There's something spooky about your average lighthouse, particularly when viewed through the gloomy gauze of a dark and storm-drenched night. It's no surprise, then, that The Secret World will feature a lighthouse or two, and Funcom's latest location reveal centers around the beacon located by the port town of Kingsmouth.
This particular lighthouse was built by the Illuminati in the 1700s. The purpose was two-fold. First was obviously the desire to see ships safely into the harbor. Beneath that benign exterior, though, lurked "a clear and powerful statement: This was Illuminati territory, their eye was all-seeing, their light shone brighter and stronger than any other."
Today, the Kingsmouth Lighthouse still holds its share of secrets. The facility was automated at some point in the past and has since fallen into a state of neglect. A hidden staircase is rumored to exist somewhere in the rock at the lighthouse's base, and bronze panels inscribed with warding symbols have been reported as well. Eccentric author Sam Krieg has also taken up residence, and while we could tell you more about this eclectic location, there'd be no reason for you to visit the official Secret World website.
Reader Comments (6)
Posted: Jun 24th 2011 2:41PM Tom in VA said
Are those creepy dead zombie things lurching around in the foreground? If so, that would certainly up the "spooky" factor.
I am loving the locations described for this game so far. :-)
I am loving the locations described for this game so far. :-)
Posted: Jun 24th 2011 9:36PM WesleyCrusherSweater said
@Tom in VA
I'd imagine so, since the whole story behind Kingsmouth is one day a fog rolled in, and when it rolled out, most of the town had disappeared. Then one day the fog came back, and the missing people along with it, who were now zombies which can't be killed.
Reply
I'd imagine so, since the whole story behind Kingsmouth is one day a fog rolled in, and when it rolled out, most of the town had disappeared. Then one day the fog came back, and the missing people along with it, who were now zombies which can't be killed.
Posted: Jun 24th 2011 2:56PM Quarlo said
This is one of the games that I am very interested in. I love the Lovecraft Mythos (among other spooky stuff) and this game appears to revel in them.
Count me in.
Count me in.
Posted: Jun 24th 2011 3:25PM Nebhatesyou said
Better have an old drunk who raves on and on about fish.
Posted: Jun 24th 2011 9:12PM RadioActiveLunch said
Getting real tired of hearing about this game, but not actually playing it.
Posted: Jun 25th 2011 4:52PM Azules said
I don't need to see every location in the game before I get in there, these press releases are kind of killing the exploration side of the game.
I know I could just not read, but goddamn.
Anyway, stop showing us places we'll see when we play it anyway, and give us a bloody release date.
I know I could just not read, but goddamn.
Anyway, stop showing us places we'll see when we play it anyway, and give us a bloody release date.







