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Reader Comments (11)

Posted: Jun 20th 2011 5:34PM Stormwaltz said

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They've had a console in development for years. Old news with new paint.

Posted: Jun 20th 2011 5:35PM Stormwaltz said

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@Stormwaltz

Console MMORPG, I mean.
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Posted: Jun 20th 2011 5:39PM yeppers said

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in b4 ... "Them horsez haz not reins!"

Posted: Jun 20th 2011 5:41PM (Unverified) said

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I could see a Harry Potter MMO on a console. It would fit well...kinda an MMOlite. I would never play an MMO on a console, but the kiddies might like it... 8-p

Posted: Jun 20th 2011 6:05PM gildhur said

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Whatever it is, they've got the best guys in the building working on it. A ton of the old LotRO design leads have been moved over there in the last few years: Scenario, Floon, Tens, Hakai, Danger Dan, etc etc etc. Whatever it is, it's going to be good with those guys making it.

Posted: Jun 20th 2011 6:27PM DrunkenGamer said

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The only thing i have to say on the Console MMO front is if they are doing it - I hope to hell they are doing it for the Wii U

The Wii Pad has Console MMO written all over it in my opinion.

The biggest flaw so far in console MMO's has been communication for me, chat is unwieldy with a controller and not everyone is willing to plug in a keyboard.

Added with the fact that console gamers are not quite as used to (might be a slight generalisation i know) the chat constantly scrolling resulting in it getting hidden away like in DCUO on the PS3

Then we take the WiiPad, on the top of the controllers screen you put 3 tabs and you have the makings of a solid UI

Tab 1
Live Global & group chat feed, constantly scrolling always there and not interfering with gameplay unless you want it too - added to that the moment you hit the type message button - The bottom half becomes a touchscreen keyboard (ala iPhone/Android)

Tab 2
Your inventory, this is an obvious addition being able to control and access your inventory touch screen style would be incredibly useful in my opinion

Tab 3
World Map/Instance maps, with the ability to both ping by touching the point on the map and (if they are feeling really adventurous) the ability to telecaster boss fights the way that sport commentators do on screen.

How much simpler would pulls be to explain if you could simply draw where you want them to go & where everyone else has to stand on the screen and have it who up on their map

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Now I'm sure there are other things that you could put down on that screen but they would be my 3 prime targets that make the Wii U Ideal for a console MMO

Posted: Jun 20th 2011 7:47PM aurickle said

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Features need ways to control them.

A console controller has very limited control options. A keyboard and mouse have vastly more control options.

For this reason, an MMO designed for consoles is automatically going to be very limited compared to what can be done on a computer. There's just no getting around that without inventing some new control mechanism -- and the Kinect, Wii wands or Sony flashlights just don't cut it.

On top of that, consoles simply don't have the computing and rendering capabilities of a decent PC. For example, there's less RAM available which in turn means that environments must be either more contained (lots of zoning) or more sparsely detailed.

A really good case here is DCUO, a game developed for the console and ported to the PC. While a certain small population does love it, the majority of players found the gameplay and community interaction to be sorely limited. The menu systems also tended to be somewhat convoluted to compensate for not having keyboard shortcuts or onscreen icons that you could just mouse over and click on.

In short, if you design for the console and migrate to PC you're going to be left with a game that feels limited. If you design for the PC and migrate to consoles -- it just doesn't work. (Case in point being AoC)

I'll give Turbine credit for a great history with quality games, but I will remain highly skeptical about their ability to pull off a truly fulfilling console MMO with today's limitations.

Posted: Jun 20th 2011 8:36PM Keen and Graev said

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Online =/= MMO

Posted: Jun 20th 2011 10:54PM JuliusSeizure said

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@Keen and Graev

Not equalling doesn't mean can't equal. That's why this has "Rumor" in the title.
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Posted: Jun 21st 2011 9:38PM (Unverified) said

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The time line all makes sense

2008 WB and a group of venture capitalists invest $40million into Turbine
2008/2009 Job Openings for next gen console programmers
2009 Producer discloses they've been working on a next gen console game
2010 WB buys Turbine

Posted: Jun 21st 2011 9:41PM (Unverified) said

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Oh, I forgot to add also, 2008 is also when they opened their offices in California.

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