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Reader Comments (35)

Posted: Jun 24th 2011 9:15PM stealthrider said

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Amen, Mr. Koster, and thankyou for eight years of the greatest MMO ever made.

Posted: Jun 24th 2011 10:09PM Seth78 said

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@stealthrider
What are you smoking? And, can I have some?
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Posted: Jun 24th 2011 10:29PM cerebrix said

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@Seth78 raph's original design was pure genius. as was the tech at the time.

its sad that people inside soe decided that they knew better than raph when it came to his design which got him basically sidelined post launch.

had they stuck with him on this. swg's story would have been told, and ended very very differently.
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Posted: Jun 24th 2011 11:14PM Furdinand said

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@Seth78 Why don't you tell us what favorite things in your life you miss or are about to lose, so we can dump on them?
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Posted: Jun 25th 2011 4:59AM bobfish said

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@cerebrix

You're missing out a key part, LucasArts, who made all the decisions.
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Posted: Jun 24th 2011 9:21PM xBludx said

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I JUST downloaded the free trial 4 days ago. And I like this game. I'm sad to see it go just when I found it. But at least I got to experience it for a few days.



Posted: Jun 24th 2011 9:56PM (Unverified) said

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You are the man Raph. If you'd stayed on SWG I have to imagine things would have been different. SWG was my first and greatest MMO, and although I have long since given her up I have some great memories and screenies of my RL friends & I raising hell. Thanks again.

Posted: Jun 24th 2011 10:55PM gustavyern said

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hahaha. Raph wrote: "I'd rather work on something with great potential than on fulfilling a promise of mediocrity."

Mmm, yes. What was the last (only?) game he released at his company, Metaplace? A farmville rip-off called "My Vineyard" which had so much potential that when Playdom bought Metaplace for the technology (sure as heck not for the games), they shut the game down.

Posted: Jun 24th 2011 11:17PM Furdinand said

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@gustavyern I don't know, but that "promise of mediocrity" line pretty much sums up my experience with Rift. I really wish I could have enjoyed that game, it does so well on technical merits.
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Posted: Jun 25th 2011 2:51AM cerebrix said

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@gustavyern

i followed that project pretty regularly. raph never really used the language beyond it being an experiment in building communities. it was a bit ahead of its time and i think raph learned from it, and moved on. nothing wrong with that if you can afford it.

raph has had a lot of success at building communities that work well by relying on each other. he did it in uo (truth be told, it was basically his work that made it great and his alone). he did it in swg to a greater extent.

hes a really bright guy that probably knows more and thinks more about the long term of these games than any other mmo designer in the business. i think everyone else does it with the lame premise, audience, lure for resub model which is whats made all mmo's basically the same since everquest.

but then again youve never worked in game development, or for a game company. so i take your response with a little bit of salt since your reply basically states that you have no idea what you are talking about.
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Posted: Jun 24th 2011 11:02PM smg77 said

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Yep. Pre-CU SWG was an amazing game. No other game has even come close. Too bad SOE got greedy.

Posted: Jun 25th 2011 1:43AM The Wok said

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@smg77 I'm not sure how greed plays into it.

I do think it's funny how many people villify SOE for the NGE and give Lucasarts a free pass. They had to sign off on it, too. Lucasarts is just as much to blame as SOE for the state of the game.

In any case, I'll be getting a sub in September so I can take part in the sunset activities. I was there at the beginning. I want to be there at the end, too.
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Posted: Jun 24th 2011 11:22PM JonBuck said

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I actually started SWG on Day One, getting my Bothan started on Tatooine and Naboo. I'd never been in an MMO on the ground floor before, and it was strange since everyone was running around in the default clothing. I remember sitting in a cantina with someone else, speculating on what was to come.

The Profession system was unique. You had so many choices, so many ways to build your character. I had a miner/carbiner/scout at one point.

It was fun while it lasted, but once things started getting built up with player housing the frustrating mission system (go out and kill some mynocs X km to the est) got even worse. You'd reach the hive/nest and find out it had spawned in a player house and got an autocomplete message.

I left long before the CU and NGE.

Posted: Jun 25th 2011 2:35AM Tristik said

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@JonBuck

The mass of housing is still a major problem to this day. Abandoned and unused houses filling up planets everywhere. They never really did fix the issue of people dumping millions of credits into maintenance and just letting their house sit for years.

If they had managed to make some system to wipe unused buildings after so many months of a player not longing in, it would have helped immensely.
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Posted: Jun 25th 2011 12:08AM JaySpeed said

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SWG was my first MMO. I thought pre CU was the greatest MMO ever but I didn't know better at the time. It had some great features like the mix and match class system but it was a grind fest. I much rather play a questing based MMO. Running destroy missions from mission terminals to level up each box is the definition of GRIND. Roaming Mos Eisley killing womp rats and rills for hours is the definition of GRIND. If that's what a sandbox MMO is, then you can keep it. It's cool to do whatever you want but I can do whatever I want in other MMO's and still level by running quests not killing 10,000 Rancors for months. I have fond memories from the friendships I've made in SWG but not so much from the actual game itself. I know SoE added quest lines later in the game's life but I want to be able to level from 1 to cap completely solo doing quests. Throw in some OPTIONAL group quests/dungeons and I'm a happy guy. But MMO's have evolved. You don't grind to level anymore. They get you to grind in other ways but leveling should be the fun part.

Posted: Jun 25th 2011 12:39AM KDolo said

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My memory of SWG was our guild architect gathering enough materials for 2 player cities before the update dropped and getting two critical failures from the random number generator, and a rival guild putting their's up later that day.

I quit shortly after and vowed never to play a game where such a significant investment could be obliterated by a RNG

Posted: Jun 25th 2011 12:44AM Thorqemada said

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The MMO that was a showcase about what potential lays in mmos, about managment, decisionmaking, knowledge about your playerbase, getting a second chance, etc.

The greatest virtual world mmorpg up to today will go to its eternal rest, have peace!

Posted: Jun 25th 2011 1:08AM Miffy said

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The thing I loved about SWG Pre CU is all the little details in the mechanics of the game. Ten min waits on Starports meant they got busy and everyone was dueling and chatting, then they got rid of that and it's all dead now. I remember WoW had something similar when you had to wait outside Battlegrounds, now you can join from anywhere and it doesn't feel like a world anymore and the game feels less social.

I loved how every profession relied on eachother to work and how you'd have professions where people would just dance or be a doctor healing people. I loved the whole economy and how you could travel to peoples malls and see how they decorated, instead of just buying off a generic auction house.

I loved how the game have the covert and overt feature meaning PVP and PVE people could play on the same server, which keeps the community together.

I loved how Jedi had Permadeath at the start because that was something else unique and special to have, it really felt like you achieved something when you unlocked Jedi and you had to really care for that character.

I loved how Stormtroopers would randomly stop and insult you lol.

I loved decay and how it kept the economy going and how it only meant you used your best gear for special occasions, like you do in real life.

So many things made SWG and the sad thing is SOE slowly patched them out of the game one by one because players on the forums moaned of how they wanted an easy game. TEF is one that pissed me off the most when they got rid of it because of all the whiners on the forums.

I really wish'd they didn't have forums for this game because all that happened was all the whiners came to it and all the people happy with the game just played it.

All the game needed was content, it was content to why people were leaving, instead SOE focused on Jedi and BH every patch. When we got content it came with shitty sub par stuff that felt recycled and used the same textures and layouts of other stuff in the game.

Posted: Jun 25th 2011 2:58AM ZoneOuT said

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what made swg great was the community it was always great. I played for 4 years from launch to the CU and NGE and Ive never had so much fun in a mmo. It had so many great and innovative features and im really sad to see it go even though i hated the changes like the NGE. Im glad that they finally agreed with us that the NGE was a mistake and they did a poor job handling the whole thing. I can only wish the best to the swg devs and hope they can make another great memorable sandbox mmo like swg. Thanks for the memories I had a blast,

Posted: Jun 25th 2011 4:00AM jslim419 said

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and i would rather play a working game with actual content, than a bug ridden barren wasteland who's only content is crafting stuff no one want's to buy and running terminal missions.

look raph. you can't just design a game that is 95% crap and say "best game evar!" because of the potential you dreamed for it. even a pile of dog poo has potential.

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