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Reader Comments (52)

Posted: Jun 22nd 2011 7:08PM (Unverified) said

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Love it, hope there's more of it and I hope rotation-based targeted systems die out in one big *lol wut?*
I kid, but I'm excited to see what the future holds. I've played a little Tera and super hyped for it's release. Kinetic combat just keeps me interested in ways that the old systems don't...I did my taxes while playing Rift, lol...no wonder I missed that deduction :(
Oh, and Blade and Soul looks epic too.

Posted: Jun 23rd 2011 12:29AM Zyrusticae said

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@(Unverified)

Yessss. Tera as well as Blade and Soul are the ONLY games on my radar for the (near) future. It's such a huge, ridiculously huge shame that the only MMOs pursuing that route are all Korean games. Sigh!

But, whatevah. Count yer blessings an' all that. Be glad they're coming at all, regardless of the country of origin.


On a different but related note, I'm also pretty tired of the ridiculously heavy emphasis on gear, RNG, and rock-paper-scissors balancing seen in pretty much every traditional MMO under the sun. It is *seriously* demoralizing when you realize you lost simply because the numbers were not in your favor, and that there is absolutely NOTHING you can do to improve your game besides try to catch up in the numbers department. I absolutely hate this aspect of traditional MMOs and the sooner I can leave that stuff behind me, the better.
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Posted: Jun 22nd 2011 7:12PM Germaximus said

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I dont have any physical handicap so far. I really enjoy these games and after i first played Vindictus i basically didnt want to play any game that didnt have that kind of combat again. I was still playing WoW at the time i discovered Vindictus and continued to play for quite awhile longer before quittin that and moving on to DCUO.

I love this kind of combat.

We all have our different moods tho. Mostly im in the mood to play a game like F3AR or Darksiders, Resident Evil 5, Vindictus and DCUO more often than i am to play something like say Mafia 2.
I used to be all about the RPG's until i started playing games online like Diablo.

I'll still be in the mood to play something like WoW but i mostly want more games that have combat like Vindictus and DCUO and such.

Really looking forward to Tera.

Posted: Jun 22nd 2011 7:12PM Germaximus said

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I dont have any physical handicap so far. I really enjoy these games and after i first played Vindictus i basically didnt want to play any game that didnt have that kind of combat again. I was still playing WoW at the time i discovered Vindictus and continued to play for quite awhile longer before quittin that and moving on to DCUO.

I love this kind of combat.

We all have our different moods tho. Mostly im in the mood to play a game like F3AR or Darksiders, Vindictus and DCUO more often than i am to play something like say Mafia 2.
I used to be all about the RPG's until i started playing games online like Diablo.

I'll still be in the mood to play something like WoW but i mostly want more games that have combat like Vindictus and DCUO and such.

Really looking forward to Tera.

Posted: Jun 22nd 2011 7:17PM oxlar said

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It means I will be play less and less video games as the years go by. Most games recently released or on the way have no interest to me.

Posted: Jun 22nd 2011 7:30PM Borick said

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@Tempes Magus I don't discount the strategy and tactical gamers, but I don't see how their gameplay should detract from the unit-level action.

I'm hoping for a control system that could be just as easily let someone plant a garden as swing a sword.
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Posted: Jun 22nd 2011 7:34PM (Unverified) said

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@Tempes Magus I don't see how a gamepad makes gaming more natural than a keyboard.
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Posted: Jun 22nd 2011 7:35PM oxlar said

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@Tempes Magus

I think this article is a good example of the dumbing down of the industry. I prefer games with strategy, tactics, planning, and statistics. I do not like console games for a couple reasons. One is the game pad. Most require good thumb control, something that is difficult for me due to degenerative nerve atrophy. The other is because they are about hand eye coordination and timing. And while the second reason is again more difficult due to my health issues, it remained true when I was younger and in good health. I always prefered a thinking mans game over a game of slap hands.
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Posted: Jun 22nd 2011 10:11PM Borick said

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@oxlar I don't want to lose tactics or strategy, or crafting or metagaming.

I just want each thing to have it's proper interface. The proper interface for combat is unit-level action. The holy trinity tries to shoehorn clemenceau's 'hammer and anvil' in at a unit level, with logistics filled by the healing role.

If we can make the action intuitive and fluid at the unit level, then think about the venues this opens for tactical and strategic level play. Though it's not a horse that I'm betting on, Eve and Dust514 shows the potential for merging multiple gameplay styles into co-existing gameworlds.

I see the unity of platform gaming and interval-based interaction as a good thing for all types of players.
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Posted: Jun 23rd 2011 10:37AM rhorle said

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@Tempes Magus

My razer naga would seem to indicate that computer inputs are designed for games. Add to that the new razer keyboard with modifier keys under the space bar and its far better then any game pad.

You can always tell a game designed for a console when playing it on a Computer. Everything works off 1-5 buttons. That isn't always a bad thing but certainly is a handicap when compared to what is possible with the right equipment on a computer.

In short saying keyboards is built for typing is like saying a computer is built for word processing. Keyboard are built for anything. Its why almost every (good) game allows you to re-map keys. And if you key bind/map well enough you don't have to move your hand much to use all the abilites you need to in wow. Thats with just the basic mouse and keyboard.
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Posted: Jun 22nd 2011 7:28PM Borick said

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I think that single-player FPS games have already moved into this territory, so it's hard to defend the old tab-targeting DIKU model. I'm also in agreement with your pal regarding disabled players -- they can manage just fine given enough interface options.

That's what I love about the Minecraft interface. It seems to be balanced in such a way that you could play it with mouse and keyboard or with a controller equally well.

Posted: Jun 22nd 2011 7:33PM Borick said

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@Borick Replace 'FPS' with 'RPG' above, and somebody give us an edit button.
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Posted: Jun 22nd 2011 7:30PM (Unverified) said

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If you heal or tank in one of the "traditional" MMOs, there really isn't much room for going afk while in a fight as you suggest, though I'd agree that dps is brainless in those games, hence why I don't play it.

Posted: Jun 22nd 2011 9:40PM DarkWalker said

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@(Unverified)
I was able to tank plenty of WoW raid bosses by hearing and muscle memory alone (i.e., stationary ones and bosses where their actual position was not very important, even if they did involve some extra mechanic such as tank swaps). I was also able to tank even bosses which required complex movement while using a single hand and talking on the phone (I was able to move and do my tanking rotations with a single hand due to keybinds and macros, though it did result in me slowing a bit for very complex movement).

There are even a few fights where the tank actually has an easier job than the DPSers. For example, tanks didn't had to worry about the vampire bites :)

I even successfully finished tanking a dungeon boss one after my monitor went dark at the start of the fight (that dragon from the end of Violet Hold), while actually avoiding the blizzards :)

WoW PvE usually does not demand much attention, unless the group is undergeared (thus requiring nearly perfect execution), still learning the fight, or things are going downhill fast (where good players might be able to save the day by actually reacting fast). Otherwise, the "instant wipe" mistakes are usually easily avoidable, and there is enough error margin for most other mistakes to allow someone to play without fully paying attention.
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Posted: Jun 22nd 2011 7:30PM (Unverified) said

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I'm one of those freaks who loves turn-based and traditional MMORPG combat. The idea behind both systems is a slower fight that is (supposed to) have more strategy in terms of the combination of skills/debuffs/combos etc. that are used to win.

But Action-RPG type combat, when done well, is also fun. I have to admit I'd really like being able to use a gamepad to play an MMO -- someone should make one that's has combat mechanics like Spiral Knights / Seiken Densetsu III; I'd totally play it.

Posted: Jun 22nd 2011 7:30PM Lateris said

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I love this type of Combat.

Posted: Jun 22nd 2011 7:43PM Seffrid said

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Action-RPGs and traditional MMORPGs are really two different types of game, and it isn't necessary for them to be merged into a single combat form.

Personally I'm happy to use action-combat controls in my offline games and to follow the conventional MMO combat in my MMOs. Not that I ever press keys for MMO combat anyway, I much prefer using the mouse.

Posted: Jun 22nd 2011 7:48PM Sorithal said

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I like action-based games that are more tactical or whatnot... as in you can't auto-lock-on to players with a spell and be guaranteed to hit them with each spell flung; you actually have to sort of time/predict where to aim and stay on your toes, even as a melee user.

Otherwise I'm fine with the usual stuff found in games like LotRO, WoW, and RIFT. Sure, I like the feeling that I control my character's actions with everything I press, but not when it's dumbed down to require basically nothing but button mashing.

Posted: Jun 22nd 2011 7:49PM psycros said

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What it means is that developers are getting progressively lazier and more prone to churn out cheap, unimaginative fighting games masquerading as RPGs. Same thing for multiplayer-only shooters that lack single-player skirmish or co-op. Each new Diablo clone kills the genre a little more.

Posted: Jun 22nd 2011 8:13PM Fabius Bile said

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@psycros after seven years of WoW clones there's barely no genre left to kill...I welcome any change that makes me feel Im playing a 201X game, and not a 2004-and-under game with a graphic face lift..
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