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Reader Comments (174)

Posted: Jun 24th 2011 5:20PM hereafter said

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@Kitanishi

Because these are the things immortal deities care about :P

Also, it's a different team than the DA2 team. Different city and building as well.
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Posted: Jun 24th 2011 5:41PM EndDream said

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@Kitanishi Hi, just wanted to say that you are crazy.
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Posted: Jun 24th 2011 7:56PM Daemodand said

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@hereafter "His eye is upon the sparrow". A big god caring about small things is very much a part of the dogma.
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Posted: Jun 24th 2011 4:36PM pcgneurotic said

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Sorry SWG, you'll always be in our hearts dude. :(

Posted: Jun 24th 2011 4:36PM Space Cobra said

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Wha?!?! Huh! Whu?!!?

I...just signed on last week! Was getting into it and transferring old characters over and making plans on what servers and what classes to support them and doing too much reading and not enough playing!!!

Argh!

So frustrating! It's like I came back in time just to see "the end". I left earlier than most and now I came back and...bleh.

Both games really could survive together and this, being a great sandbox game, is going away, leaving...no real or strong contenders out there. (And don't bring up ArcheAge because it is not out and personally, I need more Sci-Fi themed options over Fantasy-themed ones!)

Damn...abit of cry mixed in with rage and stunned-shock is basically what I am feeling now.

I'm not even max level!

Feh!

I blame LucasArts!

Posted: Jun 24th 2011 5:24PM Fakeassname said

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@Space Cobra

LA has been to blame for most of this, there are plenty of SWG private servers out there though.

Sony my not give out the source code for people to continue development on this but 90% of the"unofficial" servers out there are running pre-NGE versions with custom patches, so it's not like the source code is a big deal.
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Posted: Jun 24th 2011 5:38PM Fakeassname said

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@Fakeassname

"Sony MAY ..."
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Posted: Jun 24th 2011 8:02PM jslim419 said

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@Space Cobra

so you blame the company that own's the IP, and not the development studio that ran the game into the ground with a clusterfook of bad decisions over the past eight years?

if you are that delusional then your probably still think that the world is flat too eh?
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Posted: Jun 24th 2011 8:13PM Fakeassname said

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@jslim419

LA has run almost all of it's properties into the ground, and it's a known fact that NGE was done by the commandment of LA.
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Posted: Jun 25th 2011 1:16AM Space Cobra said

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@jslim419

Listen to fakeassname.

It was LucasArts that brought in NGE and LucasArts need to control it's IP so completely that it forced Sony into much of those bad decisions.

And it is LucasArts that, IMO, is not renewing the contract over this IP. Of course Sony is going to be gracious, it's not their IP.

And really, with all the merchandising LA does, it's kinda weird for them to pull the plug on SWG. There is a steady stream of money to be made; it's one of the more attractive games on SOE's lineup (they even had a card game attached). I am not against trying out EQ2. I may see about EQ1 (although dated graphics are bound to hurt my eyes). And PotBS was "kite-fun" for me during Beta, but SWG called in people. Even in this decision, LucasArts are being strange to focus on one MMO when they've got Clone Wars, various console games that diverge into EU, but they feel there can only be one MMO? (And don't forget, there still is SOE's Clone War Adventures AND the LucasArts Star Wars site have their own similar mini-games, but without the MMO lobby.)
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Posted: Jun 25th 2011 4:03AM jslim419 said

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@Fakeassname

SOE had already ran SWG into the ground way before the NGE pal.
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Posted: Jun 25th 2011 4:07AM jslim419 said

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@Space Cobra

again.. like i said you look at SOE as perfect little angels. have you taken a look at what they have done to their other games? there is a reason they are no where near the leaders of the MMO industry anymore. they are a joke, and have been for years.

NCsoft have a better rep than SOE ffs.
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Posted: Jun 25th 2011 3:32PM Space Cobra said

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@jslim419

Have you looked at the other games themselves?

I am not the one with an axe to grind at SOE, but I also realize they are not blameless, but LucasArts shares much of the blame (and one of your replies to another comment tells me you KNOW Lucas loves to be master-controller over his IP).

The problem with Sony, even within the same divisions, is that a different team will work on a project and not communicate or share resources with another team, especially during development. Sony still needs to break down these barriers, but they haven't.

To me, SOE is slightly better than Neutral and are not that angelic. I tend to look at individual games and see if I enjoy them; basically, clean-slate. Yes, a company's history can enter into it, but this is what most people view games. If it fails, I move on. The problem is, we all have different opinions on what makes a game or not and that even extends to devs. I might like something you may not like. Devs may decide to change things and players get angry. That doesn't just happen at SOE, but at Blizzard and NCSoft.

I am more of the "Live and let live" philosophy. Obviously, there are enough numbers of players that keep many of these games running and not have them close down as fast as Tabula-Rasa or Auto-Assault, right? Granted, there are players who will do blanket-wide boycotts (and perhaps you are among them) and that's alright. But there are subscribers at SOE, even among other games, and money does come in, otherwise, it'd be madness to explain how SOE keeps up these games at a loss to shareholders; can we agree to that?

My view is admittedly naive in looking at projects, but I believe it or not, I am a pessmist at heart. I try to be sure of my standing/facts and examine each game before passing judgement, even if a company has a shaky pass. Now, I give more lattitude to Sony because it's a bigger company than say, a smaller company like gPotato in expecting certain things in games.

My analogy is similar to music: You may like a particular band for their music and buy all their albums; it makes it easy to identify; I do that, too, but there are bands that may have a "one-hit-wonder" or a few songs that are alright, and the rest are lousy. I've always tried to keep an open mind and listen to songs and try not to be influenced if I like or hate or even heard of the band. I judge each by its merit...to me.

I quit even before of NGE because of another issue. I haven't touched the game in ALL this time, but have heard how they had a great community and that the game wasn't too bad. This is what I said above, except for ONE line which you chose to focus on. So, can I return that volley and ask if you are defending LucasArts? No, I don't think you are, but I think you are not satisfied with SOE and that is coloring your view. Fine, I am not saying it's not fully deserved, but I have you checked up on these games or just rely on "word-of-mouth"? There are all sorts of posts that have come from folks that left, tried it out, and liked it so far after leaving. At least, they TRIED it. Now, there are also post of folks who've done the same and hated it. And there are folks who haven't even bothered. I choose to challenge it and "see it with my own eyes".

Again, my initial intention was not to promote SOE as much as a single game from their collection...and KNOWING Lucas, to remind folks to lay blame on them, because there are too many people who easily focus on SOE in this particular case and don't even mention LucasArts role, and it WAS a BIG one (they WERE responsible for forcing SOE to DO NGE in the FIRST place!). LucasArts, in this particular case, deserves more hatred because, again, as you point out in that other reply, they are the OVERSEER of the IP and sign off on such changes. They even have a history of doing similar things in other situations not even game-related.

As to the whole "SOE's stable of games suck", again, I go by case-by-case, game-by-game basis. If they are all bad, I won't play them because I've tried them personally, not because of critics or people telling me not to.

And really, even if there are problems with SWG, it's the only game I feel like trying out out of their other games. Sure, PoTBS was "alright" and I probably could give another game a whirl, but...meh. I don't feel the desire as much, so that may say something. I may try out Vanguard, since I never tried it before, but there are other things on my gaming/MMO plate that can easily distract me (like GW2 or SW:TOR).

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Posted: Jun 24th 2011 4:38PM TheDarkWayne said

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Sad to see it go. He's absolutely correct, there are no other games that offer quite the same level of freedom. It might have just been randomly generated terrain with a few random bad guy camps popping up, but damn if I didn't love just driving my speeders around for hours. I didn't stick around past the NGE, but I'm still really going to miss it

Posted: Jun 24th 2011 4:39PM Larry Everett said

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I am shocked an numbed by this.

However, we do have 6 months left of gameplay, so I am going to use it as best I can. I don't want to place blame, I just want to enjoy the time I have left.

Posted: Jun 24th 2011 4:45PM Space Cobra said

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@Larry Everett

Still shocked!

I guess I'll do the same (although SW:TOR is releasing sometime this year) and try to extend my 45 days to the end. Trying to level and maybe concentrate on Starsider and maybe one other server (but transferred what I had left to Flurry even though i wanted in on Chilastra).

Maybe I'll throw some chairs to make me feel better.

Nah, I'll log in and level!
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Posted: Jun 24th 2011 4:42PM Vundal said

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i honestly think SOE did a great job of handling this. Noone loses their job. Players are getting free games and compensation. The end the mmo with a BANG rather then just a fizzle. Seems like SWG will end as SWTOR begins.

Posted: Jun 24th 2011 4:59PM mszv said

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I can see why it's ending -- two games in the same (ok, not exactly the same!) Star Wars Universe. And one of them is an older game with a stable population that is not growing, even declining.

I agree, it does look SOE is ending this very well -- a six month announcement, extra stuff, lots of attention to the game. It gives you time to say goodbye and figure out where to go next. And it's great that the development team doesn't lose their jobs.

All in all, if there has to be an ending -- it looks like a good ending.

Posted: Jun 24th 2011 5:10PM MMOaddict said

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Now this scares me about Vanguard. I realize the contract with LucasArts doesn't allow SOE to just FTP the game, but they just seem so quick to kill games off, like they did with MxO, what does that say for VG? Stop being pansies SOE and make VG FTP.

On the note of SWG, it died when they pulled the stupid holocron grind out of their butts instead of having the jedi unlock be unlocked via an epic quest line, much like Legendary weapons in WoW. THAT is when the game started to fail, when I lost interest and when SOE went into kneejerk mode and started galvanizing their original game.

Posted: Jun 24th 2011 5:25PM ActiveNick said

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@MMOaddict Both SWG and MxO were dependent on a third-party franchise, and if they cannot renew that license, or justify the expense of that license at a business level, they have to pull the plug when the license expires.

They claim it was a mutual decision but SOE has taken the fall for Lucasarts since the CU and the NGE, and probably since the premature launch too. I suspect Lucasarts simply did not want to renew their license again in 2012 due to the SWTOR release.

SOE owns the IP for EverQuest, Vanguard, Free Realms, Pirates of the Burning Sea, and Planetside, so they can do whatever they want with them. To date, I'm not aware of SOE shutting down any MMO to which they own the IP in full.
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