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Reader Comments (8)

Posted: Jun 20th 2011 6:17PM Laren said

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No crafting for me. No point. Armor from coins is easier to get while leveling. Good enough for me!

Posted: Jun 20th 2011 6:41PM Graill440 said

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Lol, crafting is susch a waste of time and, well so is getting gear while leveling, simply not worth it mechanic wise. though crafting is one of my favorite things to try (note try, because devs have never gotten it right).

Playing aion was in my opinion was not a good waste of my entertainment time, grind decisions, pvp decisions, and yes crafting all formed the Holy trinity of "its time to quit". I applaud those with time invested in this game that have the inner force needed to stick it out, crafting was (i imaginge still is) a huge joke.

Like the folks still playing blizzards monster i cant fathom why folks still play aion. (Gin) I guess personal preference is everything these days...

Posted: Jun 20th 2011 8:57PM Ghostspeaker said

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Crafting played a big part in killing this game for me. I liked the combat in the game, and the lore was pretty cool. But really, RNG has no place in crafting as far as I'm concerned, at least not in determining whether or not you actually skill up! At most it ought to be used for critical successes like in LotRO (or later WoW). It makes crafting as you level practically impossible (you really can't afford to replace the mats that go poof when the RNG gods are angry), and as has been mentioned else-thread the lower-level gear isn't even worth crafting for the most part. Since crafting is one of the major ways I mitigate the grind to max level by giving myself a nice change of pace, it made the grind that much more unbearable. Add in that what I've heard of endgame doesn't sound worth that much hassle and the game has one less sub.

Aion is better than it was, certainly, but it's still a pretty big disappointment for me. That much effort should reward accordingly, and as far as I can tell the rewards just aren't there.

Posted: Jun 20th 2011 8:59PM Laren said

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@Tempes Magus

Grind is fixed. Leveling a new character on a new account is a joy. Not sure about end game.

Posted: Jun 20th 2011 10:05PM (Unverified) said

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Huh, really? I never had any problems with Alchemy before I was forced to quit (desktop broke, and Aion causes my laptop to blue screen). Find something to create that sells, make a bunch of it, and use the money to further your skills. Then again, I remember people saying this was only easy through Alchemy... I honestly can't wait to build my desktop and get back into it. It's been a LONG time, and it looks like a lot has changed.

I agree though, the expert quest (did it pre-2.1) was TERRIBLE. I still wake up with a cold sweat every now and then.

Posted: Jun 20th 2011 11:54PM Zyrusticae said

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@Tempes Magus

I personally didn't have any problems with the grind even before the first post-launch patch that addressed it (1.9).

However, I spent most of that time PvPing in the Abyss when everyone else was also pretty low-level (I hit 50 by my second month), so YMMV.

Endgame is kinda meh, as stated. PvP-wise the ridiculous advantage of PvP gear has made it incredibly difficult for the not-so-hardcore to really participate in the fighting, which is a damn shame as the game really thrives on the casuals who log on to run Besh or Crucible every night.

At least the sieges are still fun, when they happen... which isn't terribly often since Americans are really stupidly fickle about these things. Bleh!

Posted: Jun 21st 2011 1:39AM Jeromai said

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I loved the look of Aion, and the gliding. So much so that I put up with forced grouping, world PvP (both of which were fairly ok and unique experiences, when you got your mind around playing that way for a time) and yes, crafting and watching kinah flush down the toilet, while grinding mobs, harvesting and playing the auction house with the most extreme motivation I've ever had to MAKE kinah because I sure wasn't buying it from kinah sellers, and it was draining away ever so fast.

It didn't and couldn't last. With a PvP endgame that didn't inspire me, I could only put up with the masochistic grind for so long. Yes, pain and bitterness makes success that much sweeter, but I'm a wuss and I really can't take that much pain in an MMO I play for relaxation, not as a day job.

Posted: Jun 23rd 2011 3:58AM Sylvian said

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A little fix. You can master two tradeing professions not only one.
If I have to be honest i didn't noticed any problem with mastering craft. If you like such things and do it with brain it's really piece of cake - a profitable one! All you need to do is check broker trends to find what is worth of crafting - a common sense is required tho.

The Real pain is expert quest - some doing it at first time some ( as me) trying multiple times, but that's all. You forget that failed expert crafts you can sell at NPC shop for 75% of Whois craft so it's not as hursh as you mention.

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