nor will the prices in the shop even for vanity items. It even sounds like Aurum may turn into a 'pay to win' currency for both Dust 514 and EVE.

Posted: Jun 26th 2011 7:22PM Brendan Drain said

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@HokieKC I've been informed by CCP that DUST 514's Aurum and EVE's Aurum will be the same currency in name only. EVE Aurum will not be tradeable to DUST players and vice versa. This would mean the prices in the two games wouldn't be comparable, and they could have completely different values.
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Posted: Jun 26th 2011 7:35PM HokieKC said

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@Brendan Drain - Sharing 'ISK' but having two 'Aurum' currencies doesn't make sense. And you can't transfer Aurum to other EVE players now either.
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Posted: Jun 26th 2011 10:31PM Brendan Drain said

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@HokieKC It might not entirely make sense, but it's definitely the way they're doing it.
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Posted: Jun 26th 2011 7:10PM (Unverified) said

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Played EVE since December of 2005. I can fly some of the most powerful ships in the game, be it to mine or fight and the skills to maximize how well those ships will work in either. For all those years I never once unsubbed to EVE.. that is until this utter filth came raining upon our heads. I'm not going back after being treated like that, no matter how much I was anticipating the World of Darkness MMO. Way tp send your loyal fanbase into an enormous fit of rage CCP. Hope your company goes down in flames. Come on Pookie, let's burn this mother down!

Posted: Jun 26th 2011 7:10PM (Unverified) said

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Not sure if this will be a mortal blow, but what happened over the weekend will be like having a really bad injury that will require months of physiotherapy to heal. CCP has lost subscribers over this, no question

CCP needs to start listening to the playerbase. CCP needs to stop bypassing the CSMs, or just get rid of the idea of having the CSMs altogether.

It should also throw out the idea of a cash shop.

Moggie

Posted: Jun 26th 2011 7:10PM ndessell said

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hold the hell up. How can eve players be bothered by a cash shop, you have had plex for how long now?

dollars>plex>isk>whatever the hell someone feels like selling to you for isk

all i see is a way for ccp to bleed out the bazillion plex just floating around in game.


now the api licence thing is a matter of math, it need be high enough keep out every crumbumb from screwing the player base and low enough to make low margin apps lucrative.

Posted: Jun 26th 2011 9:03PM Aberhams said

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@ndessell

reasonable comments that run contrary to blind, unmitigated internet rage VILL NOT VE TOLERATED.

(for what its worth, i gave you an upvote! :D )

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Posted: Jun 26th 2011 9:18PM Zyrusticae said

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@ndessell

The plex system is brilliant because it is explicitly tied to the in-game player market.

P2W cash items, on the other hand, would bypass this mechanism entirely, or at least, that's the reason I've seen bandied about.

Personally, as such P2W items would inevitably be destructible (and tradeable on the in-game market), I don't find the idea nearly as unpalatable as paying $70 for a virtual monocle. I think the satisfaction of blowing up a battleship you know that person paid $100 for would more than offset the disadvantage of overly rich players having a moderate advantage in combat.
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Posted: Jun 26th 2011 7:11PM Matix said

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This is the latest in a disturbing trend among MMOs. Rather than match development efforts with players' in-game activities and new content with players' wishes, devs are coming up with features that, quite frankly, many if not most of their players DO NOT WANT.

SOE's NGE is a prime example, whereas CCP and Blizzard's troubles with RealID another. [With more time than I wish to spend with this comment I could name others.]

For some messed up reason (I blame market research!) MMO developers seem to be putting effort into "trendy" phenomenons like facebook-ification (and other TMI efforts), cash shops, and the like with a PLAYERS-BE-DAMNED attitude that I find utterly baffling.

Have we learned NOTHING from Hollywood's efforts to take beloved TV series and repackage them into movies that go against the franchises' fans? Going against the people lining your pocket with cash isn't just stupid, it's suicide.

I... I dunno. This makes about as much sense as a guy thinking he can make money by taking a hammer and bludgeoning himself. It hurts like Corellian Hell and it's obviously not working, SO WHY?!

Posted: Jun 26th 2011 8:38PM Allegos said

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Matix said:

"This is the latest in a disturbing trend among MMOs. Rather than match development efforts with players' in-game activities and new content with players' wishes, devs are coming up with features that, quite frankly, many if not most of their players DO NOT WANT."

Recent examples in WoW include bribing players with extra loot and currency for completing a Wrath expansion dungeon, the Oculus, which players rejected in droves because the dungeon required them to operate a poorly designed vehicle instead of the character they had created. The Cataclysm expansion has seen more bribes shoveled at players for adopting the thankless role of the tank in random dungeons with pick-up groups.

For now, Blizzard's developers can put off designing the game around the players, since the bribes are working.
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Posted: Jun 27th 2011 12:39AM Eamil said

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@Allegos

But that seems to be the kind of thing he's talking about when he says "incentivize," as opposed to "forcing" which would be if Blizzard made Oculus the only dungeon to ever come up in the dungeon finder.
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Posted: Jun 26th 2011 7:15PM The Ogre said

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"CCP intends Incarna to be as integral a part of EVE as mission-running or fleet warfare and perhaps worries that if players aren't forced to use it, they'll opt out of the new paradigm."

Hah. That's the exact same reason the CoH devs have publically given for forcing the endgame Trials on the players - they *know* that if there were any other option available for progressing characters past level 50, the Trials'd be abandoned in an instant.

Posted: Jun 26th 2011 7:16PM Feydakin said

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"The CSM is being flown to Iceland to discuss the issue in an emergency meeting, and I seriously hope that something good comes out of it. I don't want to look back on this weekend in years to come and say to people, "This was the day that EVE Online died.""

Hear, hear... as much as I am disheartened about the events that have transpired over the last couple weeks, I would hate to see the game die.

Posted: Jun 26th 2011 7:16PM vaughan42 said

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Is this True? Could be a serious inflluence on their choices:
http://www.eve-news.com/2011/06/26/sony-online-entertainment-acquire-ccp-games/

Posted: Jun 26th 2011 7:19PM Pilgrim said

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@vaughan42

not true, there were rumors or signs that the payment system, including the font resembled the old SOE one. CCP Fallout has made an official statement that it isn't true

then again, can we trust CCP?
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Posted: Jun 26th 2011 7:26PM DeadlyAccurate said

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@vaughan42 I believe CCP refuted that rumor on their boards, but I'm not 100% positive about that.
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Posted: Jun 26th 2011 7:18PM Pilgrim said

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cancelled 2 subs with a smile, 8 years of gametime, down the drain by the fact someone who thinks he is above the playerbase decided to use a tone that was offensive and made me sick to the stomach,

Ofcourse we got the apology dev blog from Zulu today and the CSM is called back to Iceland (go for people having to forgo payments due to serious internet spaceship gamemechanics). And that dev blog still didn't satisfy me.

Sub is ending in august, already bought 3 months for perpetuum with the other btitervets that feel betrayed.

@brendan, when are you going to write a review about perpetuum? :D

Posted: Jun 26th 2011 7:18PM Kalex716 said

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Earlier today we saw 52 or 53,000 people logged in, i think thats kinda normal for a sunday right? does anybody know?

Posted: Jun 26th 2011 7:31PM Brendan Drain said

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@Kalex716 That seems about right. Players saying they're cancelling subs should probably be ignored because there's no way to really verify them. That said, cancelled subs will still have up to a month or more of game time left until they expire and those enraged by the situation would likely have been online to participate in the Jita and Amarr protests. So the effect of this has been impossible to judge by something like PCU.

Interestingly, PLEX prices are dropping rather than climbing. If people were buying cash shop stuff, PLEX should rise in price as demand would be increased. That the prices are dropping indicates that a lot of people who stocked up on PLEX before the expansion (anticipating a rise) are getting rid of them again. That in itself tells you how big the difference was between the demand players expected for cash shop items and the actual sales achieved. Players evidently expected sales equivalent to hundreds of billions of ISK, and that demand just hasn't materialised yet.
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