Mythos is already going through a few growth spurts in its first few months of life. Aww, look at it -- isn't it adorable? It's trying to talk... it's taking its first steps... it's buffing guilds and adding in a ranking system!
Guild buffs are exactly what they sound like: buffs that go out to every member of the guild. These passive buffs to experience, health, defense and more can be earned by simply leveling the guild up. The higher the guild levels, the better the buffs become. In Mythos, guilds purchase these levels with gold.
And for guilds who are out to truly excel, Mythos now gives each group a rank depending on its guild level and how much time its members spend in the game. The best of the best will get an even better guild-wide buff to experience gain and luck. The game will hand out rankings once a week during maintenance.
You can get into the nitty-gritty details of these systems on the Mythos forums!
Reader Comments (2)
Posted: Jun 21st 2011 3:42PM DarkWalker said
Wow, this alone mostly guarantees I won't try the game. I hate when I feel like I must either join a guild or be treated like a second class player.
Besides, a system that makes large and powerful guilds even more desirable is not something I would like to see in any game. If it has the same effect that WoW's guild evolution had, forming new guilds will be much more difficulty after a handful larger guilds have had some time to grind their levels and buffs.
Besides, a system that makes large and powerful guilds even more desirable is not something I would like to see in any game. If it has the same effect that WoW's guild evolution had, forming new guilds will be much more difficulty after a handful larger guilds have had some time to grind their levels and buffs.
Posted: Jun 21st 2011 4:15PM Graill440 said
The more group oriented a game is the less devs have to mess with hands on, sad fact of MMO until some company flush with talent and cash comes along.
A better question is why wasnt this stuff in place at launch? They sticking to that work in progress excuse?
A better question is why wasnt this stuff in place at launch? They sticking to that work in progress excuse?







