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Reader Comments (38)

Posted: Jun 20th 2011 1:09PM Germaximus said

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These free to play games are amazing but when you compare games that are similar graphics will always win the player over.

A lot of people didnt like WoWs "cartoony" graphics but i was always impressed.

Cool article. =)

Posted: Jun 20th 2011 2:24PM jeremys said

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@Germaximus An interesting note I wanted to add with some opinion thrown in:

Runewaker is a F2P game, yes. But they deviate from your standard F2P game and, IMO, stand apart from the entire genre into a Hybrid class that only they inhabit... so far.

Runewaker built its own engine for this game, unlike a lot of F2P games, and it contains many Western mechanics unlike many F2P MMOs.

I really believe Runes of Magic stands apart from the crowd to fill a category that they created and are the only occupants of, so far.
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Posted: Jun 20th 2011 1:22PM Ordegar said

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You forgot to mention that with RoM's class mixing, you have to level both classes separately, effectively making you level the same character twice. That's the main thing that made me leave that game.

Since you're comparing Rift, I find it only fair to mention that the reason I left Rift is because it was so gawdawefully boring, predictable, and very generic. I found nothing dynamic about Rifts; though the invasions were fun at times, they too became "just another one" by the time I leveled up to the next zone. I felt like I was fighting the same mobs all day long, no matter what type of Rift it was that started the invasion. Same thing over and over...

Posted: Jun 20th 2011 2:09PM Plastic said

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@Ordegar

I wouldn't say that's entirely correct. RoM allows you to quest on one class-side and turn the quests in for xp on the secondary class (up to 10 lvls higher). This allows you to lvl your secondary class at a MUCH faster rate than it would ordinarily take to level your first class. Combined with the fact that you don't actually have to repeat the same quests to level the secondary class (there are tons of quests available and leveling is relatively fast), it's really not the same as leveling one character twice. One may still not enjoy having to worry about a second class, and that's understandable, but I don't think it's fair to represent the dual-class system in RoM as actually having to level your character twice.
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Posted: Jun 20th 2011 3:04PM Daemodand said

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@Plastic I tried the turn-in approach and found it time consuming and inconvenient (do quests, go back to town, go in your house, switch classes, leave your house, turn in quests, go back to your house, switch classes, leave your house). Much simpler just to play the class to level it.
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Posted: Jun 20th 2011 3:19PM Plastic said

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@Daemodand

I can understand if you prefer one method over the other, but just to clarify; you no longer need to enter your house to change classes. Also, the ideal method would be to stock-pile a bunch of completed quests (up to 30 I believe) and then turn them all in after switching classes once, not going back and forth switching classes after every single quest. This approach, combined with the fact that you can turn in quests 10 lvls above your current level, makes it undeniably faster, by a large margin, than questing "at level" on your secondary. I guess it's a trade-off between time and hassle, but honestly, I never found my method to be all that complex, and it is certainly faster.
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Posted: Jun 20th 2011 4:55PM Tinkus said

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@Plastic So how do you change classes now? This aspect was one of the things I really disliked about the game when I played it years ago.
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Posted: Jun 20th 2011 5:23PM real65rcncom said

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Ordegar said:
You forgot to mention that with RoM's class mixing, you have to level both classes separately, effectively making you level the same character twice. That's the main thing that made me leave that game.
-----------
orly?

I wish I had known that before. Rift doesn't have this and it's such a HUGE turnoff and what is making everyone level so fast and get bored at endgame. Or they put that 'healer' spec on at 50 and don't know how to heal anything properly because they leveled their toon as the 'dps' spec, not touching the heal until a T2 dungeon because there are too many other dps people queing.

Leveling a toon once and switching jobs speeds up the game too fast, especially when a game like RIFT doesn't really have anything to do but raid, raid, raid at the end.

Advantage: RoM.
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Posted: Jun 21st 2011 12:56PM Budukahn said

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@real65rcncom

I'd have to call you on that claim. What game is there that really requires you to learn how to play your class before max level?

Most of them can be comfortably face-rolled to 50/60/85, and it's only at level cap when it becomes necessary to group to progress further when lots of previously happy solo DPS find they suddenly need to learn to play their roles, or heck forbid, get a Tank or Healer spec.

Personally, it was the dual class thing that put me off RoM back in the day. When I got my second class and was suddenly "Wait, you want me to do all of that AGAIN?!" it lost me, and it will take something particularly spectacular to make me want to come back.

Well the class thingy, and the models.
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Posted: Jun 20th 2011 1:27PM TheElvenAssassin said

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I totally agree with you - I do feel like I'm playing the best MMO that no one's ever heard of. Whenever I read an article or a comment about "why don't MMOs have player housing (or whatever)" I feel like saying, well, RoM has it...

Great article!

Posted: Jun 20th 2011 1:34PM Lenn said

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I've always loved the concepts in RoM. It's really an awesome game at heart. and it's always great to find out it's so popular and why.

But no matter how hard I try (and I've tried quite a few times) I cannot get over those godawful character models.

This from a guy with a lifetime sub to LotRO.

Posted: Jun 20th 2011 5:21PM Caerus said

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@Lenn I keep bringing this issue up in comments, hoping someone can explain it to me, because I've always felt like the character models are the biggest hurdle to RoM. LotRO may have some atrocious animations here and there, but the game looks positively gorgeous in screenshots. On the other hand, I look at the picture at the top of this article and the first thing that comes to mind is "Why is his belt hiked up to his nipples?" All of the character models look like that, and it's worse on the males for some reason I'll never grasp. Nobody under 80 dresses that way anymore, anywhere.

I've tried to pick up RoM at least 3 different times, and every time I've had an absolute blast as long as I didn't look at my character. Unfortunately, I see RoM as a MMO*RPG* and I can't begin to feel comfortable with the models looking like they do. I feel like a little more character customization is all it would take to make this game a solid choice.
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Posted: Jun 20th 2011 1:39PM aurickle said

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Tabula Rasa had my favorite looting. You just ran over (or close to over) the corpse and whatever it had automatically went into your inventory. No clicking at all, very fast, and NO NEED TO BUY ANYTHING FROM A CASH SHOP.

Posted: Jun 20th 2011 1:55PM Lenn said

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@aurickle "and NO NEED TO BUY ANYTHING FROM A CASH SHOP"

Pity. They should have had one. It might have saved that game.
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Posted: Jun 20th 2011 2:41PM Rho said

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@Lenn

Considering that Garriot sued NCSoft and, incidentally, was awarded $28 million USD a cash shop would not have done anything whatsoever to save Tabula Rasa. (source: http://www.statesman.com/business/technology/garriott-wins-28-million-jury-award-in-ncsoft-831054.html)
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Posted: Jun 20th 2011 3:07PM Daemodand said

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@aurickle My favorite looting is in City of Heroes. You defeat things, stuff goes into your inventory automatically, no muss no fuss, as it should be.

My second favorite is Eden Eternal. A free Pug dog loots for you. I like Pugs. ^_^
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Posted: Jun 20th 2011 2:29PM Plastic said

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Jeremy, I'm a big fan of RoM's dual-class system, and I still think it's one of the best out there. However, unless I misunderstood you, I think your characterization of stats as something that greatly increasing class variety is a bit exaggerated, at least in my experience.

Let's take your R/P as an example. You say that you are stacking Int and Magic attack to make him more Mage like than a R/P who would choose something like Dex and Physical Attack as their main stats. Well, unless they've made changes to the stat mechanics since I left, this idea would be terrible to the point of being no realistic option at all.

The problem is that the priest skills you benefit from as a R/P are hugely dependent on weapon choice, not stats (one of the big problems with the game, IMO). To effectively deal magic damage or heal (which I'm assuming is your goal given your choice in stats, why else would you stack Int and MagAttack?) you would have to wield a staff, which as you prob know, a R/P in incapable of doing. You could stack nothing but Intelligence, Mag Attack and Wisdon, but as long as you're wielding daggers your going to do laughable magic damage and healing.

So, while I agree with you that stats offer a variety of build styles in theory, in actual practice they really offer no differentiation between the class combos at all, since they are so limited in their application. What you end up finding in RoM is each class-combo stacking the exact same stats in order to be functional.

Posted: Jun 20th 2011 2:44PM jeremys said

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@Plastic Yep and that's part of what I want to address in the other article I hinted at.

I'm personally on a mission to break that rigid conception, though.

I think you are right, but only to an extent. I think it's a min/max issue that isn't absolutely necessary.

I believe it's possible to have a little more freedom than what's been suggested to build more unique characters and still be functional.

That's usually not talked about much. Most people want to know the absolute best they can do and tend to think less is becoming less than viable.

While you may not be as strong as other classes, I think you can enjoy the game, even if you used different weapons. My Priest/Rogue is actually going to switch to hammers soon. Well. Maybe a wand+hammer.

But you bring up the main crux of my next article on the issue. Thanks. :)
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Posted: Jun 20th 2011 2:29PM WonderPenguin said

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I lol'd at the one piece reference.

Posted: Jun 20th 2011 2:39PM winterborn said

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I have a buddy who plays RoM but I never did for the same reason as WoW, the graphics. The game has alot of what should be standard features in MMO's, even the older Eq2 has most of them in a way.

Its nice to see a unpaid Rift-off article.

Second gen my ass more like second hand : P

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