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Reader Comments (17)

Posted: Jun 21st 2011 10:34AM Yog said

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I'm sick and tired of raids so I'm glad raiding seems to be more of an afterthought with tera.

Posted: Jun 21st 2011 12:00PM Ryukan said

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@Puremallace

Yeah that makes no sense. WTF? lol

Posted: Jun 21st 2011 12:06PM Irem said

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@Puremallace
It sounds like he's saying that they know people are asking for raids, so they've been sure to polish up the five man content to keep them occupied in the meantime--kind of a reassurance to the players hanging their hopes on raiding that they're not just going to be hanging out twiddling their thumbs at max level while they wait.

Posted: Jun 21st 2011 12:19PM (Unverified) said

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MMO games are all about balance. You have to make all the groups happy.

The PVP bunch, world PVP, PVP rewards (I suggest random loot drop based rank, possible money from player)

The raiders, It seems like NA demands 3-5 raids on launch, a raid is not a one boss event, but a giant dungeon, muitiple dungeon, story, trash mobs, and perhaps puzzle.

Everyday Tera endgame questing, epic quest lines (the model using dailies rather blows, there room to do somethig new and great here).

Posted: Jun 21st 2011 12:44PM Mad Dog said

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please no raids!!

Posted: Jun 21st 2011 12:46PM Joshua Przygocki said

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Difficult but fun and rewarding 5-man content would be so much better than raids. Especially with how the combat sounds like it will be.

Posted: Jun 21st 2011 1:57PM cliktea said

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Freaking tired of raids. I'd much rather see a 5 man encounter that has the difficulty of raid content.

Posted: Jun 21st 2011 2:44PM NeverDeath said

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@cliktea

Indeed.
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Posted: Jun 21st 2011 2:55PM Valdur said

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@cliktea

Totally agree,I'm fed up of the raid or die too.There's Riftcraft for those who wants this kind of game.
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Posted: Jun 21st 2011 5:17PM ChongShin said

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@cliktea Agreed. The raid obsession is why I left Rift (which, in all honesty, should simply be renamed to Raid: Dungeons of Telara).

More interesting, challenging five man stuff, please! We need to do away with the archaic "end game = raid grind" way of thinking.
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Posted: Jun 21st 2011 5:58PM Vudujoose said

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@cliktea

I wouldn't say I'm tired of raids, but it would be nice to have less people involved. More 5 man content would be nice progressively getting harder and more gear dependent as the end game raid model works.

I like the idea of a smaller group, this way it takes less to field a "raid" when you get to max level and you still have time to PvP after said "raid".

I hope they stick to the 5 man content.

-Vudu
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Posted: Jun 21st 2011 3:11PM (Unverified) said

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Who and where are all these people desperately crying out for raids? I'm not following this game *super* closely so maybe there are some forums or some other fan community base that i'm out of touch with, but from my perspective (and apparently not just myself) the last thing new mmo's need is more raids.
The primary reason i quit wow and am intentionally level-locked in eq2 is my complete disinterest in the one-dimensional raiding endgame.
Baffling stuff :)

Posted: Jun 21st 2011 3:55PM Irem said

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@(Unverified)
There are always people who ask for raids with any new game, which is why I hope the TERA devs are going to take a long, hard look at whether or not it would actually be good for the game. GW2 fandom, too, is currently seeing a bunch of people who had their heart set on endgame raiding protesting because they assumed the game would have it. I sympathize a little because it sucks to find out that a game you're looking forward to doesn't have a feature that you consider mandatory for fun, but so many games do the "endgame is raiding" thing that it's about time for a few of the new ones to start courting the business of those of us who are tired of it.
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Posted: Jun 21st 2011 4:23PM Masync9 said

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The raiding model is cheap developer content to keep people on the treadmill while they supposedly generate new content, its a nice gimmick but its over done in too many MMO's. Additionally cat herding all the add people just to get a raid to completion causes many raid leaders to burn out and leave the game completely.

We need a new end game model one that does not require a pile of people to call it "challenging". I keep hoping that our beginnings of AI would solve some of our quest scripting issues but I guess we still are not there yet...

Posted: Jun 21st 2011 7:36PM Pars18 said

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Man, that image looks horrible. All the figures look so weightless and awkward. Is that supposed to be wallpaper, or...?

Posted: Jun 23rd 2011 6:17PM ryandbc said

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I really would like to go back to the time when raids where well placed, somewhat inaccessible/hard to logistically make happen.. BUT where not the focus of end-game.

EQ till it started the raid grind athon was great in that regard. Content focused on small group content, dungeon running, etc. Some very hard, challenging stuff.

Ten you had some raids - they took a lot of work, and felt epic but where in no way normal, needed, etc.

I choose that over the raid instances a thon games are now. Def rater have 5 man content, fun things to do other than combat and lots of exploration.

Do that please ;) I barely log into rift anymore so it won't take much for many of us to switch from many other same old grind games =)

Posted: Jun 24th 2011 2:41PM Joshinu said

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@Puremallace A later response clarifies this saying that they want to get 5 man content polished and ready before they move into expanding group and encounter size.

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