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Reader Comments (120)

Posted: Jun 25th 2011 6:16AM bobfish said

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If that email is real, then they are doing the right thing.

Rather than pandering to the vocal minority they are waiting to see what the actual metrics say is or isn't happening.

If, even though a lot of people are complaining they are still selling tens of thousands of items in the store, then they don't need to reduce the prices.

Posted: Jun 25th 2011 8:27AM Kalex716 said

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@Tempes Magus

The data will ultimately show, like he said.

Their was a talk at GDC last year about that batlefield online team, and how they were having a hard time showing a profit. So, in a crazy turn of events they had to try something crazy to save their game, they finally did what they said they wouldn't do and made guns that you could buy that were statistically better than if you couldn't. This made a HUGE splash in the community, everyone threatened they would quit, swore up and down it would be the end of everything good they had goin, blah blah blah.... But you know what the stats showed a month or so later? A. they were finally showing a profit, and B. an effectual amount of the forum community didn't follow through on their quit threats, and they even ended up outspending most of the other people.

I'm not suggesting that things couldn't be different here with EVE, but what i am saying is the data ultimately needs to be what they react to, not community temperature.

Now i've heard the argument, that the eve playerbase is unique, and niche and special and are more liable to behave in different ways, but what i ultimately think is.... Good luck to all those players that quit on finding something else to fill that void! Theirs no other game on the market right now that has the weight that EvE did, so all the people that reacted quickly and quit, are not going to be that hard to draw back in.
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Posted: Jun 25th 2011 9:38AM sortius said

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@Kalex716 Sorry, but you wrote tripe, I got bored half way through, and have this to say:

CCP were MAKING money before this shit, now they WONT.

I have not played Eve since Faction Warfarce, but this is another nail in the coffin. If you think that this will save Eve, well, it won't.
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Posted: Jun 25th 2011 10:54AM Kalex716 said

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@sortius

I don't care if what i have to say bores you.

You haven't been playing for years, Eve isn't for you. Your statistics don't count. You're no longer part of the eve community.

What CCP will be monitoring is how many people actually unsub now. Not people that claim they unsup or will unsub or make all kinds of irrational threats on forums. But quantifiable stats.
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Posted: Jun 25th 2011 1:13PM bobfish said

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@Tempes Magus

Actually the Sparkling Pony sold over 2.5 million in the first week.

They aren't making a decision until they see the metrics, we don't know and they don't know, how the metrics will pan out. But they are waiting until they see them.
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Posted: Jun 25th 2011 2:13PM Eamil said

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@Kalex716

"You haven't been playing for years, Eve isn't for you. Your statistics don't count. You're no longer part of the eve community.

What CCP will be monitoring is how many people actually unsub now. Not people that claim they unsup or will unsub or make all kinds of irrational threats on forums. But quantifiable stats."

If that's true then they're not very smart, because they SHOULD have at least one eye on how many potential World of Darkness or DUST players they're pushing away, myself among them.
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Posted: Jun 25th 2011 2:16PM Eamil said

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@bobfish "Actually the Sparkling Pony sold over 2.5 million in the first week."

Source? I've never seen official stats on that sale but the second charity pet didn't sell nearly that much, judging from the amount of money that was donated, so I have a hard time believing that a mount that costs more than twice as much would have done that well.
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Posted: Jun 25th 2011 3:49PM Kalex716 said

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@Eamil

You are right, they should be paying attention to that, but let the stats be the proof of it. Forum mongoring and threatening to quit is one thing, actually quitting and never logging into eve again is something else.

But as i said in my earlier post, theirs accounts of developers in the industry taking the temperature on the forum and saying "thats a bad idea", but in practice, it turns out to be the contrary.

People can get dragged into the future kicking screaming and moaning all the same.

Now, if subscriptions for EvE online really do drop off so bad in the next month, rest assure, CCP WILL back peddle and rip that store down for good. But just because something sends the forums or the community up in rage doesn't always mean people follow through on their threats.
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Posted: Jun 25th 2011 7:50PM aaradun said

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@bobfish 52 monocles is not 10 of thousand (being said that it sold more then any other item in their store). So means they sold about 300-400 item total if that many.

Out of 200k player base that is totally moronic, if they call this a win they reallllly are dumb.
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Posted: Jun 25th 2011 6:18AM (Unverified) said

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I already put in a request at Bioware's Star Wars: The Old Republic to speed up their game so the Eve Community can find a new home.

http://www.swtor.com/community/showthread.php?p=7012842#post7012842

It's sad, but this is exactly on most player's mind, looking for a new home to start out again.

Posted: Jun 25th 2011 6:28AM tooright said

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@(Unverified) yeah and the SWTOR "community" shut you down hard son... stick with your cool sandbox spreadsheet kid.

you'd get wrecked in a WASD game anyways
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Posted: Jun 25th 2011 6:39AM Unshra said

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@(Unverified) ... Correct me if I am wrong, but you want BioWare to release their MMO before it's ready so that a those unhappy that EVE Online's "sandbox" is slowly being drained, can instead play a theme-park MMO? Does that just about sum it up? As an EVE Online player I can say you do not speak for me in that post.

And as a gamer who is looking forward to Star Wars: The Old Republic (mostly to play in the Knights of The Old Republic era), I hope they take their sweet time because first impressions make or break an MMO and BioWare has clearly stated that they know this and will not rush.
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Posted: Jun 25th 2011 8:31AM Kalex716 said

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@(Unverified)

That might give the eve players that quit a couple of weeks of a break. But even the most stout supporters of that game couldn't possibly suggest its going to be EVE-esque at all based on what we've all seen.

You gotta remember, EvE is a unique and cut throat property. Its a completely different fix. You can't get a heroin abuser clean by telling him to smoke so much pot he gets stupid.
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Posted: Jun 25th 2011 6:32AM tooright said

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@(Unverified) yeah and the SWTOR "community" shut you down hard son... stick with your cool sandbox spreadsheet kid.

you'd get wrecked in a WASD game anyways

Posted: Jun 25th 2011 6:39AM (Unverified) said

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Why aren't EVE players claiming this is more meta? They claim everything else is meta.

Posted: Jun 25th 2011 7:04AM Unshra said

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@(Unverified) Good question, but I personally believe the answer is two fold. One meta is for the most part not accepted when it comes from the developers. Two it seems that those complaining are more worried about losing the sandbox (i.e. possibility of ships, ammo, etc being sold) than the crazy prices, eventually most of the post devolve (or evolve depending on your view) to covering the "Fearless" leak and mention of selling items like ships.

I for one see it (selling items like ships) as inevitable, eventually CCP will start selling ships it will most likely start with shuttles and move up from there, once they start dipping into combat, mining, etc ships the sandbox will quickly shrink.
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Posted: Jun 25th 2011 7:14AM Khai mann said

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@Unshra

You can already buy ships, all you have to do is purchase game time cards, convert them into plex and then sell them for isk. Then use the isk to buy ships from the market.

We don't want them to start selling faction ships on the store. Ships that can only be bought from the store. Or special implants and skill point packages that will cost $100 each.
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Posted: Jun 25th 2011 9:18AM Unshra said

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@Khai mann Now you're just playing semantics. ;-) Also buying ships from other players using isk gained from Plex is different from buying ships at a set price from NEX, one is a player controlled market (sandbox) the other is not. Selling "any" ship outside of shuttle will affect the "sandbox".

However now I'm starting to sound like I care about what's going on, which I don't. I only wish there was more transparency from CCP as right now its nothing but speculation and conjecture from the community.
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Posted: Jun 25th 2011 9:29AM Unshra said

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@Unshra Just saw this on EVENEWS24, and must say I would have liked to see CCP Zulu copy and paste that email for the dev blog as it's the transparency I was referring to in the post. I don't care that change is coming I just want to know why, how and what are it's results so far. This email does a good job of satisfying that basic want for me. ^_^

http://www.evenews24.com/2011/06/25/ccp-hilmar-global-email-shows-the-reasoning-behind-ccp-zulu-devblog/
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Posted: Jun 25th 2011 12:40PM Raikulxox said

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@Khai mann The only difference is the reason why it's not acceptable. All ships, even though they can be bought with ISK from PLEX, are made by players and in game materials. If one is sold in the cash shop, it's generated from thin air, throwing the whole sandbox approach off balance.
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