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Reader Comments (79)

Posted: Jun 19th 2011 8:09AM Forger said

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Hells yeah

I hate the approach mmos take. Ambigious good and evil side zzzzz

Posted: Jun 19th 2011 11:34AM Lewa said

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@Forger Just like this guy, HELLS YEAH!

Love evil side. And you touched it just right, kicking puppies just for the fun of it. Although being that bad probably would get negative press and stuff like that, hence why some people don't go there.
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Posted: Jun 19th 2011 8:21AM Faryon said

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Yes, but only if I felt like my char was actually semi-important in that faction. Playing as "Faceless Henchman #5" probably wouldn't be my thing.

Posted: Jun 19th 2011 8:24AM Dumac said

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I prefer the good guys, but good guys can only truly exist when there is true evil around too, so it shouldn't be neglected. For the most part, evil just for the sake of evilness doesn't appeal to me, but sometimes the manner it forms and manifests can be very interesting, like Chaos from WAR. They were marketed as profoundly twisted and evil and wrong in every way, at the time i thought they were the best race ever. And then i still rolled Empire as my main character. :)

Posted: Jun 19th 2011 8:28AM Valdur said

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Yes,yes,yes!

There was a quest in the Dark Elf starting area in Vanguard where you have to kill your siblings to prove that you are meant to be as bad ass as it should be.

Today's MMO are too politically correct to my likings and that's why I can't wait to see what CCP will do with World of Darkness.

Same thing with Hollywood everything has to be PG13 whereas other countries are not that puritanical.

Posted: Jun 19th 2011 3:19PM Wild Colors said

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@Valdur WoD is what I'm holding out hope for as well. If I have the option to be an evil, sadistic vamp, I'm doing it.

I want a game where evil sort of has the upper hand, but the players (mostly) will resist it. Perhaps something where you can train a human npc, essentially as a pet, get really attached to it, and then the most powerful magic available requires sacrificing it. It would be interesting, but game designers don't seem to be angling that way.
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Posted: Jun 19th 2011 8:36AM (Unverified) said

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It depends on the faction's back-story and aesthetics more than if they're evil or not. Though I imagine if the evil factor was taken too far and it ended up being really disturbing, I wouldn't, but I don't see a game developer ever doing something that controversial. I do like to do the good side more often than not, but I'm not against the variety an evil side could bring.

Posted: Jun 19th 2011 8:49AM (Unverified) said

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Warhammer Chaos and Dark Elf are evil. Not misunderstood, but the mass murderer/child killer/backstab&poison style evil.
As fun as it sounds, it wasnt exactly that interesting.

Posted: Jun 19th 2011 1:20PM Palebane said

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@(Unverified) are you talking about the tabletop game or the MMO? I agree, the MMO evilness of Warhammer Dark Elves was kind of tame, but the Tabletop Lore is beyond inspiring, in my opinion.
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Posted: Jun 19th 2011 8:52AM Jeromai said

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Sure, but I'd rather play an evil character and make choices to do the evil thing. Killing puppies and kicking babies on a FedEx quest for XP just makes this so-called 'truly evil' faction a caricature. The lack of choice and two faction MMO system usually just makes the evil faction slightly more purple/red/black and furry with claws or ugly.

The real fun comes with justifiable villainy. All villains are 'heroes' in their own twisted perspective on things. They just care much much less about other people and society in comparison with their own goals and desires.

"Me against the world" factions might be fun, meaning tabletop Warhammer style, where you can rationalize "my faction good, everyone else is bad and evil and misguided" for more than eight different factions at once. Then you're both good and evil, depending on your point of view, no matter what faction you choose. :)

That said, Chaos and Dark Elves are both kinda crazy, in a "we serve the dark gods, all hail entropy and the ending of the universe" sort of over-the-top Evil, and they would probably be amusing to play.

Problem is, with the standard quest-style MMO, whether you're off to kill ten boars, elves, or puppies or babies, you're still committing genocide with no meaningful impact whatsoever as you didn't read the quest text anyway.

Posted: Jun 19th 2011 9:39AM Space Cobra said

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@Jeromai

Basically have to agree here.

You either identify as your character or you don't really care about them and whatever truly evil thing you do, is just a caricature and may as well be for lulz.

Now, that ain't too bad. A few single-player games went a bit further down this path (Dungeon Keeper and a few others). The thing is, it is best to like an "evil" guy or identify with him if your story/game goes that way.

I don't know if it is RP or what, but there have been many instances of players (in MMOs) just putting themselves in a black/white view and calling the other faction "evil". WoW, Aion, many others, but I enjoy the "deeper meaning" of playing the "other side" as opposed to just playing a "light side" and inserting a label and going to town on them in PvP. Too often in society, people look at an outwardly clean-cut person (or other innocent-looking aspects) and judge only by the "book's cover" and assume guilty of another party without actually debating or going over the facts iRL.

I would hope in this new century and newer medium, along with sci-fi fans and others of a more analytical and less emotional mind, would look at both sides. Of course, sometimes their own views color whom they support, but in general, if you can appreciate and understand the other sides view, it helps out better in life. Traditionally, gamers and sci-fi fans do have this habit of looking deeper under the surface. While it is easier to simpilfy into Black/White, it is better to understand that sometimes there are opposing views and neither is totally wrong.
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Posted: Jun 19th 2011 10:08AM Grinstone said

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@Jeromai

That's pretty much my view on it. I'm most familiar with WoW these days and that game has a fair number of quests that essentially come across as, "This guy pissed me off. Go kill him, steal his axe, and bring it to me. I'll pay you a few gold." And then off you go, the supposed "good guy", to assassinate the other party in some minor feud.

A successful faction needs its own motivation. Even in CoV it's up to the players to determine their motivation, which becomes a little silly when there's an Evil Overlord with his lieutenants already in place. At various times the game made me feel like a major player the heroes are trying to stop and at others I felt like Henchman #5.

The faction as a whole needs to have a goal that's broad enough to contain a number of different motivations. Interesting bad guys don't break the law for the sake of breaking the law. They pursue their own goals and, more often than not, the law is simply another piece of collateral damage. Anyone who spends a few minutes a day watching the news knows that it's not as though following the law prevents people from being evil or doing considerable damage. The tendency to rubber stamp the bad/evil guys is what often turns a potentially interesting faction into a yawn fest.
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Posted: Jun 19th 2011 8:57AM Haleth said

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In Aion we Asmodians consider the Elyos evil. They invade our lands and kill us without reason.

Posted: Jun 19th 2011 9:07AM Crsh said

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@Haleth
Well, Aion factions are just like WoW or Rift in that way as there's no bad guys, just one side telling the other "I'm right, you're wrong".
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Posted: Jun 19th 2011 1:08PM Haleth said

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@Crsh Exactly my point. Some games intentionally make you hate a faction, making them "evil". But I have found some Elyos who do come to our worlds and chat. However my fellow Asmodians kill them for all the time they've spent killing our race. We aren't any better then they are.
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Posted: Jun 19th 2011 9:05AM Crsh said

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Oh yes, most definitely. It's been a pet peeve of mine for some years now, there's hardly ever an "evil" faction, save perhaps for the Destruction side in WAR (where their evil flavor is more of a lore/story thing rather than actual game play) and LotRO's monster play that has no effect on the game outside of the PvP zone.

Had a game like WoW added a playable faction like the Scourge for instance, it would have been awesome.

Posted: Jun 19th 2011 9:21AM nathanb said

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@Crsh
LOTRO should implement Monster play with Skirmish system
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Posted: Jun 19th 2011 9:06AM Irem said

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I don't really have any interest in it, mostly because I find it hard to get into a story where the characters' lives and motivations are so basic. Without some rationalization beyond "whee kicking puppies and eating babies is fun!!1" it's really hard for me to give a damn; the antagonists don't have to be woobies deep down who are omg totally misunderstood, but I take my fictional sociopaths in small doses.

Posted: Jun 19th 2011 9:25AM nathanb said

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I think by definition, Faxion would be an exception.


Yes, I would love to play an evil faction along with several others. I would like to take over the world and have sharks with frikin' laser beams, but we all saw how that turned out.

Posted: Jun 19th 2011 9:32AM chuckasucka said

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Wonder how compelling it'll be to play a Sith in SWTOR.

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